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AgeCommit message (Expand)Author
2003-10-03introduced namespace Scumm; made #include statements use scumm/ prefix explic...Max Horn
2003-10-02renamed class Scumm to ScummEngine (consisten with other engine names; also m...Max Horn
2003-10-02renamed namespace ScummVM to CommonMax Horn
2003-09-14moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for acc...Max Horn
2003-09-11yet another tiny cleanup.... yeah yeah, I know I am annoyingMax Horn
2003-09-11cleanupMax Horn
2003-09-11cleanupMax Horn
2003-09-11cleanupMax Horn
2003-09-09replaced all use of scale items with scale slots. This allowed me to get rid ...Max Horn
2003-09-09added convertScaleTableToScaleSlot method, preparing to replace scale items w...Max Horn
2003-08-13Give pass its own idTravis Howell
2003-08-11Fix regressionTravis Howell
2003-08-06get rid of GF_INDY3 again, and also remove GID_INDY3_256 and GID_INDY3_TOWNSMax Horn
2003-08-06Add GF_INDY3 feature flag for indy3 games to reduce checksTravis Howell
2003-07-22Changed "SCALLING" to "SCALING".Torbjörn Andersson
2003-07-22fix for bug #775420; also properly implemented the 'box matrix truncated' wor...Max Horn
2003-07-21fixing bug #774783 for the VGA version, too - and I bet the FmTowns version w...Max Horn
2003-07-21really fix #774783 in IndyEGA (while the value '1' is not strictly correct, a...Max Horn
2003-07-21Fix for bug #770690 and bug #774783Max Horn
2003-07-19moved some functions out of scummvm.cpp into more appropriate files; rearrang...Max Horn
2003-07-15fix for bug #771803Max Horn
2003-07-13workaround for bug #770351Max Horn
2003-07-12undoing my last box change - with the last change in actor.cpp, this should m...Max Horn
2003-07-12fix box coordinates for v1/v2 games (boxes are now contiguous)Max Horn
2003-07-02removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult definiti...Max Horn
2003-06-30this FIXME is obsoleted by my recent fix for getMaskFromBoxMax Horn
2003-06-30fix for #740244 and #755863. This appears to have been a long standing bug in...Max Horn
2003-06-12The compressed box matrix would sometimes refer to the box after the lastTorbjörn Andersson
2003-06-11fixed createBoxMatrix for small header games (bug #752844)Max Horn
2003-06-08reimplemented createBoxMatrix; this is much cleaner and easier to understand ...Max Horn
2003-06-08cleanupMax Horn
2003-06-07replaced GF_AFTER with _versionMax Horn
2003-05-31some box debugging codeMax Horn
2003-05-26moved Actor SaveLoadEntry definition to actor.cpp; made findPathTowards/findP...Max Horn
2003-05-20added enum's for the known actor/object claasses; extended putClass/getClass ...Max Horn
2003-05-20proper fix for getPathToDestBoxMax Horn
2003-05-19cleanupMax Horn
2003-05-19fix assert for mi_demo2Max Horn
2003-05-19enable box'ed walking in V2 gamesMax Horn
2003-05-19V2 walkbox matrix fixesMax Horn
2003-05-18implemented proper 'invalid walkbox' handling in older games (in newer games,...Max Horn
2003-05-17I thought it would be clear from the comments that this was needed for the at...Jonathan Gray
2003-05-17no no, bad hack be gone :-)Max Horn
2003-05-16Fixed VC++ warningsJamieson Christian
2003-05-15ScummPoint -> ScummVM::PointMax Horn
2003-05-10walkbox & putActor coords in V2 are in 'character coordinates' - x has to mul...Max Horn
2003-05-10renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realH...Max Horn
2003-05-09implemented v2 walkboxes (at least the debugger output looks right now, thoug...Max Horn
2003-05-09zakstdemo now finishes properly and loops etc, this check seems to be wrong f...Jonathan Gray
2003-04-30use READ_LE_UINT16 instead of FROM_LE_16 to avoid unaligned memory access pro...Max Horn