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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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actor.h
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Author
2004-10-12
Rename as requested.
Travis Howell
2004-10-12
Rename vars
Travis Howell
2004-10-12
Rename var
Travis Howell
2004-10-04
Add actor transparency var for HE99 games.
Travis Howell
2004-10-02
Increase Actor animVariable for HE80+ games.
Travis Howell
2004-09-30
constness
Gregory Montoir
2004-09-28
Fix (I hope) for bug #1032964 (INDY3-VGA: actors walking in wrong places)
Max Horn
2004-09-28
Changed more of the actor class members to match our coding guidelines (in th...
Max Horn
2004-09-28
talkQueue should be actor specific
Travis Howell
2004-09-21
cleanup
Gregory Montoir
2004-09-21
Add HE90+ opcode difference
Travis Howell
2004-09-18
preliminar AuxQueue support (freddemo intro), some glitches though
Gregory Montoir
2004-09-11
Use random talk animation in HE 80+ games for now.
Travis Howell
2004-09-10
Save game changes for HE80+ games.
Travis Howell
2004-09-08
some AKOS tweaks for HE72/80
Gregory Montoir
2004-09-05
Increase actor.sound to 32 for HE 80+ games.
Travis Howell
2004-09-04
cleanup (this actor clip stuff is really evil -- I have to agree with Kirben,...
Max Horn
2004-09-04
Add actor cliping override for HE games.
Travis Howell
2004-09-03
Fix for bug #1021538 (COMI: Graphic glitches in ship-to-ship fight)
Max Horn
2004-08-29
Add a few akos codes
Travis Howell
2004-07-28
Add patch from madm00se for:
Travis Howell
2004-07-15
Actually use actor talkScript when required.
Travis Howell
2004-06-29
Rename var
Travis Howell
2004-06-29
Fix actorOps case 218/9 in HE games
Travis Howell
2004-02-16
Add akos drawing offsets
Travis Howell
2004-02-09
added talkVolume, and changed talkPan call method
Paweł Kołodziejski
2004-01-16
Add correct actor palette color changing for HE games.
Travis Howell
2004-01-12
Add skipLimb actor var, which is used by puttmoon.
Travis Howell
2004-01-06
updated copyright notice
Max Horn
2004-01-05
more cleanup
Max Horn
2004-01-05
added Actor::getElevation and Actor::setElevation; cleaned up costume API a b...
Max Horn
2003-10-03
introduced namespace Scumm; made #include statements use scumm/ prefix explic...
Max Horn
2003-10-02
renamed class Scumm to ScummEngine (consisten with other engine names; also m...
Max Horn
2003-10-02
renamed namespace ScummVM to Common
Max Horn
2003-09-14
moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for acc...
Max Horn
2003-09-13
disabled a stone old hack; Ender, maybe you remember some details about this ...
Max Horn
2003-09-11
yet another tiny cleanup.... yeah yeah, I know I am annoying
Max Horn
2003-09-11
cleanup
Max Horn
2003-09-11
cleanup
Max Horn
2003-09-09
fix for bug #782086 (COMI: a long walk)
Max Horn
2003-09-03
Implement the ACTOR_PAN opcode. The only place I know of where it's used is
Torbjörn Andersson
2003-07-27
init walkdata (fix for bug #770306); move Actor::Actor constructor from heade...
Max Horn
2003-07-24
cleanup: encapsulate some more members of class Actor, and rename newDirectio...
Max Horn
2003-07-02
removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult definiti...
Max Horn
2003-06-14
init actor things to make valgrind happy
Jonathan Gray
2003-06-01
Enabled walk sounds in Indy3EGA/ZakEGA; cleanup (bug #747068)
Max Horn
2003-05-31
renamed walk_script/talk_script -> walkScript/talkScript
Max Horn
2003-05-30
rewrote Actor::needBgReset related code (this could cause regressions...)
Max Horn
2003-05-26
SaveLoadEntry is a struct, not a class.
Jamieson Christian
2003-05-26
moved Actor SaveLoadEntry definition to actor.cpp; made findPathTowards/findP...
Max Horn
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