Age | Commit message (Expand) | Author |
2004-10-04 | Add actor transparency var for HE99 games. | Travis Howell |
2004-10-02 | Increase Actor animVariable for HE80+ games. | Travis Howell |
2004-09-30 | constness | Gregory Montoir |
2004-09-28 | Fix (I hope) for bug #1032964 (INDY3-VGA: actors walking in wrong places) | Max Horn |
2004-09-28 | Changed more of the actor class members to match our coding guidelines (in th... | Max Horn |
2004-09-28 | talkQueue should be actor specific | Travis Howell |
2004-09-21 | cleanup | Gregory Montoir |
2004-09-21 | Add HE90+ opcode difference | Travis Howell |
2004-09-18 | preliminar AuxQueue support (freddemo intro), some glitches though | Gregory Montoir |
2004-09-11 | Use random talk animation in HE 80+ games for now. | Travis Howell |
2004-09-10 | Save game changes for HE80+ games. | Travis Howell |
2004-09-08 | some AKOS tweaks for HE72/80 | Gregory Montoir |
2004-09-05 | Increase actor.sound to 32 for HE 80+ games. | Travis Howell |
2004-09-04 | cleanup (this actor clip stuff is really evil -- I have to agree with Kirben,... | Max Horn |
2004-09-04 | Add actor cliping override for HE games. | Travis Howell |
2004-09-03 | Fix for bug #1021538 (COMI: Graphic glitches in ship-to-ship fight) | Max Horn |
2004-08-29 | Add a few akos codes | Travis Howell |
2004-07-28 | Add patch from madm00se for: | Travis Howell |
2004-07-15 | Actually use actor talkScript when required. | Travis Howell |
2004-06-29 | Rename var | Travis Howell |
2004-06-29 | Fix actorOps case 218/9 in HE games | Travis Howell |
2004-02-16 | Add akos drawing offsets | Travis Howell |
2004-02-09 | added talkVolume, and changed talkPan call method | Paweł Kołodziejski |
2004-01-16 | Add correct actor palette color changing for HE games. | Travis Howell |
2004-01-12 | Add skipLimb actor var, which is used by puttmoon. | Travis Howell |
2004-01-06 | updated copyright notice | Max Horn |
2004-01-05 | more cleanup | Max Horn |
2004-01-05 | added Actor::getElevation and Actor::setElevation; cleaned up costume API a b... | Max Horn |
2003-10-03 | introduced namespace Scumm; made #include statements use scumm/ prefix explic... | Max Horn |
2003-10-02 | renamed class Scumm to ScummEngine (consisten with other engine names; also m... | Max Horn |
2003-10-02 | renamed namespace ScummVM to Common | Max Horn |
2003-09-14 | moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for acc... | Max Horn |
2003-09-13 | disabled a stone old hack; Ender, maybe you remember some details about this ... | Max Horn |
2003-09-11 | yet another tiny cleanup.... yeah yeah, I know I am annoying | Max Horn |
2003-09-11 | cleanup | Max Horn |
2003-09-11 | cleanup | Max Horn |
2003-09-09 | fix for bug #782086 (COMI: a long walk) | Max Horn |
2003-09-03 | Implement the ACTOR_PAN opcode. The only place I know of where it's used is | Torbjörn Andersson |
2003-07-27 | init walkdata (fix for bug #770306); move Actor::Actor constructor from heade... | Max Horn |
2003-07-24 | cleanup: encapsulate some more members of class Actor, and rename newDirectio... | Max Horn |
2003-07-02 | removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult definiti... | Max Horn |
2003-06-14 | init actor things to make valgrind happy | Jonathan Gray |
2003-06-01 | Enabled walk sounds in Indy3EGA/ZakEGA; cleanup (bug #747068) | Max Horn |
2003-05-31 | renamed walk_script/talk_script -> walkScript/talkScript | Max Horn |
2003-05-30 | rewrote Actor::needBgReset related code (this could cause regressions...) | Max Horn |
2003-05-26 | SaveLoadEntry is a struct, not a class. | Jamieson Christian |
2003-05-26 | moved Actor SaveLoadEntry definition to actor.cpp; made findPathTowards/findP... | Max Horn |
2003-05-25 | some sane default values for speedx/speedy (shouldn't matter, though, as scri... | Max Horn |
2003-05-22 | renamed talkFrame1/talkFrame2 to talkStartFrame/talkStopFrame | Max Horn |
2003-05-22 | freeze scripts & hide mouse during cutscenes; addde Actor::isPlayer method th... | Max Horn |