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path: root/scumm/gfx.cpp
AgeCommit message (Expand)Author
2003-05-07Patch #733099: DIG: Experimental camera fix (should fix bugs #716350 and #659...Max Horn
2003-05-04fixed drawing code for height != 128, but added a (temporary) hack to ignore ...Max Horn
2003-05-04there ya goMax Horn
2003-05-04much better, but still buggyMax Horn
2003-05-04cleanupMax Horn
2003-05-04cleanup; got rid of o2_printEgoMax Horn
2003-05-03Patch #730800: EGA LOOM: Hack to fix palette problem (also helps MonkeyEGA)Max Horn
2003-04-30VAR_V5_DRAWFLAGS == VAR_CURRENT_LIGHTS; fixed bug #601139Max Horn
2003-04-30PalmOS changesMax Horn
2003-04-30small cleanupPaweł Kołodziejski
2003-04-30small cleanupPaweł Kołodziejski
2003-04-30added gfx bitmap and zbuffer codec for v2 gamesPaweł Kołodziejski
2003-04-28fix loom mouse position quirks (even simplified the code :-)Max Horn
2003-04-26renamed setCursorHotspot2 to setCursorHotspot; fixed (with a hack) cursor in ...Max Horn
2003-04-26proper fix for COMI regressionMax Horn
2003-04-26make comi work again, can we branch for 0.4.0 already so all the testing actu...Jonathan Gray
2003-04-25fixed stupid mistake (yeah yeah, being able to read old code, and use your br...Max Horn
2003-04-25fix a regression my recent change introduce in GF_OLD256 games <sigh>Max Horn
2003-04-24simplified / unified code; fixed various masking bugsMax Horn
2003-04-24disable masks in OLD_BUNDLE games for nowJonathan Gray
2003-04-18loom ega: build custom cursor, op_wait() has more then one subopcodes(revert ...Paweł Kołodziejski
2003-04-12fixed OLD_BUNDLE object image offsetMax Horn
2003-04-12cleanupMax Horn
2003-04-12fixed stupid bugPaweł Kołodziejski
2003-04-12fixes zplanes for nonblocked gamesPaweł Kołodziejski
2003-04-12oops, forgot debug outputMax Horn
2003-04-12doh... best way to check for 16 color games is to check for 16 color games, i...Max Horn
2003-04-10fixed zplanes and a little palette changes for ega blocked gamesPaweł Kołodziejski
2003-04-10use shadowPalette for ega stuffJonathan Gray
2003-04-10blocked ega games now look like they should thanks to aquadranJonathan Gray
2003-04-09make gcc happyJonathan Gray
2003-04-09fix ega codec againPaweł Kołodziejski
2003-04-09fix ega codecPaweł Kołodziejski
2003-04-09a little improved ega supportPaweł Kołodziejski
2003-04-08changed range from GF_OLD256 to GF_AFTER_V3Paweł Kołodziejski
2003-04-07fixed reading Loom index file, and handle gfx for 16 colors gamesPaweł Kołodziejski
2003-04-02fix for bug #695654Max Horn
2003-03-24cleanupMax Horn
2003-03-13Patch #686427: SO_ROOM_SATURATION implementationMax Horn
2003-03-06updated copyrights headersPaweł Kołodziejski
2003-03-06and more cleanupPaweł Kołodziejski
2003-03-04added some asserts; added a hack that helps the COMI demoMax Horn
2003-03-03add hack that attempts to workaround the offset hotspot problem in humongous ...Jonathan Gray
2003-02-19Patch #689271: Usage bits fixMax Horn
2003-02-07Patch 679354: ComI actor redraw patchJames Brown
2003-01-28remove 'small drawing optimisation' that breaks drawing of vertically scrolli...Jonathan Gray
2003-01-18small drawing optimization for V7/V8 games - tell me if that causes any regre...Max Horn
2003-01-16Patch 668634: Actor iteration fixJames Brown
2003-01-15made NUT font rendered honor _ignoreCharsetMaskMax Horn
2003-01-14Patch 667613: Extend gfxUsageBits[]James Brown