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path: root/scumm/akos.cpp
AgeCommit message (Expand)Author
2004-10-07Simplify calling drawBomp a littlMax Horn
2004-10-05Missed spotTravis Howell
2004-10-05HE71+ games use wizImages for charset too.Travis Howell
2004-10-04Add actor transparency var for HE99 games.Travis Howell
2004-09-30constnessGregory Montoir
2004-09-28cleanupGregory Montoir
2004-09-28Changed more of the actor class members to match our coding guidelines (in th...Max Horn
2004-09-28talkQueue should be actor specificTravis Howell
2004-09-27Revert small part, actor backgrounds were no longer reset.Travis Howell
2004-09-27Well, it *looks* as if that clipping code could be simplified. We'll see if s...Max Horn
2004-09-27Temporary fix for akos codec32 (this should re-use the existing code in Gdi)....Gregory Montoir
2004-09-26fix actor masking with V7_SMOOTH_SCROLLING_HACK enabledMax Horn
2004-09-24More V7_SMOOTH_SCROLLING_HACK related fixesMax Horn
2004-09-23try to detect what's wrong in akos code with pjs2Gregory Montoir
2004-09-21cleanupGregory Montoir
2004-09-21cleanupMax Horn
2004-09-20cleanup / code re-useGregory Montoir
2004-09-18minor code simplificationGregory Montoir
2004-09-18fix offsets computation (Putt-Putt's head and body are no more detached in ti...Gregory Montoir
2004-09-18Should be for HE71 and later.Travis Howell
2004-09-18preliminar AuxQueue support (freddemo intro), some glitches thoughGregory Montoir
2004-09-15Add missing akos case.Travis Howell
2004-09-13CorrectionTravis Howell
2004-09-13Not needed.Travis Howell
2004-09-13Remove debugTravis Howell
2004-09-13A few correctionsTravis Howell
2004-09-12Correct variable nameChris Apers
2004-09-10Minor correctionTravis Howell
2004-09-09correctionGregory Montoir
2004-09-09Add extra opcodes for freddi2Travis Howell
2004-09-09Disable for nowTravis Howell
2004-09-08Add missing section for C022Travis Howell
2004-09-08Semi-working akos codec32.Eugene Sandulenko
2004-09-08some AKOS tweaks for HE72/80Gregory Montoir
2004-09-08Add more akos codes for HE80+.Travis Howell
2004-09-06Add temporary hack to ignore akoc drawLimb C021 for now.Travis Howell
2004-09-05Implement roomOp 234Eugene Sandulenko
2004-09-04cleanup (this actor clip stuff is really evil -- I have to agree with Kirben,...Max Horn
2004-09-04Complete actor clipping override code for HE games.Travis Howell
2004-09-04OoopsTravis Howell
2004-09-04Add actor cliping override for HE games.Travis Howell
2004-09-03Another akos code difference in HE 71+ gamesTravis Howell
2004-09-02Cleanup: renamed 'value' to 'scaletableSize' and made akos codec1 & the old c...Max Horn
2004-08-31*** empty log message ***Travis Howell
2004-08-31Ignore akos codec 32 for nowTravis Howell
2004-08-30Add more akos codesTravis Howell
2004-08-29Add a few akos codesTravis Howell
2004-08-28Small correction for code c025Travis Howell
2004-08-28akos code C025 is almost the same as complex_channelTravis Howell
2004-08-28*** empty log message ***Travis Howell