aboutsummaryrefslogtreecommitdiff
path: root/scumm/charset.cpp
AgeCommit message (Expand)Author
2005-06-24When including files from common/, explicitly use the common/ prefixMax Horn
2005-06-18fix compilation with DISABLE_SCUMM_7_8 definedGregory Montoir
2005-06-17Handle newlines in blast text (fixes last remaining part of bug #902415)Max Horn
2005-06-04Fix for bug #1064658 (FM-TOWNS (Loom, Zak, Indy3): Dialog text shading incorr...Max Horn
2005-05-26Take the font height from the charset header for V3 fonts, too; determine the...Max Horn
2005-05-26Added CharsetRenderer::getCharHeight()Max Horn
2005-05-20Fix charsets in MM NES after gameload.Eugene Sandulenko
2005-05-15Replaced global revBitMask array with a macroMax Horn
2005-05-14Add configure option to disable HE 70+ games.Travis Howell
2005-05-10Moved class File and the MD5 stuff to namespace CommonMax Horn
2005-05-08Comply to our coding conventionsMax Horn
2005-04-23decompressWizImage shouldn't be called directly by charset renderer in HE games.Travis Howell
2005-04-20Replaced the platform specific GF_FOO switches (using _platform instead now)Max Horn
2005-04-10Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it c...Max Horn
2005-04-10Do not hardcode character translation tables and verbs prepositionsEugene Sandulenko
2005-04-05Clear the text surface when loading a saved game, otherwise any text thatTorbjörn Andersson
2005-03-25Moved _roomStrips to class Gdi; put some GFX pre-room init code into the new ...Max Horn
2005-03-25Started some cleanup work on class Gdi (in particular, I try to limit that cl...Max Horn
2005-03-24First attempt to position NES graphics correctly on screen. Still verbsEugene Sandulenko
2005-03-24Lots of MM NES changes from Quietust and meEugene Sandulenko
2005-03-23Fix MM NES text rendering so old messages are cleared up correctly.Eugene Sandulenko
2005-03-21Many MM NES fixes/improvements from Quietust:Eugene Sandulenko
2005-03-16First attempt to fix charset colors.Eugene Sandulenko
2005-03-16Preliminary support for NES charsets. Colors are wrong and we get glitchesEugene Sandulenko
2005-03-02Distinguish between green and amber hercules. Now specify it via hercGreenEugene Sandulenko
2005-02-20Patch #1121337 (CGA rendering in early LEC titles).Eugene Sandulenko
2005-01-01Updated copyrightMax Horn
2004-12-19to please PalmOS, I moved the _wiz member to ScummEngine_v70he, where it actu...Gregory Montoir
2004-11-27moved all the HE wiz stuff to a separate module, with minor cleanups and simp...Gregory Montoir
2004-10-23Patch #1048283 (Improved CJK / FM-TOWNS support & some documention)Max Horn
2004-10-22WhitespaceTorbjörn Andersson
2004-10-09This makes no sense here...Max Horn
2004-10-06OoopsTravis Howell
2004-10-05Better clipping code.Travis Howell
2004-10-05thinkerk works now.Travis Howell
2004-10-05Allow color adjustment when decompressing wizImages.Travis Howell
2004-10-05HE71+ games use wizImages for charset too.Travis Howell
2004-10-01Fixed text rendering in vertical scrolling rooms in COMI (I hope), fixes bug ...Max Horn
2004-09-29Use FM-TOWNS consistentlyMax Horn
2004-09-29Check for negative width/heightMax Horn
2004-09-27Perform some more clipping -- yet another attempt at bug #1033857 :-)Max Horn
2004-09-26Text clipping in charset renderer was broken in some cases, fixed (this might...Max Horn
2004-09-24Fix charset text in V7_SMOOTH_SCROLLING_HACK modeMax Horn
2004-09-20Moved some init code around (hopefully this'll help PalmOS)Max Horn
2004-09-18Rename some member vars to avoid _ followed by an uppercase letter. More of t...Max Horn
2004-08-31Move function as requested.Travis Howell
2004-08-31Add HE version 80 to avoid additional game idsTravis Howell
2004-08-30Add some WIP code for HE games.Travis Howell
2004-08-29Add HE 7.2 differencesTravis Howell
2004-08-29Reduced warning to the case which actually might be broken...Max Horn