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path: root/scumm/gfx.cpp
AgeCommit message (Expand)Author
2003-05-14fixed light blue EGA palette entryMax Horn
2003-05-14V2 text drawingMax Horn
2003-05-14various V8 tweaksMax Horn
2003-05-13NUM_ACTORS -> _numActors (for consistency)Max Horn
2003-05-12cleanup (fixes another VC warning, too ;-)Max Horn
2003-05-12made hasCharsetMask return a bool (fixes VC compilation warnings)Max Horn
2003-05-12added a hack to draw z masks onto the screen (useful to debug potential z mas...Max Horn
2003-05-11correction: V2 mask decompression works 100% correct. We just ignore it.Max Horn
2003-05-11cleanup / tweaks (V2 masking, at least in Zakdemo, seems not to work properly...Max Horn
2003-05-11cleanupMax Horn
2003-05-10work around some illegal var access' in COMI/V8 - there are more, but I am no...Max Horn
2003-05-10renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realH...Max Horn
2003-05-10fixed the way redrawBGStrip invokes drawBitmap -> this makes the office scene...Max Horn
2003-05-10fixed operator precedence (thanks MadMoose)Max Horn
2003-05-10removed obsolete checkMax Horn
2003-05-10oopsMax Horn
2003-05-10removed obsolete code; cleanup for my V2 drawBitmap 'hack', which got rid of ...Max Horn
2003-05-10implemented v2 masking (at least I get no negative effects, but anybody feel ...Max Horn
2003-05-10new V2 drawBitmap implementation which handles object drawing, too; no maskin...Max Horn
2003-05-10added a 'width' parameter to drawBitmap (contrary to 'numstrips', it specifie...Max Horn
2003-05-10cleanupMax Horn
2003-05-09V2 Vars FixJames Brown
2003-05-09updated my FIXME commentMax Horn
2003-05-08yet more v2 var fixesMax Horn
2003-05-08more v2 var access fixesMax Horn
2003-05-08fixed various cases of bad var accessMax Horn
2003-05-08init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[...Max Horn
2003-05-07Patch #733099: DIG: Experimental camera fix (should fix bugs #716350 and #659...Max Horn
2003-05-04fixed drawing code for height != 128, but added a (temporary) hack to ignore ...Max Horn
2003-05-04there ya goMax Horn
2003-05-04much better, but still buggyMax Horn
2003-05-04cleanupMax Horn
2003-05-04cleanup; got rid of o2_printEgoMax Horn
2003-05-03Patch #730800: EGA LOOM: Hack to fix palette problem (also helps MonkeyEGA)Max Horn
2003-04-30VAR_V5_DRAWFLAGS == VAR_CURRENT_LIGHTS; fixed bug #601139Max Horn
2003-04-30PalmOS changesMax Horn
2003-04-30small cleanupPaweł Kołodziejski
2003-04-30small cleanupPaweł Kołodziejski
2003-04-30added gfx bitmap and zbuffer codec for v2 gamesPaweł Kołodziejski
2003-04-28fix loom mouse position quirks (even simplified the code :-)Max Horn
2003-04-26renamed setCursorHotspot2 to setCursorHotspot; fixed (with a hack) cursor in ...Max Horn
2003-04-26proper fix for COMI regressionMax Horn
2003-04-26make comi work again, can we branch for 0.4.0 already so all the testing actu...Jonathan Gray
2003-04-25fixed stupid mistake (yeah yeah, being able to read old code, and use your br...Max Horn
2003-04-25fix a regression my recent change introduce in GF_OLD256 games <sigh>Max Horn
2003-04-24simplified / unified code; fixed various masking bugsMax Horn
2003-04-24disable masks in OLD_BUNDLE games for nowJonathan Gray
2003-04-18loom ega: build custom cursor, op_wait() has more then one subopcodes(revert ...Paweł Kołodziejski
2003-04-12fixed OLD_BUNDLE object image offsetMax Horn
2003-04-12cleanupMax Horn