Age | Commit message (Expand) | Author |
2003-10-02 | renamed namespace ScummVM to Common | Max Horn |
2003-09-14 | moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for acc... | Max Horn |
2003-09-11 | yet another tiny cleanup.... yeah yeah, I know I am annoying | Max Horn |
2003-09-11 | cleanup | Max Horn |
2003-09-11 | cleanup | Max Horn |
2003-09-11 | cleanup | Max Horn |
2003-09-09 | replaced all use of scale items with scale slots. This allowed me to get rid ... | Max Horn |
2003-09-09 | added convertScaleTableToScaleSlot method, preparing to replace scale items w... | Max Horn |
2003-08-13 | Give pass its own id | Travis Howell |
2003-08-11 | Fix regression | Travis Howell |
2003-08-06 | get rid of GF_INDY3 again, and also remove GID_INDY3_256 and GID_INDY3_TOWNS | Max Horn |
2003-08-06 | Add GF_INDY3 feature flag for indy3 games to reduce checks | Travis Howell |
2003-07-22 | Changed "SCALLING" to "SCALING". | Torbjörn Andersson |
2003-07-22 | fix for bug #775420; also properly implemented the 'box matrix truncated' wor... | Max Horn |
2003-07-21 | fixing bug #774783 for the VGA version, too - and I bet the FmTowns version w... | Max Horn |
2003-07-21 | really fix #774783 in IndyEGA (while the value '1' is not strictly correct, a... | Max Horn |
2003-07-21 | Fix for bug #770690 and bug #774783 | Max Horn |
2003-07-19 | moved some functions out of scummvm.cpp into more appropriate files; rearrang... | Max Horn |
2003-07-15 | fix for bug #771803 | Max Horn |
2003-07-13 | workaround for bug #770351 | Max Horn |
2003-07-12 | undoing my last box change - with the last change in actor.cpp, this should m... | Max Horn |
2003-07-12 | fix box coordinates for v1/v2 games (boxes are now contiguous) | Max Horn |
2003-07-02 | removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult definiti... | Max Horn |
2003-06-30 | this FIXME is obsoleted by my recent fix for getMaskFromBox | Max Horn |
2003-06-30 | fix for #740244 and #755863. This appears to have been a long standing bug in... | Max Horn |
2003-06-12 | The compressed box matrix would sometimes refer to the box after the last | Torbjörn Andersson |
2003-06-11 | fixed createBoxMatrix for small header games (bug #752844) | Max Horn |
2003-06-08 | reimplemented createBoxMatrix; this is much cleaner and easier to understand ... | Max Horn |
2003-06-08 | cleanup | Max Horn |
2003-06-07 | replaced GF_AFTER with _version | Max Horn |
2003-05-31 | some box debugging code | Max Horn |
2003-05-26 | moved Actor SaveLoadEntry definition to actor.cpp; made findPathTowards/findP... | Max Horn |
2003-05-20 | added enum's for the known actor/object claasses; extended putClass/getClass ... | Max Horn |
2003-05-20 | proper fix for getPathToDestBox | Max Horn |
2003-05-19 | cleanup | Max Horn |
2003-05-19 | fix assert for mi_demo2 | Max Horn |
2003-05-19 | enable box'ed walking in V2 games | Max Horn |
2003-05-19 | V2 walkbox matrix fixes | Max Horn |
2003-05-18 | implemented proper 'invalid walkbox' handling in older games (in newer games,... | Max Horn |
2003-05-17 | I thought it would be clear from the comments that this was needed for the at... | Jonathan Gray |
2003-05-17 | no no, bad hack be gone :-) | Max Horn |
2003-05-16 | Fixed VC++ warnings | Jamieson Christian |
2003-05-15 | ScummPoint -> ScummVM::Point | Max Horn |
2003-05-10 | walkbox & putActor coords in V2 are in 'character coordinates' - x has to mul... | Max Horn |
2003-05-10 | renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realH... | Max Horn |
2003-05-09 | implemented v2 walkboxes (at least the debugger output looks right now, thoug... | Max Horn |
2003-05-09 | zakstdemo now finishes properly and loops etc, this check seems to be wrong f... | Jonathan Gray |
2003-04-30 | use READ_LE_UINT16 instead of FROM_LE_16 to avoid unaligned memory access pro... | Max Horn |
2003-04-27 | clarified hack | Max Horn |
2003-04-11 | stop loom pass demo from erroring out | Jonathan Gray |