aboutsummaryrefslogtreecommitdiff
path: root/scumm/gfx.cpp
AgeCommit message (Collapse)Author
2002-12-01fixed my workaround for the palette bug in MIVGAMax Horn
svn-id: r5767
2002-11-29cleanupMax Horn
svn-id: r5747
2002-11-29added MonkeyVGA palette fix, and a FIXME commentMax Horn
svn-id: r5745
2002-11-28small cleanupMax Horn
svn-id: r5734
2002-11-27Daily alignment fix :)Nicolas Bacca
svn-id: r5731
2002-11-27speed up dissolve fade for Loom (bug #635461)Max Horn
svn-id: r5726
2002-11-22cleanupMax Horn
svn-id: r5694
2002-11-19cleanupMax Horn
svn-id: r5622
2002-11-10in Zak256, flash light now follows the mouse cursor instead of the actor; ↵Max Horn
also, the flashlight x position is now pixel based, not strip based (finer granularity) svn-id: r5511
2002-11-10completly decoupled engine.h/.cpp from simon.h and scumm.h; removed some ↵Max Horn
static variables from drawFlashlight() and made them members of class Scumm instead svn-id: r5506
2002-11-10fix for the flashlight crash in Indy3; I am not 100% sure that this is the ↵Max Horn
right way t do it, though, need to do some more reseach svn-id: r5496
2002-11-09Evil Geniuses arn't, otherwise the world would be far more intrested.James Brown
svn-id: r5472
2002-11-09This should fix the DOTT white-background bug. Someone please confirm this ↵James Brown
for me :) svn-id: r5471
2002-11-08Masking patchJames Brown
svn-id: r5468
2002-11-06applied patch: #634326, and changed strip ranges for after and before scumm v7,Paweł Kołodziejski
added comments to saveload svn-id: r5448
2002-11-06removed more unused variables; cleaned up some spacesMax Horn
svn-id: r5442
2002-11-06removed unused parameters from drawBompMax Horn
svn-id: r5440
2002-11-06removed obsolete code; properly init variables (aquadran, can you maybe turn ↵Max Horn
on some more warnings with your compiler?); some error catching svn-id: r5436
2002-11-06Apply restore-bg part of patch 629043James Brown
svn-id: r5434
2002-11-06rewrote akos5 and bomp, corrected pitch in akos16, increased range of gfxbitsPaweł Kołodziejski
svn-id: r5433
2002-11-05this fix nexus problemPaweł Kołodziejski
svn-id: r5410
2002-11-05it should be _realWidth instead _realHeightPaweł Kołodziejski
svn-id: r5409
2002-11-05this fix palette problems in the dig (ex. energy), previous code doesn't ↵Paweł Kołodziejski
exist in original, why somebody add this stuff ? if this break something, we can add exception. svn-id: r5408
2002-10-27exception only for DIG's room 23Paweł Kołodziejski
svn-id: r5337
2002-10-27changed param in initVirtScreen in initScreensPaweł Kołodziejski
svn-id: r5336
2002-10-27patch: #629413 - DOTT intro fixPaweł Kołodziejski
svn-id: r5335
2002-10-27corrections to initscreens for scummV7+Paweł Kołodziejski
svn-id: r5332
2002-10-27removed hardcoded valuesPaweł Kołodziejski
svn-id: r5330
2002-10-24another hardcoded screen widthMax Horn
svn-id: r5303
2002-10-24changed number strips to dynamic and increased arrays tdirty and bdirty to 80Paweł Kołodziejski
svn-id: r5296
2002-10-23fix for redraw problems in nexusPaweł Kołodziejski
svn-id: r5292
2002-10-23removed old GUI codeMax Horn
svn-id: r5271
2002-10-22fixing various warnings that occur with -Wshadow;some other minor cleanupMax Horn
svn-id: r5239
2002-10-20Remove some obsolete fixme'sJames Brown
svn-id: r5196
2002-10-20Totally random fix for Dig memory corruption. Probably not even remotely ↵James Brown
correct, someone look at this :) svn-id: r5195
2002-10-20transformed some code - is this if really needed?! if yes, for what?Max Horn
svn-id: r5192
2002-10-20cleanup; fix for room 88 in The Dig (Ender, I was right, only the place was ↵Max Horn
another :-) svn-id: r5191
2002-10-19patch #625603 film noir mode bugfixJonathan Gray
svn-id: r5190
2002-10-13fix nexus scrolling in the dig, but partialy, there is also memory coruption ↵Paweł Kołodziejski
with this svn-id: r5142
2002-10-13fixed crash after load some savegames - proper height initialisationPaweł Kołodziejski
svn-id: r5137
2002-10-11Patch 621733: drawBomp() maskingJames Brown
svn-id: r5128
2002-10-01Fix some faulty resource-validation logic to allow part of the fuel-tower to ↵James Brown
work. svn-id: r5059
2002-09-30fixed compilationPaweł Kołodziejski
svn-id: r5051
2002-09-29Patch 616144: Sam and Max layering fix (drawMaskOnBoth rewrite)James Brown
svn-id: r5036
2002-09-24Patch 609334: PalManip save/load/init fixes.James Brown
Save/Load lines are commented out until the new save/load system is in place. svn-id: r5014
2002-09-23Patch #612847: Sam and Max painting subgame fixJames Brown
svn-id: r5008
2002-09-22renamec string -> _string and sentence -> _sentence in class Scumm (I ↵Max Horn
originally reworked StringTab, but then noticed the save game format depends on it <sigh>) svn-id: r4995
2002-09-21trivial cleanupMax Horn
svn-id: r4988
2002-09-21Added the following patch:Travis Howell
[ 598121 ] Cursor cosmetics svn-id: r4987
2002-09-19NewGui now has its own mouse cursor code -> again one less dependency on ↵Max Horn
Scumm; moved makeCursorColorTransparent to gfx.cpp where it belongs svn-id: r4977