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2004-12-19to please PalmOS, I moved the _wiz member to ScummEngine_v70he, where it ↵Gregory Montoir
actually belongs, I don't quite like the upcasts I introduced, but I don't know how to deal without them svn-id: r16132
2004-11-28Fix range checkMax Horn
svn-id: r15949
2004-11-28Fixing actor regression in The Dig caused by my previous changesMax Horn
svn-id: r15927
2004-11-28Fix AKOS clipping issues at the left/right border of the screen (smooth ↵Max Horn
scrolling regression) svn-id: r15926
2004-11-27moved all the HE wiz stuff to a separate module, with minor cleanups and ↵Gregory Montoir
simplifications svn-id: r15921
2004-11-25Turn the v1 member in the costume renderers into a function local object ↵Max Horn
(used to be a member var) svn-id: r15887
2004-10-12Rename as requested.Travis Howell
svn-id: r15530
2004-10-12Rename varsTravis Howell
Add some missng code for HE games. svn-id: r15528
2004-10-12Rename varTravis Howell
Update HE issues svn-id: r15525
2004-10-09Fix for bug #1042802 (DIG: Graphics glitch when scrolling) -- the fix is to ↵Max Horn
properly distinguish pitch and width of the target surface svn-id: r15480
2004-10-08Removed unnecessary whitespaceTorbjörn Andersson
svn-id: r15465
2004-10-07Simplify calling drawBomp a littlMax Horn
svn-id: r15448
2004-10-05Missed spotTravis Howell
svn-id: r15420
2004-10-05HE71+ games use wizImages for charset too.Travis Howell
svn-id: r15417
2004-10-04Add actor transparency var for HE99 games.Travis Howell
svn-id: r15405
2004-09-30constnessGregory Montoir
svn-id: r15364
2004-09-28cleanupGregory Montoir
svn-id: r15334
2004-09-28Changed more of the actor class members to match our coding guidelines (in ↵Max Horn
the future, when adding new member vars here, please always use our conventions, i.e. prefix them with _ and use CamelBackStyle svn-id: r15331
2004-09-28talkQueue should be actor specificTravis Howell
svn-id: r15318
2004-09-27Revert small part, actor backgrounds were no longer reset.Travis Howell
svn-id: r15314
2004-09-27Well, it *looks* as if that clipping code could be simplified. We'll see if ↵Max Horn
somebody starts to yell about the changes, though :-) svn-id: r15313
2004-09-27Temporary fix for akos codec32 (this should re-use the existing code in ↵Gregory Montoir
Gdi). There are still some glitches, but catalog2 doesn't crash anymore when displaying the HE logo. svn-id: r15311
2004-09-26fix actor masking with V7_SMOOTH_SCROLLING_HACK enabledMax Horn
svn-id: r15301
2004-09-24More V7_SMOOTH_SCROLLING_HACK related fixesMax Horn
svn-id: r15250
2004-09-23try to detect what's wrong in akos code with pjs2Gregory Montoir
svn-id: r15246
2004-09-21cleanupGregory Montoir
add some warnings to detect the use of new Aux animation data svn-id: r15226
2004-09-21cleanupMax Horn
svn-id: r15224
2004-09-20cleanup / code re-useGregory Montoir
svn-id: r15203
2004-09-18minor code simplificationGregory Montoir
svn-id: r15159
2004-09-18fix offsets computation (Putt-Putt's head and body are no more detached in ↵Gregory Montoir
timedemo now) svn-id: r15158
2004-09-18Should be for HE71 and later.Travis Howell
svn-id: r15151
2004-09-18preliminar AuxQueue support (freddemo intro), some glitches thoughGregory Montoir
svn-id: r15149
2004-09-15Add missing akos case.Travis Howell
svn-id: r15130
2004-09-13CorrectionTravis Howell
svn-id: r15095
2004-09-13Not needed.Travis Howell
svn-id: r15094
2004-09-13Remove debugTravis Howell
svn-id: r15093
2004-09-13A few correctionsTravis Howell
svn-id: r15092
2004-09-12Correct variable nameChris Apers
svn-id: r15025
2004-09-10Minor correctionTravis Howell
svn-id: r14998
2004-09-09correctionGregory Montoir
svn-id: r14981
2004-09-09Add extra opcodes for freddi2Travis Howell
Allow akos to play any actor sound. svn-id: r14972
2004-09-09Disable for nowTravis Howell
svn-id: r14970
2004-09-08Add missing section for C022Travis Howell
svn-id: r14967
2004-09-08Semi-working akos codec32.Eugene Sandulenko
svn-id: r14966
2004-09-08some AKOS tweaks for HE72/80Gregory Montoir
svn-id: r14965
2004-09-08Add more akos codes for HE80+.Travis Howell
svn-id: r14952
2004-09-06Add temporary hack to ignore akoc drawLimb C021 for now.Travis Howell
svn-id: r14926
2004-09-05Implement roomOp 234Eugene Sandulenko
svn-id: r14913
2004-09-04cleanup (this actor clip stuff is really evil -- I have to agree with ↵Max Horn
Kirben, it's totally unclear why they didn't just use the good old virt screen system... svn-id: r14890
2004-09-04Complete actor clipping override code for HE games.Travis Howell
Add akos speech queue for HE games Minor cleanup svn-id: r14883