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path: root/scumm/gfx.cpp
AgeCommit message (Expand)Author
2003-02-19Patch #689271: Usage bits fixMax Horn
2003-02-07Patch 679354: ComI actor redraw patchJames Brown
2003-01-28remove 'small drawing optimisation' that breaks drawing of vertically scrolli...Jonathan Gray
2003-01-18small drawing optimization for V7/V8 games - tell me if that causes any regre...Max Horn
2003-01-16Patch 668634: Actor iteration fixJames Brown
2003-01-15made NUT font rendered honor _ignoreCharsetMaskMax Horn
2003-01-14Patch 667613: Extend gfxUsageBits[]James Brown
2003-01-12fix banjo duel crashMax Horn
2003-01-11cleanupMax Horn
2003-01-05cleaned up & documented the transitionEffect() code a bitMax Horn
2003-01-01added an assert against the z plane count; resolved an ambigious statement (t...Max Horn
2003-01-01Fix CMI room segfaults (too few zbuffers defined)James Brown
2002-12-31cleanup; fixed z masking in COMIMax Horn
2002-12-31more cleanupMax Horn
2002-12-31another round of cleanup on the first 6 decoders: only moved around code to w...Max Horn
2002-12-31getting rid of _currentXMax Horn
2002-12-31more cleanupMax Horn
2002-12-31cleanupMax Horn
2002-12-31implemented object drawing (still somewhat broken, we get a 'green screen' ef...Max Horn
2002-12-30Fixed VC++ warnings.Jamieson Christian
2002-12-30cleanupMax Horn
2002-12-30load z-planes correctly for V8; however, there is still something slightly br...Max Horn
2002-12-27cleanupMax Horn
2002-12-26Increase allowed zbuffers for CMI (One room, 16, uses at least 6.. add a few ...James Brown
2002-12-25moved CharsetRendere into its own header/source file; changed Scumm::_charset...Max Horn
2002-12-25two good rules of thumb: don't use typecasts if you don't have to - type cast...Max Horn
2002-12-25fixed bomp cursor in CMI partially - still seeing flickering/tearing/artifact...Max Horn
2002-12-25renamed Scumm::charset -> Scumm::_charsetMax Horn
2002-12-25added (broken) cursor support for V8; enabled bomp drawingMax Horn
2002-12-24getting graphics in COMI, woohoo! That's a nice christmas present, isn't it? :-)Max Horn
2002-12-24some hacks to get V8 loading further. It now fails because it can't find the ...Max Horn
2002-12-24make initBGBuffers handle the fact that v8 stores number of z buffers in RMHD...Jonathan Gray
2002-12-21partial checkin of patch #655594 (handling Y/N questions); cleanupMax Horn
2002-12-21got rid of _curVirtScreen and VirtScreen::unk1; added some comments to gfx.cp...Max Horn
2002-12-16fixed compilation under MSVCPaweł Kołodziejski
2002-12-16cleanupMax Horn
2002-12-15cleanup; reordering stuff in gfx.cpp, trying to group code into logical group...Max Horn
2002-12-15cleanupMax Horn
2002-12-13nitpickMax Horn
2002-12-13fix for the arrow bug in MonkeyVGA (see also bug #599442 and patch #643464)Max Horn
2002-12-11Fixed myriad VC++ compile/link problems.Jamieson Christian
2002-12-10added a helpe func for color weight computation; made createSpecialPalette us...Max Horn
2002-12-09cleanup; only now do I see how similiar setupShadowPalette, the new setupShad...Max Horn
2002-12-09cleanupMax Horn
2002-12-04even more cleanupMax Horn
2002-12-04more cleanupMax Horn
2002-12-04readded MonkeyVGA fixMax Horn
2002-12-04lots of cleanup to the graphics code; removed various global states (makes it...Max Horn
2002-12-01moved RNG to common/util.cppOliver Kiehl
2002-12-01fixed my workaround for the palette bug in MIVGAMax Horn