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path: root/scumm/gfx.cpp
AgeCommit message (Expand)Author
2004-09-19Moved some code from Gdi::drawBitmap into a new method Gdi::getZPlanes; cleanupMax Horn
2004-09-19fix broken WizImage displayGregory Montoir
2004-09-19Cleanup, added some HE related TODO/FIXME comments (for consideration by the ...Max Horn
2004-09-18Rename some member vars to avoid _ followed by an uppercase letter. More of t...Max Horn
2004-09-18GFX codec cleanup: renamed some of the Gdi::unkDecode methods; simplified and...Max Horn
2004-09-18minor code simplificationGregory Montoir
2004-09-18preliminar AuxQueue support (freddemo intro), some glitches thoughGregory Montoir
2004-09-12PalmOS : ARM optimized DrawSTripToScreen function + disable dissolve(1,1)Chris Apers
2004-09-09Use screen width, not hard coded value.Travis Howell
2004-09-06Fixed bug in DrawBMAPObject.Eugene Sandulenko
2004-09-05Added BMAP support in objects.Eugene Sandulenko
2004-09-05Fixed scrollEffect() regression introduced when move_screen() was removed.Torbjörn Andersson
2004-09-05code simplificationGregory Montoir
2004-09-04Got rid of OSystem::move_screenMax Horn
2004-09-03preliminar Wiz images support (HE 72)Gregory Montoir
2004-09-01Update debug codeTravis Howell
2004-08-30Correct resource value, to match original.Travis Howell
2004-08-26Add some stubs for HE 7.2Travis Howell
2004-08-26Fix bugs in decompressBMAPbg. It appeared to be similiar toEugene Sandulenko
2004-08-26Added initial support for BMAP resources of HE 7.2 games. Doesn't workEugene Sandulenko
2004-08-22Basic start on freddemo (old version)Travis Howell
2004-08-16Yet another charset fix (should help bug #1008621)Max Horn
2004-08-15Fix potential OOB accessMax Horn
2004-08-15cleanupMax Horn
2004-08-14Remove obsolete commentMax Horn
2004-08-14Fix MI2 intro text colorsMax Horn
2004-08-14Modified VirtScreen to inherit from Graphics::Surface, and added getPixels()/...Max Horn
2004-08-10Perform proper clipping (this fixes some graphic regressions in The Dig)Max Horn
2004-08-08Patch #1003866 (SCUMM: New text rendering code (fixes various bugs))Max Horn
2004-08-08Moved some code out into a separate functionMax Horn
2004-08-06Cleanup; added ugly workaround for bug #901462Max Horn
2004-07-18Tiny cleanup ;-)Max Horn
2004-06-27Fix actor palette in HE 7.0 games.Travis Howell
2004-06-26look for the newer BMAP blocks from later humongous games if we can't find an...Jonathan Gray
2004-06-23oops. Forgot to remove debug output and rename resource type.Eugene Sandulenko
2004-06-23HE 7.0 fixesEugene Sandulenko
2004-06-20Rewrote 3DO graphics decoders to more C-like syntax.Eugene Sandulenko
2004-06-14The "Fatty Bear's Birthday Surprise" demo didn't erase subtitles properlyTorbjörn Andersson
2004-04-08Fix for bugs #929722 (MI2: Difficulty selection screen regression) and #93038...Max Horn
2004-04-04Removed CharsetRenderer::_mask (this was used to optimize charset mask handli...Max Horn
2004-03-28Renamed more OSystem methodsMax Horn
2004-02-28renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor...Max Horn
2004-02-24Minor correctionTravis Howell
2004-02-24Graphics decoders for 3DO HE titles. Preliminary implementation, don'tEugene Sandulenko
2004-02-14Reverted patch #889552. Kirben confirmed it was wrong for DOTT, and it wasTorbjörn Andersson
2004-02-03Patch #889552: Possible fix for bug #884171Max Horn
2004-01-19this is not necessary anymoreMax Horn
2004-01-18Add back checks for invalid left/right values, fixes regressions for now.Travis Howell
2004-01-08oopsMax Horn
2004-01-08more cleanupMax Horn