Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-05-25 | hook language command switch to V2 font / prepositions | Max Horn | |
svn-id: r7970 | |||
2003-05-25 | fixed V2 font decoder; added french V2 font | Max Horn | |
svn-id: r7967 | |||
2003-05-25 | cleanup | Max Horn | |
svn-id: r7920 | |||
2003-05-21 | constness fixes | Max Horn | |
svn-id: r7787 | |||
2003-05-20 | init charset data | Max Horn | |
svn-id: r7734 | |||
2003-05-20 | fixed charset id check | Max Horn | |
svn-id: r7717 | |||
2003-05-15 | Make use of ScummVM::Rect | Max Horn | |
svn-id: r7546 | |||
2003-05-14 | new V2 font (taken from german zak.exe) | Max Horn | |
svn-id: r7509 | |||
2003-05-10 | renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and ↵ | Max Horn | |
_realWidth/_realHeight -> _screenWidth/_screenHeight (inspired by MadMoose, but I'll take the blame - still this seems much more logical & intuitive) svn-id: r7423 | |||
2003-05-09 | super hackish mouse click support for Zak (doesn't do anything useful in MM ↵ | Max Horn | |
yet; and in Zak, all clicks are for the scene, i.e. no verb clicks etc.) svn-id: r7408 | |||
2003-05-08 | added a v2 charset rendered (with a hardcoded font take from german zak); ↵ | Max Horn | |
enabled verbs in zak (well, they are drawn at least :-) svn-id: r7398 | |||
2003-05-01 | Fixed bug #730030: INDY3: Crash when loading new savegames | Max Horn | |
svn-id: r7240 | |||
2003-04-30 | patch #730034 from erik, EGA LOOM: Small text shadow update | Jonathan Gray | |
svn-id: r7213 | |||
2003-04-29 | removed obsolete FIXMEs | Max Horn | |
svn-id: r7197 | |||
2003-04-28 | Patch #728754: EGA LOOM: Text masking | Max Horn | |
svn-id: r7184 | |||
2003-04-28 | typo/cleanup | Max Horn | |
svn-id: r7174 | |||
2003-04-27 | drop shadow cleanup | Max Horn | |
svn-id: r7163 | |||
2003-04-27 | Patch #728483: EGA LOOM: More text-drawing hackery | Max Horn | |
svn-id: r7162 | |||
2003-04-07 | added charset support for all V3 games, and fix for cleaning all 16 ↵ | Paweł Kołodziejski | |
variables not only 15 svn-id: r6928 | |||
2003-04-07 | zak256 invertory bug is not repeatable, changed order font selection, added ↵ | Paweł Kołodziejski | |
handle font support for all V3 scumm games svn-id: r6927 | |||
2003-03-06 | updated copyrights headers | Paweł Kołodziejski | |
svn-id: r6726 | |||
2003-03-06 | and more cleanup | Paweł Kołodziejski | |
svn-id: r6718 | |||
2003-03-04 | added some asserts; added a hack that helps the COMI demo | Max Horn | |
svn-id: r6684 | |||
2003-01-15 | made NUT font rendered honor _ignoreCharsetMask | Max Horn | |
svn-id: r6466 | |||
2002-12-31 | there are 5 fonts in CMI | Paweł Kołodziejski | |
svn-id: r6302 | |||
2002-12-31 | added masking to nut charset renderer | Max Horn | |
svn-id: r6300 | |||
2002-12-30 | removed more dead weight | Max Horn | |
svn-id: r6277 | |||
2002-12-27 | removing some annoying warnings | Max Horn | |
svn-id: r6203 | |||
2002-12-27 | Move some things around, to get rid of all these resource/ sprintf's for CMI | James Brown | |
svn-id: r6182 | |||
2002-12-26 | reuse the old (ugly nasty dreaded) string system for V8, too (by supplying a ↵ | Max Horn | |
NUT based CharsetRenderer) svn-id: r6162 | |||
2002-12-26 | fixed save/load; more restructuring of the charset rendering code | Max Horn | |
svn-id: r6154 | |||
2002-12-25 | seperated classic & old256 rendered (now subclasses of CharsetRenderer) | Max Horn | |
svn-id: r6152 | |||
2002-12-25 | more cleanup | Max Horn | |
svn-id: r6149 | |||
2002-12-25 | cleanup | Max Horn | |
svn-id: r6148 | |||
2002-12-25 | moved CharsetRendere into its own header/source file; changed ↵ | Max Horn | |
Scumm::_charset into a pointer, to make it possible to use different implementations of it svn-id: r6147 |