Age | Commit message (Expand) | Author |
2003-09-27 | some minor cleanup | Max Horn |
2003-09-14 | moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for acc... | Max Horn |
2003-09-06 | Remove color table for C64 maniac/zak since it isn't needed. | Travis Howell |
2003-09-05 | some paranoid cleanup | Max Horn |
2003-09-05 | removed duplicate check | Max Horn |
2003-09-01 | Add work around for color cycling been used in monkeyvga when it shouldn't. | Travis Howell |
2003-08-29 | fix dottdemo by checking that room exists before trying to set a custom curso... | Jonathan Gray |
2003-08-29 | Change zak room color remapping, so it work correctly after load/save in room... | Travis Howell |
2003-08-29 | Fix for bug [770687] MI1: palette effect missing | Jamieson Christian |
2003-08-28 | double cursor animation speed (see bug #757191) | Max Horn |
2003-08-28 | Update warnings in mingw makefile. | Travis Howell |
2003-08-27 | Add change ot fix pallete issue in 256 color small_header games | Travis Howell |
2003-08-27 | Fix room palette issues in small_header games. | Travis Howell |
2003-08-26 | Fix room colors in v1 zak | Travis Howell |
2003-08-25 | v1 masking fixes | Max Horn |
2003-08-25 | implemented V1/C64 object masking, and simplified drawStripC64Mask a bit | Max Horn |
2003-08-25 | enable V1/C64 masking | Max Horn |
2003-08-24 | commented my hack | Max Horn |
2003-08-24 | fix for bug #786994 (DOTT: no custom cursor) | Max Horn |
2003-08-21 | patch #791738 g++ 3.4 compile fix, from Falk Hueffner and a few minor local b... | Jonathan Gray |
2003-08-20 | Leave masking disable for now, until it works well. | Travis Howell |
2003-08-19 | small changes to v1 mask | Paweł Kołodziejski |
2003-08-19 | Revert color change for v1 maniac, which actually used in pool room. | Travis Howell |
2003-08-19 | Fix cursor cycle color for v1 games | Travis Howell |
2003-08-19 | Cleanup v1/v2 color settings for sentance/inventory/verb area. | Travis Howell |
2003-08-18 | ops | Paweł Kołodziejski |
2003-08-18 | fixed debug mode for mask maps | Paweł Kołodziejski |
2003-08-18 | fixed mask conversion for v1 games, still need properly handled | Paweł Kołodziejski |
2003-08-18 | Updated globals access for PalmOS | Chris Apers |
2003-08-13 | Explicitly stated a bit masking to please VC.NET2003 runtime small types conv... | Bertrand Augereau |
2003-08-13 | Give pass its own id | Travis Howell |
2003-08-08 | remove GF_LOOM | Jonathan Gray |
2003-08-06 | Add GF_LOOM feature flag for loom games to reduce checks. | Travis Howell |
2003-07-31 | back disable warnings into stdafx.h, vc6 is lack of warnings support | Paweł Kołodziejski |
2003-07-31 | Disabled unknown pragma warning in MSVC-6. | Jamieson Christian |
2003-07-30 | the VC warning for unknown pragmas is now gloabally disabled, no need to work... | Max Horn |
2003-07-20 | typo | Max Horn |
2003-07-19 | moved some functions out of scummvm.cpp into more appropriate files; rearrang... | Max Horn |
2003-07-17 | Fix Amiga palette | Travis Howell |
2003-07-14 | Split the v1 palette, since there is a minor difference. | Travis Howell |
2003-07-14 | A few color fixes for v1/v2 | Travis Howell |
2003-07-13 | Add correct palette for pc versions of v1 games | Travis Howell |
2003-07-13 | added some FIXMEs | Max Horn |
2003-07-11 | Restore correct value | Travis Howell |
2003-07-11 | Add amiga pallete for Amiga versions | Travis Howell |
2003-07-06 | correct palette on amiga version of mi, from Hibernatus | Jonathan Gray |
2003-07-06 | Add support for Amiga version of Monkey Island 1 | Travis Howell |
2003-07-03 | rewrote desaturatePalette using integer arithmetics only | Max Horn |
2003-07-01 | Fix for bug #743041: ZAK256: wrong color in costume (intro). Thanks to Hibern... | Max Horn |
2003-06-25 | note that we are missing decompress routines for codecs 8,9,10 and which game... | Jonathan Gray |