Age | Commit message (Expand) | Author |
2006-01-10 | Refactoring to remove CharsetRenderer::_ignoreCharsetMask | Max Horn |
2005-11-27 | Add patch: | Travis Howell |
2005-11-17 | Fixed typo in error message. | Torbjörn Andersson |
2005-11-06 | Correct charset palette in HE games. | Travis Howell |
2005-11-06 | Cleanup. | Travis Howell |
2005-11-05 | Detect where wizImage type 1 should be flipped. | Travis Howell |
2005-11-04 | Add missing case for HE games. | Travis Howell |
2005-11-04 | Cleanup, remove hacks. | Travis Howell |
2005-10-18 | Update FSF address. Eek. Actually that took place on May 1, 2005 | Eugene Sandulenko |
2005-09-03 | Change PalmOS ident | Chris Apers |
2005-08-14 | Replace warnings with debug, errors or printfs: | Travis Howell |
2005-07-30 | Remove trailing whitespaces. | Eugene Sandulenko |
2005-06-24 | When including files from common/, explicitly use the common/ prefix | Max Horn |
2005-06-18 | fix compilation with DISABLE_SCUMM_7_8 defined | Gregory Montoir |
2005-06-17 | Handle newlines in blast text (fixes last remaining part of bug #902415) | Max Horn |
2005-06-04 | Fix for bug #1064658 (FM-TOWNS (Loom, Zak, Indy3): Dialog text shading incorr... | Max Horn |
2005-05-26 | Take the font height from the charset header for V3 fonts, too; determine the... | Max Horn |
2005-05-26 | Added CharsetRenderer::getCharHeight() | Max Horn |
2005-05-20 | Fix charsets in MM NES after gameload. | Eugene Sandulenko |
2005-05-15 | Replaced global revBitMask array with a macro | Max Horn |
2005-05-14 | Add configure option to disable HE 70+ games. | Travis Howell |
2005-05-10 | Moved class File and the MD5 stuff to namespace Common | Max Horn |
2005-05-08 | Comply to our coding conventions | Max Horn |
2005-04-23 | decompressWizImage shouldn't be called directly by charset renderer in HE games. | Travis Howell |
2005-04-20 | Replaced the platform specific GF_FOO switches (using _platform instead now) | Max Horn |
2005-04-10 | Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it c... | Max Horn |
2005-04-10 | Do not hardcode character translation tables and verbs prepositions | Eugene Sandulenko |
2005-04-05 | Clear the text surface when loading a saved game, otherwise any text that | Torbjörn Andersson |
2005-03-25 | Moved _roomStrips to class Gdi; put some GFX pre-room init code into the new ... | Max Horn |
2005-03-25 | Started some cleanup work on class Gdi (in particular, I try to limit that cl... | Max Horn |
2005-03-24 | First attempt to position NES graphics correctly on screen. Still verbs | Eugene Sandulenko |
2005-03-24 | Lots of MM NES changes from Quietust and me | Eugene Sandulenko |
2005-03-23 | Fix MM NES text rendering so old messages are cleared up correctly. | Eugene Sandulenko |
2005-03-21 | Many MM NES fixes/improvements from Quietust: | Eugene Sandulenko |
2005-03-16 | First attempt to fix charset colors. | Eugene Sandulenko |
2005-03-16 | Preliminary support for NES charsets. Colors are wrong and we get glitches | Eugene Sandulenko |
2005-03-02 | Distinguish between green and amber hercules. Now specify it via hercGreen | Eugene Sandulenko |
2005-02-20 | Patch #1121337 (CGA rendering in early LEC titles). | Eugene Sandulenko |
2005-01-01 | Updated copyright | Max Horn |
2004-12-19 | to please PalmOS, I moved the _wiz member to ScummEngine_v70he, where it actu... | Gregory Montoir |
2004-11-27 | moved all the HE wiz stuff to a separate module, with minor cleanups and simp... | Gregory Montoir |
2004-10-23 | Patch #1048283 (Improved CJK / FM-TOWNS support & some documention) | Max Horn |
2004-10-22 | Whitespace | Torbjörn Andersson |
2004-10-09 | This makes no sense here... | Max Horn |
2004-10-06 | Ooops | Travis Howell |
2004-10-05 | Better clipping code. | Travis Howell |
2004-10-05 | thinkerk works now. | Travis Howell |
2004-10-05 | Allow color adjustment when decompressing wizImages. | Travis Howell |
2004-10-05 | HE71+ games use wizImages for charset too. | Travis Howell |
2004-10-01 | Fixed text rendering in vertical scrolling rooms in COMI (I hope), fixes bug ... | Max Horn |