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path: root/scumm/akos.cpp
AgeCommit message (Collapse)Author
2004-09-13CorrectionTravis Howell
svn-id: r15095
2004-09-13Not needed.Travis Howell
svn-id: r15094
2004-09-13Remove debugTravis Howell
svn-id: r15093
2004-09-13A few correctionsTravis Howell
svn-id: r15092
2004-09-12Correct variable nameChris Apers
svn-id: r15025
2004-09-10Minor correctionTravis Howell
svn-id: r14998
2004-09-09correctionGregory Montoir
svn-id: r14981
2004-09-09Add extra opcodes for freddi2Travis Howell
Allow akos to play any actor sound. svn-id: r14972
2004-09-09Disable for nowTravis Howell
svn-id: r14970
2004-09-08Add missing section for C022Travis Howell
svn-id: r14967
2004-09-08Semi-working akos codec32.Eugene Sandulenko
svn-id: r14966
2004-09-08some AKOS tweaks for HE72/80Gregory Montoir
svn-id: r14965
2004-09-08Add more akos codes for HE80+.Travis Howell
svn-id: r14952
2004-09-06Add temporary hack to ignore akoc drawLimb C021 for now.Travis Howell
svn-id: r14926
2004-09-05Implement roomOp 234Eugene Sandulenko
svn-id: r14913
2004-09-04cleanup (this actor clip stuff is really evil -- I have to agree with ↵Max Horn
Kirben, it's totally unclear why they didn't just use the good old virt screen system... svn-id: r14890
2004-09-04Complete actor clipping override code for HE games.Travis Howell
Add akos speech queue for HE games Minor cleanup svn-id: r14883
2004-09-04OoopsTravis Howell
svn-id: r14880
2004-09-04Add actor cliping override for HE games.Travis Howell
svn-id: r14879
2004-09-03Another akos code difference in HE 71+ gamesTravis Howell
svn-id: r14873
2004-09-02Cleanup: renamed 'value' to 'scaletableSize' and made akos codec1 & the old ↵Max Horn
costume code look even more alike svn-id: r14868
2004-08-31*** empty log message ***Travis Howell
svn-id: r14849
2004-08-31Ignore akos codec 32 for nowTravis Howell
svn-id: r14848
2004-08-30Add more akos codesTravis Howell
svn-id: r14835
2004-08-29Add a few akos codesTravis Howell
Give unknown akos codes better names Rename actor variable Remove hack (Use multi-version flag instead) Another sound correction for HE games. svn-id: r14827
2004-08-28Small correction for code c025Travis Howell
svn-id: r14820
2004-08-28akos code C025 is almost the same as complex_channelTravis Howell
svn-id: r14807
2004-08-28*** empty log message ***Travis Howell
svn-id: r14801
2004-08-28Remove left oversTravis Howell
svn-id: r14800
2004-08-28akos should queue commmands and executate after drawing costumes (Caused ↵Travis Howell
race issues in HE games). Remove some duplciate code Enable from HE games Add a few stubs for some additional akos codes svn-id: r14799
2004-08-26Update akos error messagesTravis Howell
Add proper timer opcodes Up some debug msgs. svn-id: r14779
2004-08-26More code/stubs for HE 7.2 gamesTravis Howell
Add another temp hack Add id for water, uses more actors Another small correction to music playback for HE 7.2 games svn-id: r14764
2004-08-22Basic start on freddemo (old version)Travis Howell
svn-id: r14685
2004-08-08Patch #1003866 (SCUMM: New text rendering code (fixes various bugs))Max Horn
svn-id: r14521
2004-07-31isGlobInMemory == isResourceLoadedMax Horn
svn-id: r14396
2004-07-11Rename varTravis Howell
Add some changes ready for next save game version (Commented out) svn-id: r14189
2004-07-09Don't allow codec 1 to skip columns when _scaleX is 255. This is consistentTorbjörn Andersson
with how we do it in costume.cpp, and it fixes a graphics glitch in the CMI banjo duel for me. svn-id: r14179
2004-07-01Fix large delay in library of The Dig regression.Travis Howell
Clipping in akos was made too strict. svn-id: r14145
2004-06-29Revert hypothetical off-by-one fixin akos codec 16, causes glitches in HE games.Travis Howell
svn-id: r14120
2004-06-27That check should of been for HE 7.0 games.Travis Howell
svn-id: r14092
2004-06-27Another palette change needed for HE 7.0 games.Travis Howell
Rename a few HE sound vars svn-id: r14084
2004-06-27Renamed some HE-specific variables.Eugene Sandulenko
svn-id: r14083
2004-06-27Fix actor palette in HE 7.0 games.Travis Howell
Use roompalette[] for all graphics decoders svn-id: r14075
2004-06-26Older scaleTable and scale values are still use by HE games.Travis Howell
svn-id: r14069
2004-06-26Fix transparency for akos codec 16 in HE games.Travis Howell
svn-id: r14059
2004-06-25Minor cleanupTravis Howell
svn-id: r14037
2004-06-25Fix minor bug in akos codec1Travis Howell
svn-id: r14036
2004-06-23this still needs to be sorted out properly but it seems the majority of ↵Jonathan Gray
cases use 0 not 255 need to distinguish which in future... svn-id: r14014
2004-06-23fbear always uses a transparency colour of 5 in codec 16Jonathan Gray
svn-id: r14013
2004-06-23use the correct transparency colour for akos codec 16 with hev7Jonathan Gray
svn-id: r14009