Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-11-28 | cleanup | Max Horn | |
svn-id: r11414 | |||
2003-11-07 | fix invalid typo fixes ;-) (BTW did anybody get comit mails for khalek's ↵ | Max Horn | |
changes? I didn't) svn-id: r11183 | |||
2003-11-07 | more spelling fixes | Jonathan Gray | |
svn-id: r11176 | |||
2003-10-03 | introduced namespace Scumm; made #include statements use scumm/ prefix ↵ | Max Horn | |
explicitly svn-id: r10571 | |||
2003-10-02 | renamed class Scumm to ScummEngine (consisten with other engine names; also ↵ | Max Horn | |
makes room for a potential 'Scumm' namespace) svn-id: r10549 | |||
2003-10-02 | renamed namespace ScummVM to Common | Max Horn | |
svn-id: r10544 | |||
2003-09-14 | moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for ↵ | Max Horn | |
access of the actor position svn-id: r10253 | |||
2003-09-11 | yet another tiny cleanup.... yeah yeah, I know I am annoying | Max Horn | |
svn-id: r10182 | |||
2003-09-11 | cleanup | Max Horn | |
svn-id: r10181 | |||
2003-09-11 | cleanup | Max Horn | |
svn-id: r10179 | |||
2003-09-11 | cleanup | Max Horn | |
svn-id: r10169 | |||
2003-09-09 | replaced all use of scale items with scale slots. This allowed me to get rid ↵ | Max Horn | |
of two big FIXME's, and might fix other scaling bugs in FT/DIG svn-id: r10140 | |||
2003-09-09 | added convertScaleTableToScaleSlot method, preparing to replace scale items ↵ | Max Horn | |
with scale slots svn-id: r10139 | |||
2003-08-13 | Give pass its own id | Travis Howell | |
svn-id: r9654 | |||
2003-08-11 | Fix regression | Travis Howell | |
svn-id: r9629 | |||
2003-08-06 | get rid of GF_INDY3 again, and also remove GID_INDY3_256 and GID_INDY3_TOWNS | Max Horn | |
svn-id: r9554 | |||
2003-08-06 | Add GF_INDY3 feature flag for indy3 games to reduce checks | Travis Howell | |
Remove GF_ADLIB_DEFAULT since it is no longer used svn-id: r9546 | |||
2003-07-22 | Changed "SCALLING" to "SCALING". | Torbjörn Andersson | |
svn-id: r9134 | |||
2003-07-22 | fix for bug #775420; also properly implemented the 'box matrix truncated' ↵ | Max Horn | |
workaround svn-id: r9129 | |||
2003-07-21 | fixing bug #774783 for the VGA version, too - and I bet the FmTowns version ↵ | Max Horn | |
will need this fix, too svn-id: r9112 | |||
2003-07-21 | really fix #774783 in IndyEGA (while the value '1' is not strictly correct, ↵ | Max Horn | |
and in IndyVGA it is 0, and 0 is the logical value - this *has* to be 1 (and 1 is what the original returns, too, due to a bug) svn-id: r9111 | |||
2003-07-21 | Fix for bug #770690 and bug #774783 | Max Horn | |
svn-id: r9110 | |||
2003-07-19 | moved some functions out of scummvm.cpp into more appropriate files; ↵ | Max Horn | |
rearranged stuff inside scummvm.cpp to be grouped a bit more logical svn-id: r9083 | |||
2003-07-15 | fix for bug #771803 | Max Horn | |
svn-id: r9043 | |||
2003-07-13 | workaround for bug #770351 | Max Horn | |
svn-id: r8993 | |||
2003-07-12 | undoing my last box change - with the last change in actor.cpp, this should ↵ | Max Horn | |
make MM boxes work properly and fix one or multiple of the open MM bugs svn-id: r8953 | |||
2003-07-12 | fix box coordinates for v1/v2 games (boxes are now contiguous) | Max Horn | |
svn-id: r8943 | |||
2003-07-02 | removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult ↵ | Max Horn | |
definition & usage; properly deal with larger box distances, thus partially fixing Zak on the airport (but original seems to have used a very different algorithm, so this really is only a partial fix) svn-id: r8710 | |||
2003-06-30 | this FIXME is obsoleted by my recent fix for getMaskFromBox | Max Horn | |
svn-id: r8678 | |||
2003-06-30 | fix for #740244 and #755863. This appears to have been a long standing bug ↵ | Max Horn | |
in the original engine? svn-id: r8676 | |||
2003-06-12 | The compressed box matrix would sometimes refer to the box after the last | Torbjörn Andersson | |
one. This was probably harmless, but the fix seems to be trivial. I hope. svn-id: r8441 | |||
2003-06-11 | fixed createBoxMatrix for small header games (bug #752844) | Max Horn | |
svn-id: r8438 | |||
2003-06-08 | reimplemented createBoxMatrix; this is much cleaner and easier to understand ↵ | Max Horn | |
than the original code (IMHO); in a few cases it gives slightly different results (because the old code didn't always find the shortest path), but that shouldn't cause any problems svn-id: r8403 | |||
2003-06-08 | cleanup | Max Horn | |
svn-id: r8399 | |||
2003-06-07 | replaced GF_AFTER with _version | Max Horn | |
svn-id: r8372 | |||
2003-05-31 | some box debugging code | Max Horn | |
svn-id: r8182 | |||
2003-05-26 | moved Actor SaveLoadEntry definition to actor.cpp; made ↵ | Max Horn | |
findPathTowards/findPathTowardsOld members of Actor; cleanup svn-id: r7988 | |||
2003-05-20 | added enum's for the known actor/object claasses; extended putClass/getClass ↵ | Max Horn | |
to translate the X/Y flip classes; made code use the new enum's; some other cleanup svn-id: r7753 | |||
2003-05-20 | proper fix for getPathToDestBox | Max Horn | |
svn-id: r7721 | |||
2003-05-19 | cleanup | Max Horn | |
svn-id: r7701 | |||
2003-05-19 | fix assert for mi_demo2 | Max Horn | |
svn-id: r7698 | |||
2003-05-19 | enable box'ed walking in V2 games | Max Horn | |
svn-id: r7660 | |||
2003-05-19 | V2 walkbox matrix fixes | Max Horn | |
svn-id: r7657 | |||
2003-05-18 | implemented proper 'invalid walkbox' handling in older games (in newer ↵ | Max Horn | |
games, box 0 is used as invalid box, while in older games this is a legal box and box 255 is the 'invalid' box); removed lots of FIXME's which were needed to cope with ScummVM not implementing the invalid walkbox stuff properly in the past; removed other actor FIXMEs. svn-id: r7642 | |||
2003-05-17 | I thought it would be clear from the comments that this was needed for the ↵ | Jonathan Gray | |
atari st zak demo, which seems to still be the case svn-id: r7616 | |||
2003-05-17 | no no, bad hack be gone :-) | Max Horn | |
svn-id: r7609 | |||
2003-05-16 | Fixed VC++ warnings | Jamieson Christian | |
svn-id: r7555 | |||
2003-05-15 | ScummPoint -> ScummVM::Point | Max Horn | |
svn-id: r7543 | |||
2003-05-10 | walkbox & putActor coords in V2 are in 'character coordinates' - x has to ↵ | Max Horn | |
multiplied by 8 and y by 2 svn-id: r7426 | |||
2003-05-10 | renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and ↵ | Max Horn | |
_realWidth/_realHeight -> _screenWidth/_screenHeight (inspired by MadMoose, but I'll take the blame - still this seems much more logical & intuitive) svn-id: r7423 |