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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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cursor.cpp
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Author
2006-01-29
HE80+ games use a transparent color of 5.
Travis Howell
2006-01-23
Removing GID_ZAK256 and GID_LOOM256
Max Horn
2006-01-18
Update copyright notice
Eugene Sandulenko
2005-10-18
Update FSF address. Eek. Actually that took place on May 1, 2005
Eugene Sandulenko
2005-08-14
Replace warnings with debug, errors or printfs:
Travis Howell
2005-07-30
Remove trailing whitespaces.
Eugene Sandulenko
2005-07-19
Applied patch #1238516, with very minor modifications. It gets rid of an
Torbjörn Andersson
2005-06-24
When including files from common/, explicitly use the common/ prefix
Max Horn
2005-06-01
Fix bug #1166917 "FM-TOWNS LOOM: Kanji version crash"
Eugene Sandulenko
2005-05-19
o Implement direct disk reading for C64.
Eugene Sandulenko
2005-05-18
Combine Win32 and Mac resource extractors (used for cursors in latter HE) as
Eugene Sandulenko
2005-05-14
Improvements to --disable-* stuff. Now less ugly #ifdefs with #includes.
Eugene Sandulenko
2005-05-14
Added --disable-hq and --disable-scumm-7-8 options. Also improved
Eugene Sandulenko
2005-05-14
Add configure option to disable HE 70+ games.
Travis Howell
2005-04-27
Fix glitch when skipping AUX sequence in freddi.
Travis Howell
2005-04-26
Removed the ugly saveOrLoadCursorImages hack and instead properly overload Sc...
Max Horn
2005-04-20
Replaced the platform specific GF_FOO switches (using _platform instead now)
Max Horn
2005-04-20
Since lost/smaller use default windows cursor we setup our own
Eugene Sandulenko
2005-04-20
Replace all GF_HUMONGOUS use with _heversion.
Travis Howell
2005-04-17
New virtual method getObjectIdFromOBIM
Max Horn
2005-03-24
Lots of MM NES changes from Quietust and me
Eugene Sandulenko
2005-03-23
Fixed Amiga cursor for Zak & MM from Quietust.
Eugene Sandulenko
2005-03-17
NES cursor fixes from Quitetust. No need to use separate palette.
Eugene Sandulenko
2005-03-17
Tile-based NES cursor for MM NES.
Eugene Sandulenko
2005-02-17
Mouse part of big patch #1013937 (OSystem layer with bigger resolution)
Eugene Sandulenko
2005-01-31
Support for Mac cursors.
Eugene Sandulenko
2005-01-30
Skip cursors in Macintosh version of HE72 games for now.
Travis Howell
2005-01-10
Remove some more header dependencies
Max Horn
2005-01-06
Fixed bug #1093845 after discussing with Fingolfin.
Torbjörn Andersson
2005-01-01
Updated copyright
Max Horn
2004-12-27
Reducing header dependencies a bit
Max Horn
2004-11-09
Cleanup
Chris Apers
2004-09-28
Argh, didn't mean to commit this
Max Horn
2004-09-28
Removed some unneeded #includes
Max Horn
2004-09-21
Should be HE60/70.
Travis Howell
2004-09-18
Rename some member vars to avoid _ followed by an uppercase letter. More of t...
Max Horn
2004-09-18
Reduce code duplication a bit
Max Horn
2004-09-18
Moved mouse cursor code into ScummEngine subclasses were possible -- this mak...
Max Horn
2004-08-24
Fixed bug #1014296, the Loom cursor hotspot regression.
Torbjörn Andersson
2004-08-24
Fixed slight regression in the Loom cursor shape: The whole thing was
Torbjörn Andersson
2004-08-23
Add LOOM cursor support
Max Horn
2004-08-23
Fix bug, actually a typo introduced with last cursors improvements. It crashed
Eugene Sandulenko
2004-08-22
Cursor code cleanup
Max Horn
2004-08-14
Modified VirtScreen to inherit from Graphics::Surface, and added getPixels()/...
Max Horn
2004-06-27
Small TODO comment
Max Horn
2004-06-25
fix warning
Max Horn
2004-06-24
Add grabCursorFromBuffer() function.
Eugene Sandulenko
2004-06-24
Fix mouse cursors hotspot in HE games.
Travis Howell
2004-03-28
Renamed more OSystem methods
Max Horn
2004-01-06
updated copyright notice
Max Horn
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