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path: root/scumm/costume.cpp
AgeCommit message (Collapse)Author
2005-03-11CleanupChris Apers
svn-id: r17080
2005-03-11Mass-renamed all variables of Actor object according to our current codeEugene Sandulenko
formatting standards. Earlier we had half of vars named with leading underscore and half without it. Now code in actor.cpp is considerably more readable. svn-id: r17068
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-12-10New ARM call (PalmOS)Chris Apers
svn-id: r16014
2004-11-25Turn the v1 member in the costume renderers into a function local object ↵Max Horn
(used to be a member var) svn-id: r15887
2004-11-09CleanupChris Apers
svn-id: r15759
2004-10-11PalmOS : new paramsChris Apers
svn-id: r15518
2004-10-09Fix for bug #1042802 (DIG: Graphics glitch when scrolling) -- the fix is to ↵Max Horn
properly distinguish pitch and width of the target surface svn-id: r15480
2004-10-06PalmOS updateChris Apers
svn-id: r15437
2004-09-30constnessGregory Montoir
svn-id: r15364
2004-09-12PalmOS : ARM optimized proc3 functionChris Apers
svn-id: r15023
2004-09-08some AKOS tweaks for HE72/80Gregory Montoir
svn-id: r14965
2004-09-02Cleanup: renamed 'value' to 'scaletableSize' and made akos codec1 & the old ↵Max Horn
costume code look even more alike svn-id: r14868
2004-08-10Remove old unused and unneeded function.Travis Howell
Update comments svn-id: r14531
2004-08-10Should be 8 pixels for V1 games.Travis Howell
Fixes actors been cut off too early when running off left side of screen in last scene of demo mode of Maniac Mansion. svn-id: r14530
2004-08-10Fix a few remaining graphic gliches in V1 gamesTravis Howell
svn-id: r14529
2004-08-09Fix for bug #902387 (MANIAC64: Graphical glitch when Space Police arrives)Max Horn
svn-id: r14528
2004-08-08Patch #1003866 (SCUMM: New text rendering code (fixes various bugs))Max Horn
svn-id: r14521
2004-07-26CleanupTravis Howell
svn-id: r14336
2004-07-25Sam & Max doesn't need separate palette, just uses _shadowPalette.Travis Howell
svn-id: r14323
2004-06-28Fix missing sound effects in puttdemo (DOS)Travis Howell
svn-id: r14097
2004-06-25Minor cleanupTravis Howell
svn-id: r14037
2004-04-06Fix for bug #929724 (MI2: Intro regression) -> since _outheight can be ↵Max Horn
negative, negative y values aren't filtered out automatically anymore, so we have to explicitly check for them svn-id: r13478
2004-04-04Fix signedness issue (lead to incorred address computations on 64 bit machines)Max Horn
svn-id: r13465
2004-04-04My recent change to _draw_bottom caused a regression in The Dig (and maybe ↵Max Horn
elsewhere). Ah well, probably better to draw one line more than one line less anyway svn-id: r13462
2004-04-03fixed hypothetical off-by-one error when computing _draw_bottom (a ↵Max Horn
semantical problem: _draw_bottom is supposed to be the bottom most pixel which is actually drawn; in the other case, it's top+height, i.e. one pixel *below* that last drawn pixel row. In addition, some cleanup svn-id: r13449
2004-01-08cleanup (make some more use of class Common::Rect)Max Horn
svn-id: r12232
2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2004-01-05replace more usages of _screenWidth by more appropriate variables/valuesMax Horn
svn-id: r12162
2004-01-05added Actor::getElevation and Actor::setElevation; cleaned up costume API a ↵Max Horn
bit; some minor cleanup/tweaks svn-id: r12160
2004-01-03renamed updateDirtyRect to markRectAsDirty (because that's what it really ↵Max Horn
does); used virtual screen id constants in more places svn-id: r12122
2003-11-23fix / hack for actor costume gfx glitches in scumm v1 gamesPaweł Kołodziejski
svn-id: r11355
2003-11-16whitespaceMax Horn
svn-id: r11319
2003-11-16changed some shift operators to *, /Paweł Kołodziejski
svn-id: r11315
2003-11-07more spelling fixesJonathan Gray
svn-id: r11176
2003-10-09Moved PalmOS initializations out of namespaces.Chris Apers
svn-id: r10703
2003-10-03introduced namespace Scumm; made #include statements use scumm/ prefix ↵Max Horn
explicitly svn-id: r10571
2003-10-02renamed class Scumm to ScummEngine (consisten with other engine names; also ↵Max Horn
makes room for a potential 'Scumm' namespace) svn-id: r10549
2003-08-26Revert v1 zak face costume color nack to 8, since palette is fixed.Travis Howell
svn-id: r9870
2003-08-25cleanupMax Horn
svn-id: r9865
2003-08-25check for costume format, not engine versionMax Horn
svn-id: r9860
2003-08-25fixed and cleaned up V1 actor maskingMax Horn
svn-id: r9856
2003-08-24Minor cleanupTravis Howell
svn-id: r9839
2003-08-20Remove my junkTravis Howell
svn-id: r9797
2003-08-20v1 zak costume colors should be perfect nowTravis Howell
svn-id: r9796
2003-08-20v1 zak costume color almost all right.Travis Howell
svn-id: r9794
2003-08-19small changes to v1 maskPaweł Kołodziejski
svn-id: r9779
2003-08-19Correction for v1 zak facesTravis Howell
svn-id: r9773
2003-08-18fixed y position of mask in v1 costume renderingPaweł Kołodziejski
svn-id: r9767
2003-08-18Updated globals access for PalmOSChris Apers
svn-id: r9759