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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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base-costume.cpp
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Author
2006-01-18
Update copyright notice
Eugene Sandulenko
2005-10-18
Update FSF address. Eek. Actually that took place on May 1, 2005
Eugene Sandulenko
2005-07-30
Remove trailing whitespaces.
Eugene Sandulenko
2005-06-24
When including files from common/, explicitly use the common/ prefix
Max Horn
2005-03-27
Tie the AKOS code into the new costume infrastructure, too
Max Horn
2005-03-27
More costume code restructuring
Max Horn
2005-03-27
Started to overhaul the costume infrastructure a bit, properly separating the...
Max Horn
2005-03-15
Some cleanup/costume code unification. Note: NES costume code probably should...
Max Horn
2005-03-11
Mass-renamed all variables of Actor object according to our current code
Eugene Sandulenko
2005-01-01
Updated copyright
Max Horn
2004-11-28
Fix AKOS clipping issues at the left/right border of the screen (smooth scrol...
Max Horn
2004-11-25
Turn the v1 member in the costume renderers into a function local object (use...
Max Horn
2004-10-09
Fix for bug #1042802 (DIG: Graphics glitch when scrolling) -- the fix is to p...
Max Horn
2004-09-24
Use Gdi::_numStrips in costume code (this allows us to be more flexible in ho...
Max Horn
2004-09-24
More V7_SMOOTH_SCROLLING_HACK hackery
Max Horn
2004-09-08
some AKOS tweaks for HE72/80
Gregory Montoir
2004-08-29
Add a few akos codes
Travis Howell
2004-08-16
Fix regression in HE games
Travis Howell
2004-08-14
Modified VirtScreen to inherit from Graphics::Surface, and added getPixels()/...
Max Horn
2004-08-11
Add part of suggested cleanup to remove extra variable.
Travis Howell
2004-06-29
Rename var
Travis Howell
2004-06-29
Fix actorOps case 218/9 in HE games
Travis Howell
2004-01-06
updated copyright notice
Max Horn
2004-01-05
added Actor::getElevation and Actor::setElevation; cleaned up costume API a b...
Max Horn
2003-10-03
introduced namespace Scumm; made #include statements use scumm/ prefix explic...
Max Horn
2003-07-13
C64 costumes work now enough to be recognizable
Max Horn
2003-07-13
fix x/y limb offsets and transparancy with C64 costume renderer
Max Horn
2003-07-08
made ignorePakCols exactly match CostumeRenderer::proc3 to make comparisions ...
Max Horn
2003-07-08
costume code cleanup & some more C64 tweaks
Max Horn
2003-07-08
move V1_ignorePakCols to CostumeRenderer (it makes absolutely no sense to kee...
Max Horn
2003-07-05
Attempt some more V1 costume work. Not that it helps yet.
James Brown
2003-05-29
Fxi win32 compile
Travis Howell
2003-05-29
more costuem code merging
Max Horn