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path: root/scumm/gfx.cpp
AgeCommit message (Expand)Author
2003-09-14moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for acc...Max Horn
2003-09-06Remove color table for C64 maniac/zak since it isn't needed.Travis Howell
2003-09-05some paranoid cleanupMax Horn
2003-09-05removed duplicate checkMax Horn
2003-09-01Add work around for color cycling been used in monkeyvga when it shouldn't.Travis Howell
2003-08-29fix dottdemo by checking that room exists before trying to set a custom curso...Jonathan Gray
2003-08-29Change zak room color remapping, so it work correctly after load/save in room...Travis Howell
2003-08-29Fix for bug [770687] MI1: palette effect missingJamieson Christian
2003-08-28double cursor animation speed (see bug #757191)Max Horn
2003-08-28Update warnings in mingw makefile.Travis Howell
2003-08-27Add change ot fix pallete issue in 256 color small_header gamesTravis Howell
2003-08-27Fix room palette issues in small_header games.Travis Howell
2003-08-26Fix room colors in v1 zakTravis Howell
2003-08-25v1 masking fixesMax Horn
2003-08-25implemented V1/C64 object masking, and simplified drawStripC64Mask a bitMax Horn
2003-08-25enable V1/C64 maskingMax Horn
2003-08-24commented my hackMax Horn
2003-08-24fix for bug #786994 (DOTT: no custom cursor)Max Horn
2003-08-21patch #791738 g++ 3.4 compile fix, from Falk Hueffner and a few minor local b...Jonathan Gray
2003-08-20Leave masking disable for now, until it works well.Travis Howell
2003-08-19small changes to v1 maskPaweł Kołodziejski
2003-08-19Revert color change for v1 maniac, which actually used in pool room.Travis Howell
2003-08-19Fix cursor cycle color for v1 gamesTravis Howell
2003-08-19Cleanup v1/v2 color settings for sentance/inventory/verb area.Travis Howell
2003-08-18opsPaweł Kołodziejski
2003-08-18fixed debug mode for mask mapsPaweł Kołodziejski
2003-08-18fixed mask conversion for v1 games, still need properly handledPaweł Kołodziejski
2003-08-18Updated globals access for PalmOSChris Apers
2003-08-13Explicitly stated a bit masking to please VC.NET2003 runtime small types conv...Bertrand Augereau
2003-08-13Give pass its own idTravis Howell
2003-08-08remove GF_LOOMJonathan Gray
2003-08-06Add GF_LOOM feature flag for loom games to reduce checks.Travis Howell
2003-07-31back disable warnings into stdafx.h, vc6 is lack of warnings supportPaweł Kołodziejski
2003-07-31Disabled unknown pragma warning in MSVC-6.Jamieson Christian
2003-07-30the VC warning for unknown pragmas is now gloabally disabled, no need to work...Max Horn
2003-07-20typoMax Horn
2003-07-19moved some functions out of scummvm.cpp into more appropriate files; rearrang...Max Horn
2003-07-17Fix Amiga paletteTravis Howell
2003-07-14Split the v1 palette, since there is a minor difference.Travis Howell
2003-07-14A few color fixes for v1/v2Travis Howell
2003-07-13Add correct palette for pc versions of v1 gamesTravis Howell
2003-07-13added some FIXMEsMax Horn
2003-07-11Restore correct valueTravis Howell
2003-07-11Add amiga pallete for Amiga versionsTravis Howell
2003-07-06correct palette on amiga version of mi, from HibernatusJonathan Gray
2003-07-06Add support for Amiga version of Monkey Island 1Travis Howell
2003-07-03rewrote desaturatePalette using integer arithmetics onlyMax Horn
2003-07-01Fix for bug #743041: ZAK256: wrong color in costume (intro). Thanks to Hibern...Max Horn
2003-06-25note that we are missing decompress routines for codecs 8,9,10 and which game...Jonathan Gray
2003-06-22Special case for screen-wide blitsBertrand Augereau