Age | Commit message (Expand) | Author |
2005-10-29 | Read from XMAP resource directly, instead of reading into memory. | Travis Howell |
2005-10-18 | Update FSF address. Eek. Actually that took place on May 1, 2005 | Eugene Sandulenko |
2005-07-30 | Remove trailing whitespaces. | Eugene Sandulenko |
2005-05-15 | Renamed costume scale tables; merged the old costume renderer's scale table w... | Max Horn |
2005-05-15 | Disabling SCUMM7/8 games should disable HE61 games. | Travis Howell |
2005-05-14 | Improvements to --disable-* stuff. Now less ugly #ifdefs with #includes. | Eugene Sandulenko |
2005-05-01 | Add feature flag for HE games with 16bit color. | Travis Howell |
2005-03-27 | Tie the AKOS code into the new costume infrastructure, too | Max Horn |
2005-03-27 | More costume code restructuring | Max Horn |
2005-03-27 | Started to overhaul the costume infrastructure a bit, properly separating the... | Max Horn |
2005-01-01 | Updated copyright | Max Horn |
2004-11-28 | Fixing actor regression in The Dig caused by my previous changes | Max Horn |
2004-11-25 | Turn the v1 member in the costume renderers into a function local object (use... | Max Horn |
2004-09-30 | constness | Gregory Montoir |
2004-09-08 | Semi-working akos codec32. | Eugene Sandulenko |
2004-09-08 | some AKOS tweaks for HE72/80 | Gregory Montoir |
2004-04-04 | Fix for bug #885466 (FT: Text gets drawn under moving bits), by making AKOS c... | Max Horn |
2004-01-06 | updated copyright notice | Max Horn |
2003-10-03 | introduced namespace Scumm; made #include statements use scumm/ prefix explic... | Max Horn |
2003-10-02 | renamed class Scumm to ScummEngine (consisten with other engine names; also m... | Max Horn |
2003-06-19 | made scale table const again; some cleanup in setupBompScale | Max Horn |
2003-06-16 | Comitted the partial (but seemintly good enough) actorHit implementation | Torbjörn Andersson |
2003-06-01 | cleanup / added comments / code unification | Max Horn |
2003-05-30 | cleanup | Max Horn |
2003-05-29 | merged all AKOS codec 1 decoders into one | Max Horn |
2003-05-29 | more costuem code merging | Max Horn |
2003-05-29 | more costume cleanup | Max Horn |
2003-05-29 | more costume/akos changes | Max Horn |
2003-05-29 | they are getting more and more similar :-) | Max Horn |
2003-05-28 | some more akos/old costume code unification, and cleanup | Max Horn |
2003-05-28 | const as const can! | Max Horn |
2003-05-12 | modified akos / 'old' costume (charset) masking code to a) match each other; ... | Max Horn |
2003-03-06 | updated copyrights headers | Paweł Kołodziejski |
2003-01-07 | more akos/costume merging | Max Horn |
2003-01-05 | started unifying code in akos.cpp and costume.cpp | Max Horn |
2002-12-27 | cleanup | Max Horn |
2002-10-24 | changed number strips to dynamic and increased arrays tdirty and bdirty to 80 | Paweł Kołodziejski |
2002-10-22 | akos cleanup, second stage | Max Horn |
2002-10-22 | akos cleanup, first stage | Max Horn |
2002-10-22 | ludde's akos 16 cleanup and mods - fixes the full throttle dumpster animation... | James Brown |
2002-10-22 | cleanup akos16, still broken | Paweł Kołodziejski |
2002-10-21 | cleanup and fixes akos16: types, init. variables at mirror, missing '+' at de... | Paweł Kołodziejski |
2002-10-21 | badly akos16 implementation | Paweł Kołodziejski |
2002-08-21 | Initial revision | Max Horn |