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path: root/scumm/gfx.cpp
AgeCommit message (Expand)Author
2003-04-25fixed stupid mistake (yeah yeah, being able to read old code, and use your br...Max Horn
2003-04-25fix a regression my recent change introduce in GF_OLD256 games <sigh>Max Horn
2003-04-24simplified / unified code; fixed various masking bugsMax Horn
2003-04-24disable masks in OLD_BUNDLE games for nowJonathan Gray
2003-04-18loom ega: build custom cursor, op_wait() has more then one subopcodes(revert ...Paweł Kołodziejski
2003-04-12fixed OLD_BUNDLE object image offsetMax Horn
2003-04-12cleanupMax Horn
2003-04-12fixed stupid bugPaweł Kołodziejski
2003-04-12fixes zplanes for nonblocked gamesPaweł Kołodziejski
2003-04-12oops, forgot debug outputMax Horn
2003-04-12doh... best way to check for 16 color games is to check for 16 color games, i...Max Horn
2003-04-10fixed zplanes and a little palette changes for ega blocked gamesPaweł Kołodziejski
2003-04-10use shadowPalette for ega stuffJonathan Gray
2003-04-10blocked ega games now look like they should thanks to aquadranJonathan Gray
2003-04-09make gcc happyJonathan Gray
2003-04-09fix ega codec againPaweł Kołodziejski
2003-04-09fix ega codecPaweł Kołodziejski
2003-04-09a little improved ega supportPaweł Kołodziejski
2003-04-08changed range from GF_OLD256 to GF_AFTER_V3Paweł Kołodziejski
2003-04-07fixed reading Loom index file, and handle gfx for 16 colors gamesPaweł Kołodziejski
2003-04-02fix for bug #695654Max Horn
2003-03-24cleanupMax Horn
2003-03-13Patch #686427: SO_ROOM_SATURATION implementationMax Horn
2003-03-06updated copyrights headersPaweł Kołodziejski
2003-03-06and more cleanupPaweł Kołodziejski
2003-03-04added some asserts; added a hack that helps the COMI demoMax Horn
2003-03-03add hack that attempts to workaround the offset hotspot problem in humongous ...Jonathan Gray
2003-02-19Patch #689271: Usage bits fixMax Horn
2003-02-07Patch 679354: ComI actor redraw patchJames Brown
2003-01-28remove 'small drawing optimisation' that breaks drawing of vertically scrolli...Jonathan Gray
2003-01-18small drawing optimization for V7/V8 games - tell me if that causes any regre...Max Horn
2003-01-16Patch 668634: Actor iteration fixJames Brown
2003-01-15made NUT font rendered honor _ignoreCharsetMaskMax Horn
2003-01-14Patch 667613: Extend gfxUsageBits[]James Brown
2003-01-12fix banjo duel crashMax Horn
2003-01-11cleanupMax Horn
2003-01-05cleaned up & documented the transitionEffect() code a bitMax Horn
2003-01-01added an assert against the z plane count; resolved an ambigious statement (t...Max Horn
2003-01-01Fix CMI room segfaults (too few zbuffers defined)James Brown
2002-12-31cleanup; fixed z masking in COMIMax Horn
2002-12-31more cleanupMax Horn
2002-12-31another round of cleanup on the first 6 decoders: only moved around code to w...Max Horn
2002-12-31getting rid of _currentXMax Horn
2002-12-31more cleanupMax Horn
2002-12-31cleanupMax Horn
2002-12-31implemented object drawing (still somewhat broken, we get a 'green screen' ef...Max Horn
2002-12-30Fixed VC++ warnings.Jamieson Christian
2002-12-30cleanupMax Horn
2002-12-30load z-planes correctly for V8; however, there is still something slightly br...Max Horn
2002-12-27cleanupMax Horn