Age | Commit message (Expand) | Author |
2004-12-19 | to please PalmOS, I moved the _wiz member to ScummEngine_v70he, where it actu... | Gregory Montoir |
2004-11-28 | Fix range check | Max Horn |
2004-11-28 | Fixing actor regression in The Dig caused by my previous changes | Max Horn |
2004-11-28 | Fix AKOS clipping issues at the left/right border of the screen (smooth scrol... | Max Horn |
2004-11-27 | moved all the HE wiz stuff to a separate module, with minor cleanups and simp... | Gregory Montoir |
2004-11-25 | Turn the v1 member in the costume renderers into a function local object (use... | Max Horn |
2004-10-12 | Rename as requested. | Travis Howell |
2004-10-12 | Rename vars | Travis Howell |
2004-10-12 | Rename var | Travis Howell |
2004-10-09 | Fix for bug #1042802 (DIG: Graphics glitch when scrolling) -- the fix is to p... | Max Horn |
2004-10-08 | Removed unnecessary whitespace | Torbjörn Andersson |
2004-10-07 | Simplify calling drawBomp a littl | Max Horn |
2004-10-05 | Missed spot | Travis Howell |
2004-10-05 | HE71+ games use wizImages for charset too. | Travis Howell |
2004-10-04 | Add actor transparency var for HE99 games. | Travis Howell |
2004-09-30 | constness | Gregory Montoir |
2004-09-28 | cleanup | Gregory Montoir |
2004-09-28 | Changed more of the actor class members to match our coding guidelines (in th... | Max Horn |
2004-09-28 | talkQueue should be actor specific | Travis Howell |
2004-09-27 | Revert small part, actor backgrounds were no longer reset. | Travis Howell |
2004-09-27 | Well, it *looks* as if that clipping code could be simplified. We'll see if s... | Max Horn |
2004-09-27 | Temporary fix for akos codec32 (this should re-use the existing code in Gdi).... | Gregory Montoir |
2004-09-26 | fix actor masking with V7_SMOOTH_SCROLLING_HACK enabled | Max Horn |
2004-09-24 | More V7_SMOOTH_SCROLLING_HACK related fixes | Max Horn |
2004-09-23 | try to detect what's wrong in akos code with pjs2 | Gregory Montoir |
2004-09-21 | cleanup | Gregory Montoir |
2004-09-21 | cleanup | Max Horn |
2004-09-20 | cleanup / code re-use | Gregory Montoir |
2004-09-18 | minor code simplification | Gregory Montoir |
2004-09-18 | fix offsets computation (Putt-Putt's head and body are no more detached in ti... | Gregory Montoir |
2004-09-18 | Should be for HE71 and later. | Travis Howell |
2004-09-18 | preliminar AuxQueue support (freddemo intro), some glitches though | Gregory Montoir |
2004-09-15 | Add missing akos case. | Travis Howell |
2004-09-13 | Correction | Travis Howell |
2004-09-13 | Not needed. | Travis Howell |
2004-09-13 | Remove debug | Travis Howell |
2004-09-13 | A few corrections | Travis Howell |
2004-09-12 | Correct variable name | Chris Apers |
2004-09-10 | Minor correction | Travis Howell |
2004-09-09 | correction | Gregory Montoir |
2004-09-09 | Add extra opcodes for freddi2 | Travis Howell |
2004-09-09 | Disable for now | Travis Howell |
2004-09-08 | Add missing section for C022 | Travis Howell |
2004-09-08 | Semi-working akos codec32. | Eugene Sandulenko |
2004-09-08 | some AKOS tweaks for HE72/80 | Gregory Montoir |
2004-09-08 | Add more akos codes for HE80+. | Travis Howell |
2004-09-06 | Add temporary hack to ignore akoc drawLimb C021 for now. | Travis Howell |
2004-09-05 | Implement roomOp 234 | Eugene Sandulenko |
2004-09-04 | cleanup (this actor clip stuff is really evil -- I have to agree with Kirben,... | Max Horn |
2004-09-04 | Complete actor clipping override code for HE games. | Travis Howell |