index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scumm
/
gfx.cpp
Age
Commit message (
Expand
)
Author
2003-01-28
remove 'small drawing optimisation' that breaks drawing of vertically scrolli...
Jonathan Gray
2003-01-18
small drawing optimization for V7/V8 games - tell me if that causes any regre...
Max Horn
2003-01-16
Patch 668634: Actor iteration fix
James Brown
2003-01-15
made NUT font rendered honor _ignoreCharsetMask
Max Horn
2003-01-14
Patch 667613: Extend gfxUsageBits[]
James Brown
2003-01-12
fix banjo duel crash
Max Horn
2003-01-11
cleanup
Max Horn
2003-01-05
cleaned up & documented the transitionEffect() code a bit
Max Horn
2003-01-01
added an assert against the z plane count; resolved an ambigious statement (t...
Max Horn
2003-01-01
Fix CMI room segfaults (too few zbuffers defined)
James Brown
2002-12-31
cleanup; fixed z masking in COMI
Max Horn
2002-12-31
more cleanup
Max Horn
2002-12-31
another round of cleanup on the first 6 decoders: only moved around code to w...
Max Horn
2002-12-31
getting rid of _currentX
Max Horn
2002-12-31
more cleanup
Max Horn
2002-12-31
cleanup
Max Horn
2002-12-31
implemented object drawing (still somewhat broken, we get a 'green screen' ef...
Max Horn
2002-12-30
Fixed VC++ warnings.
Jamieson Christian
2002-12-30
cleanup
Max Horn
2002-12-30
load z-planes correctly for V8; however, there is still something slightly br...
Max Horn
2002-12-27
cleanup
Max Horn
2002-12-26
Increase allowed zbuffers for CMI (One room, 16, uses at least 6.. add a few ...
James Brown
2002-12-25
moved CharsetRendere into its own header/source file; changed Scumm::_charset...
Max Horn
2002-12-25
two good rules of thumb: don't use typecasts if you don't have to - type cast...
Max Horn
2002-12-25
fixed bomp cursor in CMI partially - still seeing flickering/tearing/artifact...
Max Horn
2002-12-25
renamed Scumm::charset -> Scumm::_charset
Max Horn
2002-12-25
added (broken) cursor support for V8; enabled bomp drawing
Max Horn
2002-12-24
getting graphics in COMI, woohoo! That's a nice christmas present, isn't it? :-)
Max Horn
2002-12-24
some hacks to get V8 loading further. It now fails because it can't find the ...
Max Horn
2002-12-24
make initBGBuffers handle the fact that v8 stores number of z buffers in RMHD...
Jonathan Gray
2002-12-21
partial checkin of patch #655594 (handling Y/N questions); cleanup
Max Horn
2002-12-21
got rid of _curVirtScreen and VirtScreen::unk1; added some comments to gfx.cp...
Max Horn
2002-12-16
fixed compilation under MSVC
Paweł Kołodziejski
2002-12-16
cleanup
Max Horn
2002-12-15
cleanup; reordering stuff in gfx.cpp, trying to group code into logical group...
Max Horn
2002-12-15
cleanup
Max Horn
2002-12-13
nitpick
Max Horn
2002-12-13
fix for the arrow bug in MonkeyVGA (see also bug #599442 and patch #643464)
Max Horn
2002-12-11
Fixed myriad VC++ compile/link problems.
Jamieson Christian
2002-12-10
added a helpe func for color weight computation; made createSpecialPalette us...
Max Horn
2002-12-09
cleanup; only now do I see how similiar setupShadowPalette, the new setupShad...
Max Horn
2002-12-09
cleanup
Max Horn
2002-12-04
even more cleanup
Max Horn
2002-12-04
more cleanup
Max Horn
2002-12-04
readded MonkeyVGA fix
Max Horn
2002-12-04
lots of cleanup to the graphics code; removed various global states (makes it...
Max Horn
2002-12-01
moved RNG to common/util.cpp
Oliver Kiehl
2002-12-01
fixed my workaround for the palette bug in MIVGA
Max Horn
2002-11-29
cleanup
Max Horn
2002-11-29
added MonkeyVGA palette fix, and a FIXME comment
Max Horn
[next]