Age | Commit message (Expand) | Author |
2003-07-08 | costume code cleanup & some more C64 tweaks | Max Horn |
2003-07-08 | clarified comment | Max Horn |
2003-07-08 | move V1_ignorePakCols to CostumeRenderer (it makes absolutely no sense to kee... | Max Horn |
2003-07-07 | Add missing bit of code, still hopelessly broken. | James Brown |
2003-07-05 | Attempt some more V1 costume work. Not that it helps yet. | James Brown |
2003-06-25 | more const qualifiers | Max Horn |
2003-06-19 | again fix for v1 costume header | Paweł Kołodziejski |
2003-06-19 | converted scale table to hex (looks a bit nicer and makes it easier to see th... | Max Horn |
2003-06-19 | fixed costume header for v1 | Paweł Kołodziejski |
2003-06-19 | fix for len variable in v1 costume codec | Paweł Kołodziejski |
2003-06-19 | fixed warning (but the code is definitely incorrect ;-) | Max Horn |
2003-06-19 | added initial form of v1 costume codec (NOT WORKING, i think) | Paweł Kołodziejski |
2003-06-07 | some changes for v1 costumes | Paweł Kołodziejski |
2003-06-07 | replaced GF_AFTER with _version | Max Horn |
2003-06-06 | hook for V2 costumes (based on a brief glimpse at the costume resources; howe... | Max Horn |
2003-06-01 | Enabled walk sounds in Indy3EGA/ZakEGA; cleanup (bug #747068) | Max Horn |
2003-06-01 | added a getMaskBuffer method (makes it easier to read some of the code); merg... | Max Horn |
2003-06-01 | same change as in the old costume code: just always mask | Max Horn |
2003-05-31 | Amiga specific code is only require for Amiga versions of indy4 and monkey2 | Travis Howell |
2003-05-30 | more costume cleanup. soone we should be able to merger AKOS codec1 and the o... | Max Horn |
2003-05-30 | fix The Dig 'hang' regression | Max Horn |
2003-05-29 | cleanup; fixed crashes that occured when an actor was drawn partly offscreen | Max Horn |
2003-05-29 | merged all AKOS codec 1 decoders into one | Max Horn |
2003-05-29 | more costume cleanup; fixed small regression I introduced (copy & paste, sigh) | Max Horn |
2003-05-29 | more costuem code merging | Max Horn |
2003-05-29 | more costume cleanup | Max Horn |
2003-05-29 | more costume/akos changes | Max Horn |
2003-05-29 | they are getting more and more similar :-) | Max Horn |
2003-05-29 | cleanup | Max Horn |
2003-05-28 | some more akos/old costume code unification, and cleanup | Max Horn |
2003-05-18 | Patch #738859: Experimental costume.cpp cleanup | Max Horn |
2003-05-13 | NUM_ACTORS -> _numActors (for consistency) | Max Horn |
2003-05-13 | cleanup | Max Horn |
2003-05-12 | fixed another VC warning | Max Horn |
2003-05-12 | modified akos / 'old' costume (charset) masking code to a) match each other; ... | Max Horn |
2003-05-10 | renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realH... | Max Horn |
2003-05-08 | init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[... | Max Horn |
2003-05-03 | Patch #730800: EGA LOOM: Hack to fix palette problem (also helps MonkeyEGA) | Max Horn |
2003-05-03 | seems to be the right thing to do... | Jonathan Gray |
2003-04-25 | fixed warning under VC6 | Paweł Kołodziejski |
2003-04-23 | renamed unk19 to startScaleIndexX | Max Horn |
2003-04-22 | huh? anyway, now it works much better already in indy3ega | Max Horn |
2003-04-22 | added FIXME comment (aquadran, comments?) | Max Horn |
2003-04-22 | some fixes for the indy3ega (and other OLD_BUNDLE?) costumes; still don't dis... | Max Horn |
2003-04-22 | corrections for setting actor palette | Paweł Kołodziejski |
2003-04-22 | cleanup; small fix for GF_OLD256 games; also the head hack for indy3 is not n... | Max Horn |
2003-04-19 | fix for pass (revert changes) | Paweł Kołodziejski |
2003-04-19 | ignorePakCols, should be used for ega games, why not for amiga? i don't see d... | Paweł Kołodziejski |
2003-04-16 | fixed actor palette for nonblocked games | Paweł Kołodziejski |
2003-04-16 | a little fix for costumes, still wrong | Paweł Kołodziejski |