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path: root/scumm/gfx.cpp
AgeCommit message (Expand)Author
2005-06-07Based (again) on indy4demo FMTowns, unkScreenEffect5(1) seems equivalent to d...Gregory Montoir
2005-06-05Update HE commentsTravis Howell
2005-05-26Add HE100 difference in flags and tmp code for extra flags.Travis Howell
2005-05-23Move wizImage functions to Wiz class.Travis Howell
2005-05-22HE70+ games use flags in drawBox().Travis Howell
2005-05-21Correct tmsk offset.Travis Howell
2005-05-21Beautify decompressTMSK().Eugene Sandulenko
2005-05-21Initial support for TMSK masking in HE72+ games.Travis Howell
2005-05-18Fix yet another actor masking issueEugene Sandulenko
2005-05-18Patch from Quietust for MM NES:Eugene Sandulenko
2005-05-18MM NES masking fixes from Quietust.Eugene Sandulenko
2005-05-16Fix from Quiteust for boxes in MM NES.Eugene Sandulenko
2005-05-14Merge loop limits into one)Max Horn
2005-05-14Add configure option to disable HE 70+ games.Travis Howell
2005-05-11Merge loop index variablesMax Horn
2005-05-11Unify check in initBGBuffers and in getZPlanesMax Horn
2005-05-11Made Gdi::_transparentColor protectedMax Horn
2005-04-30cleanupMax Horn
2005-04-29Add comment to NES-specifix gfx hack with virtual screensEugene Sandulenko
2005-04-29OoopsTravis Howell
2005-04-29Add HE90 version of processActors().Travis Howell
2005-04-28Moved blast text/object code to ScummEngine_v6Max Horn
2005-04-28Comment on some MM NES oddity, I hope somebody can explain this :-)Max Horn
2005-04-26Use kVerbVirtScreen were appropriate; removed unused param from initVirtScreenMax Horn
2005-04-26Perform some clipping (some old savegames had bad usage bits in the same and ...Max Horn
2005-04-20cleanupMax Horn
2005-04-20Replaced the platform specific GF_FOO switches (using _platform instead now)Max Horn
2005-04-20Replace all GF_HUMONGOUS use with _heversion.Travis Howell
2005-04-06Moved createResource, resourceStats, expireResources to ResourceManagerMax Horn
2005-04-06Use dirtybitTravis Howell
2005-04-05Fix parens. Spotted by Quietust.Eugene Sandulenko
2005-04-05Fixed long ago...Travis Howell
2005-04-05Clear the text surface when loading a saved game, otherwise any text thatTorbjörn Andersson
2005-04-02CleanupTravis Howell
2005-04-01Normalize verb/invenotry areas in MM NES. Patch from QuietustEugene Sandulenko
2005-03-31Started to move some resource related code into a new class ResourceManager (...Max Horn
2005-03-28Moved NES stuff in class Gdi into a struct _NESMax Horn
2005-03-28Cleaned up the object mode code; removed the friend class ScummEngine from cl...Max Horn
2005-03-26Rename WizParameters field.Travis Howell
2005-03-26Fixes for MM NES costume mask from Quietust.Eugene Sandulenko
2005-03-25Accidentally commented out NES palette changing code. Fixing that.Eugene Sandulenko
2005-03-25MM NES fixes:Eugene Sandulenko
2005-03-25Some more cleanupMax Horn
2005-03-25Moved _roomStrips to class Gdi; put some GFX pre-room init code into the new ...Max Horn
2005-03-25Started some cleanup work on class Gdi (in particular, I try to limit that cl...Max Horn
2005-03-25Cleanup: collect the C64 specific render data into a struct inside class GdiMax Horn
2005-03-24Correct positioning of inventory and verbs in MM NES.Eugene Sandulenko
2005-03-24First attempt to position NES graphics correctly on screen. Still verbsEugene Sandulenko
2005-03-24Lots of MM NES changes from Quietust and meEugene Sandulenko
2005-03-23Removed unused variable.Torbjörn Andersson