Age | Commit message (Expand) | Author |
2005-06-04 | Fix for bug #1064658 (FM-TOWNS (Loom, Zak, Indy3): Dialog text shading incorr... | Max Horn |
2005-05-26 | Take the font height from the charset header for V3 fonts, too; determine the... | Max Horn |
2005-05-26 | Added CharsetRenderer::getCharHeight() | Max Horn |
2005-05-20 | Fix charsets in MM NES after gameload. | Eugene Sandulenko |
2005-05-15 | Replaced global revBitMask array with a macro | Max Horn |
2005-05-14 | Add configure option to disable HE 70+ games. | Travis Howell |
2005-05-10 | Moved class File and the MD5 stuff to namespace Common | Max Horn |
2005-05-08 | Comply to our coding conventions | Max Horn |
2005-04-23 | decompressWizImage shouldn't be called directly by charset renderer in HE games. | Travis Howell |
2005-04-20 | Replaced the platform specific GF_FOO switches (using _platform instead now) | Max Horn |
2005-04-10 | Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it c... | Max Horn |
2005-04-10 | Do not hardcode character translation tables and verbs prepositions | Eugene Sandulenko |
2005-04-05 | Clear the text surface when loading a saved game, otherwise any text that | Torbjörn Andersson |
2005-03-25 | Moved _roomStrips to class Gdi; put some GFX pre-room init code into the new ... | Max Horn |
2005-03-25 | Started some cleanup work on class Gdi (in particular, I try to limit that cl... | Max Horn |
2005-03-24 | First attempt to position NES graphics correctly on screen. Still verbs | Eugene Sandulenko |
2005-03-24 | Lots of MM NES changes from Quietust and me | Eugene Sandulenko |
2005-03-23 | Fix MM NES text rendering so old messages are cleared up correctly. | Eugene Sandulenko |
2005-03-21 | Many MM NES fixes/improvements from Quietust: | Eugene Sandulenko |
2005-03-16 | First attempt to fix charset colors. | Eugene Sandulenko |
2005-03-16 | Preliminary support for NES charsets. Colors are wrong and we get glitches | Eugene Sandulenko |
2005-03-02 | Distinguish between green and amber hercules. Now specify it via hercGreen | Eugene Sandulenko |
2005-02-20 | Patch #1121337 (CGA rendering in early LEC titles). | Eugene Sandulenko |
2005-01-01 | Updated copyright | Max Horn |
2004-12-19 | to please PalmOS, I moved the _wiz member to ScummEngine_v70he, where it actu... | Gregory Montoir |
2004-11-27 | moved all the HE wiz stuff to a separate module, with minor cleanups and simp... | Gregory Montoir |
2004-10-23 | Patch #1048283 (Improved CJK / FM-TOWNS support & some documention) | Max Horn |
2004-10-22 | Whitespace | Torbjörn Andersson |
2004-10-09 | This makes no sense here... | Max Horn |
2004-10-06 | Ooops | Travis Howell |
2004-10-05 | Better clipping code. | Travis Howell |
2004-10-05 | thinkerk works now. | Travis Howell |
2004-10-05 | Allow color adjustment when decompressing wizImages. | Travis Howell |
2004-10-05 | HE71+ games use wizImages for charset too. | Travis Howell |
2004-10-01 | Fixed text rendering in vertical scrolling rooms in COMI (I hope), fixes bug ... | Max Horn |
2004-09-29 | Use FM-TOWNS consistently | Max Horn |
2004-09-29 | Check for negative width/height | Max Horn |
2004-09-27 | Perform some more clipping -- yet another attempt at bug #1033857 :-) | Max Horn |
2004-09-26 | Text clipping in charset renderer was broken in some cases, fixed (this might... | Max Horn |
2004-09-24 | Fix charset text in V7_SMOOTH_SCROLLING_HACK mode | Max Horn |
2004-09-20 | Moved some init code around (hopefully this'll help PalmOS) | Max Horn |
2004-09-18 | Rename some member vars to avoid _ followed by an uppercase letter. More of t... | Max Horn |
2004-08-31 | Move function as requested. | Travis Howell |
2004-08-31 | Add HE version 80 to avoid additional game ids | Travis Howell |
2004-08-30 | Add some WIP code for HE games. | Travis Howell |
2004-08-29 | Add HE 7.2 differences | Travis Howell |
2004-08-29 | Reduced warning to the case which actually might be broken... | Max Horn |
2004-08-23 | compilation fix | Jonathan Gray |
2004-08-23 | Add LOOM cursor support | Max Horn |
2004-08-14 | Modified VirtScreen to inherit from Graphics::Surface, and added getPixels()/... | Max Horn |