Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-06-07 | some changes for v1 costumes | Paweł Kołodziejski | |
svn-id: r8380 | |||
2003-06-07 | replaced GF_AFTER with _version | Max Horn | |
svn-id: r8372 | |||
2003-06-06 | hook for V2 costumes (based on a brief glimpse at the costume resources; ↵ | Max Horn | |
however I haven't yet looked at the rest of the format, so this would just crash if you enabled it right now) svn-id: r8363 | |||
2003-06-01 | Enabled walk sounds in Indy3EGA/ZakEGA; cleanup (bug #747068) | Max Horn | |
svn-id: r8249 | |||
2003-06-01 | added a getMaskBuffer method (makes it easier to read some of the code); ↵ | Max Horn | |
merged setVirtscreenDirty() into updateDirtyRect(); made setDirtyRange a method of struct VirtScreen svn-id: r8241 | |||
2003-06-01 | same change as in the old costume code: just always mask | Max Horn | |
svn-id: r8205 | |||
2003-05-31 | Amiga specific code is only require for Amiga versions of indy4 and monkey2 | Travis Howell | |
svn-id: r8175 | |||
2003-05-30 | more costume cleanup. soone we should be able to merger AKOS codec1 and the ↵ | Max Horn | |
old costume code svn-id: r8155 | |||
2003-05-30 | fix The Dig 'hang' regression | Max Horn | |
svn-id: r8124 | |||
2003-05-29 | cleanup; fixed crashes that occured when an actor was drawn partly offscreen | Max Horn | |
svn-id: r8113 | |||
2003-05-29 | merged all AKOS codec 1 decoders into one | Max Horn | |
svn-id: r8092 | |||
2003-05-29 | more costume cleanup; fixed small regression I introduced (copy & paste, sigh) | Max Horn | |
svn-id: r8090 | |||
2003-05-29 | more costuem code merging | Max Horn | |
svn-id: r8088 | |||
2003-05-29 | more costume cleanup | Max Horn | |
svn-id: r8087 | |||
2003-05-29 | more costume/akos changes | Max Horn | |
svn-id: r8074 | |||
2003-05-29 | they are getting more and more similar :-) | Max Horn | |
svn-id: r8073 | |||
2003-05-29 | cleanup | Max Horn | |
svn-id: r8072 | |||
2003-05-28 | some more akos/old costume code unification, and cleanup | Max Horn | |
svn-id: r8060 | |||
2003-05-18 | Patch #738859: Experimental costume.cpp cleanup | Max Horn | |
svn-id: r7639 | |||
2003-05-13 | NUM_ACTORS -> _numActors (for consistency) | Max Horn | |
svn-id: r7489 | |||
2003-05-13 | cleanup | Max Horn | |
svn-id: r7487 | |||
2003-05-12 | fixed another VC warning | Max Horn | |
svn-id: r7479 | |||
2003-05-12 | modified akos / 'old' costume (charset) masking code to a) match each other; ↵ | Max Horn | |
also, the costume.cpp code looks again checks _zbuf != 0 even for non-SMALL_HEADER games, as it used to 1 year ago ;-) (note: this change is kinda experimental; might fix some bugs, might introduce some regressions) svn-id: r7473 | |||
2003-05-10 | renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and ↵ | Max Horn | |
_realWidth/_realHeight -> _screenWidth/_screenHeight (inspired by MadMoose, but I'll take the blame - still this seems much more logical & intuitive) svn-id: r7423 | |||
2003-05-08 | init all VAR_* variables to 0xFF; replaced access to _vars in the form ↵ | Max Horn | |
_vars[VAR_*] by VARS(VAR_*) which performs a validity checK; renamed _vars to _scummVars to make sure I updated all places; fixed two places where V6 and newer games would access V5 vars (but there are still some left, it seems); checked VAR access for now only generates a warning svn-id: r7393 | |||
2003-05-03 | Patch #730800: EGA LOOM: Hack to fix palette problem (also helps MonkeyEGA) | Max Horn | |
svn-id: r7290 | |||
2003-05-03 | seems to be the right thing to do... | Jonathan Gray | |
svn-id: r7287 | |||
2003-04-25 | fixed warning under VC6 | Paweł Kołodziejski | |
svn-id: r7101 | |||
2003-04-23 | renamed unk19 to startScaleIndexX | Max Horn | |
svn-id: r7085 | |||
2003-04-22 | huh? anyway, now it works much better already in indy3ega | Max Horn | |
svn-id: r7080 | |||
2003-04-22 | added FIXME comment (aquadran, comments?) | Max Horn | |
svn-id: r7079 | |||
2003-04-22 | some fixes for the indy3ega (and other OLD_BUNDLE?) costumes; still don't ↵ | Max Horn | |
display right, but base offsets are correct now: costume data is valid and identical in indy3ega and indy3 (256); and you actually see Indy running over the train in the intro (but, uhm... buggy :-) svn-id: r7078 | |||
2003-04-22 | corrections for setting actor palette | Paweł Kołodziejski | |
svn-id: r7076 | |||
2003-04-22 | cleanup; small fix for GF_OLD256 games; also the head hack for indy3 is not ↵ | Max Horn | |
needed anymore svn-id: r7075 | |||
2003-04-19 | fix for pass (revert changes) | Paweł Kołodziejski | |
svn-id: r7022 | |||
2003-04-19 | ignorePakCols, should be used for ega games, why not for amiga? i don't see ↵ | Paweł Kołodziejski | |
difference svn-id: r7020 | |||
2003-04-16 | fixed actor palette for nonblocked games | Paweł Kołodziejski | |
svn-id: r7014 | |||
2003-04-16 | a little fix for costumes, still wrong | Paweł Kołodziejski | |
svn-id: r7013 | |||
2003-04-14 | changes in costumes offsets, still wrong | Paweł Kołodziejski | |
svn-id: r7010 | |||
2003-04-13 | fix stupid bug | Paweł Kołodziejski | |
svn-id: r7005 | |||
2003-04-13 | handle old_bundle offsets for costume code, still wrong | Paweł Kołodziejski | |
svn-id: r7004 | |||
2003-04-12 | oops | Max Horn | |
svn-id: r6995 | |||
2003-04-12 | fixed costume code for OLD_BUNDLE (but boy, this is hackish... we rather ↵ | Max Horn | |
should shift all the other costume datas by 2 or 4 bytes) svn-id: r6994 | |||
2003-04-08 | changed range from GF_OLD256 to GF_AFTER_V3 | Paweł Kołodziejski | |
svn-id: r6940 | |||
2003-04-07 | fixed reading Loom index file, and handle gfx for 16 colors games | Paweł Kołodziejski | |
svn-id: r6937 | |||
2003-03-06 | updated copyrights headers | Paweł Kołodziejski | |
svn-id: r6726 | |||
2003-03-06 | and more cleanup | Paweł Kołodziejski | |
svn-id: r6718 | |||
2003-01-14 | Patch 667613: Extend gfxUsageBits[] | James Brown | |
svn-id: r6453 | |||
2003-01-07 | more akos/costume merging | Max Horn | |
svn-id: r6352 | |||
2003-01-05 | started unifying code in akos.cpp and costume.cpp | Max Horn | |
svn-id: r6343 |