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2003-06-07some changes for v1 costumesPaweł Kołodziejski
svn-id: r8380
2003-06-07replaced GF_AFTER with _versionMax Horn
svn-id: r8372
2003-06-06hook for V2 costumes (based on a brief glimpse at the costume resources; ↵Max Horn
however I haven't yet looked at the rest of the format, so this would just crash if you enabled it right now) svn-id: r8363
2003-06-01Enabled walk sounds in Indy3EGA/ZakEGA; cleanup (bug #747068)Max Horn
svn-id: r8249
2003-06-01added a getMaskBuffer method (makes it easier to read some of the code); ↵Max Horn
merged setVirtscreenDirty() into updateDirtyRect(); made setDirtyRange a method of struct VirtScreen svn-id: r8241
2003-06-01same change as in the old costume code: just always maskMax Horn
svn-id: r8205
2003-05-31Amiga specific code is only require for Amiga versions of indy4 and monkey2Travis Howell
svn-id: r8175
2003-05-30more costume cleanup. soone we should be able to merger AKOS codec1 and the ↵Max Horn
old costume code svn-id: r8155
2003-05-30fix The Dig 'hang' regressionMax Horn
svn-id: r8124
2003-05-29cleanup; fixed crashes that occured when an actor was drawn partly offscreenMax Horn
svn-id: r8113
2003-05-29merged all AKOS codec 1 decoders into oneMax Horn
svn-id: r8092
2003-05-29more costume cleanup; fixed small regression I introduced (copy & paste, sigh)Max Horn
svn-id: r8090
2003-05-29more costuem code mergingMax Horn
svn-id: r8088
2003-05-29more costume cleanupMax Horn
svn-id: r8087
2003-05-29more costume/akos changesMax Horn
svn-id: r8074
2003-05-29they are getting more and more similar :-)Max Horn
svn-id: r8073
2003-05-29cleanupMax Horn
svn-id: r8072
2003-05-28some more akos/old costume code unification, and cleanupMax Horn
svn-id: r8060
2003-05-18Patch #738859: Experimental costume.cpp cleanupMax Horn
svn-id: r7639
2003-05-13NUM_ACTORS -> _numActors (for consistency)Max Horn
svn-id: r7489
2003-05-13cleanupMax Horn
svn-id: r7487
2003-05-12fixed another VC warningMax Horn
svn-id: r7479
2003-05-12modified akos / 'old' costume (charset) masking code to a) match each other; ↵Max Horn
also, the costume.cpp code looks again checks _zbuf != 0 even for non-SMALL_HEADER games, as it used to 1 year ago ;-) (note: this change is kinda experimental; might fix some bugs, might introduce some regressions) svn-id: r7473
2003-05-10renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and ↵Max Horn
_realWidth/_realHeight -> _screenWidth/_screenHeight (inspired by MadMoose, but I'll take the blame - still this seems much more logical & intuitive) svn-id: r7423
2003-05-08init all VAR_* variables to 0xFF; replaced access to _vars in the form ↵Max Horn
_vars[VAR_*] by VARS(VAR_*) which performs a validity checK; renamed _vars to _scummVars to make sure I updated all places; fixed two places where V6 and newer games would access V5 vars (but there are still some left, it seems); checked VAR access for now only generates a warning svn-id: r7393
2003-05-03Patch #730800: EGA LOOM: Hack to fix palette problem (also helps MonkeyEGA)Max Horn
svn-id: r7290
2003-05-03seems to be the right thing to do...Jonathan Gray
svn-id: r7287
2003-04-25fixed warning under VC6Paweł Kołodziejski
svn-id: r7101
2003-04-23renamed unk19 to startScaleIndexXMax Horn
svn-id: r7085
2003-04-22huh? anyway, now it works much better already in indy3egaMax Horn
svn-id: r7080
2003-04-22added FIXME comment (aquadran, comments?)Max Horn
svn-id: r7079
2003-04-22some fixes for the indy3ega (and other OLD_BUNDLE?) costumes; still don't ↵Max Horn
display right, but base offsets are correct now: costume data is valid and identical in indy3ega and indy3 (256); and you actually see Indy running over the train in the intro (but, uhm... buggy :-) svn-id: r7078
2003-04-22corrections for setting actor palettePaweł Kołodziejski
svn-id: r7076
2003-04-22cleanup; small fix for GF_OLD256 games; also the head hack for indy3 is not ↵Max Horn
needed anymore svn-id: r7075
2003-04-19fix for pass (revert changes)Paweł Kołodziejski
svn-id: r7022
2003-04-19ignorePakCols, should be used for ega games, why not for amiga? i don't see ↵Paweł Kołodziejski
difference svn-id: r7020
2003-04-16fixed actor palette for nonblocked gamesPaweł Kołodziejski
svn-id: r7014
2003-04-16a little fix for costumes, still wrongPaweł Kołodziejski
svn-id: r7013
2003-04-14changes in costumes offsets, still wrongPaweł Kołodziejski
svn-id: r7010
2003-04-13fix stupid bugPaweł Kołodziejski
svn-id: r7005
2003-04-13handle old_bundle offsets for costume code, still wrongPaweł Kołodziejski
svn-id: r7004
2003-04-12oopsMax Horn
svn-id: r6995
2003-04-12fixed costume code for OLD_BUNDLE (but boy, this is hackish... we rather ↵Max Horn
should shift all the other costume datas by 2 or 4 bytes) svn-id: r6994
2003-04-08changed range from GF_OLD256 to GF_AFTER_V3Paweł Kołodziejski
svn-id: r6940
2003-04-07fixed reading Loom index file, and handle gfx for 16 colors gamesPaweł Kołodziejski
svn-id: r6937
2003-03-06updated copyrights headersPaweł Kołodziejski
svn-id: r6726
2003-03-06and more cleanupPaweł Kołodziejski
svn-id: r6718
2003-01-14Patch 667613: Extend gfxUsageBits[]James Brown
svn-id: r6453
2003-01-07more akos/costume mergingMax Horn
svn-id: r6352
2003-01-05started unifying code in akos.cpp and costume.cppMax Horn
svn-id: r6343