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2003-05-14fixed light blue EGA palette entryMax Horn
svn-id: r7507
2003-05-14V2 text drawingMax Horn
svn-id: r7502
2003-05-14various V8 tweaksMax Horn
svn-id: r7494
2003-05-13NUM_ACTORS -> _numActors (for consistency)Max Horn
svn-id: r7489
2003-05-12cleanup (fixes another VC warning, too ;-)Max Horn
svn-id: r7480
2003-05-12made hasCharsetMask return a bool (fixes VC compilation warnings)Max Horn
svn-id: r7478
2003-05-12added a hack to draw z masks onto the screen (useful to debug potential z ↵Max Horn
masking bugs, like bug #724685) svn-id: r7476
2003-05-11correction: V2 mask decompression works 100% correct. We just ignore it.Max Horn
svn-id: r7430
2003-05-11cleanup / tweaks (V2 masking, at least in Zakdemo, seems not to work ↵Max Horn
properly, though) svn-id: r7429
2003-05-11cleanupMax Horn
svn-id: r7428
2003-05-10work around some illegal var access' in COMI/V8 - there are more, but I am ↵Max Horn
not always sure if avoiding the access is the proper fix; maybe in some cases we should just define that var for V8 to the proper value? svn-id: r7425
2003-05-10renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and ↵Max Horn
_realWidth/_realHeight -> _screenWidth/_screenHeight (inspired by MadMoose, but I'll take the blame - still this seems much more logical & intuitive) svn-id: r7423
2003-05-10fixed the way redrawBGStrip invokes drawBitmap -> this makes the office ↵Max Horn
scene in the Zak intro show up correctly (again thanks to MadMoose for the clue that lead to the right solution :-) svn-id: r7421
2003-05-10fixed operator precedence (thanks MadMoose)Max Horn
svn-id: r7420
2003-05-10removed obsolete checkMax Horn
svn-id: r7418
2003-05-10oopsMax Horn
svn-id: r7417
2003-05-10removed obsolete code; cleanup for my V2 drawBitmap 'hack', which got rid of ↵Max Horn
most of the duplicate code svn-id: r7416
2003-05-10implemented v2 masking (at least I get no negative effects, but anybody feel ↵Max Horn
free to valgrind this :-) svn-id: r7415
2003-05-10new V2 drawBitmap implementation which handles object drawing, too; no ↵Max Horn
masking implemented yet. Once it fully works, will remove all the _egaStrip* stuff svn-id: r7413
2003-05-10added a 'width' parameter to drawBitmap (contrary to 'numstrips', it ↵Max Horn
specifies the full width of the image passed in, not how much we shoul draw of it) - this will be used for the new V2 drawBitmap code; renamed drawBitmap parameter 'h' to 'height' svn-id: r7412
2003-05-10cleanupMax Horn
svn-id: r7411
2003-05-09V2 Vars FixJames Brown
svn-id: r7404
2003-05-09updated my FIXME commentMax Horn
svn-id: r7401
2003-05-08yet more v2 var fixesMax Horn
svn-id: r7397
2003-05-08more v2 var access fixesMax Horn
svn-id: r7395
2003-05-08fixed various cases of bad var accessMax Horn
svn-id: r7394
2003-05-08init all VAR_* variables to 0xFF; replaced access to _vars in the form ↵Max Horn
_vars[VAR_*] by VARS(VAR_*) which performs a validity checK; renamed _vars to _scummVars to make sure I updated all places; fixed two places where V6 and newer games would access V5 vars (but there are still some left, it seems); checked VAR access for now only generates a warning svn-id: r7393
2003-05-07Patch #733099: DIG: Experimental camera fix (should fix bugs #716350 and ↵Max Horn
#659158) svn-id: r7384
2003-05-04fixed drawing code for height != 128, but added a (temporary) hack to ignore ↵Max Horn
any such drawing anyway, for demo purposes svn-id: r7308
2003-05-04there ya goMax Horn
svn-id: r7307
2003-05-04much better, but still buggyMax Horn
svn-id: r7306
2003-05-04cleanupMax Horn
svn-id: r7305
2003-05-04cleanup; got rid of o2_printEgoMax Horn
svn-id: r7300
2003-05-03Patch #730800: EGA LOOM: Hack to fix palette problem (also helps MonkeyEGA)Max Horn
svn-id: r7290
2003-04-30VAR_V5_DRAWFLAGS == VAR_CURRENT_LIGHTS; fixed bug #601139Max Horn
svn-id: r7234
2003-04-30PalmOS changesMax Horn
svn-id: r7224
2003-04-30small cleanupPaweł Kołodziejski
svn-id: r7212
2003-04-30small cleanupPaweł Kołodziejski
svn-id: r7210
2003-04-30added gfx bitmap and zbuffer codec for v2 gamesPaweł Kołodziejski
svn-id: r7209
2003-04-28fix loom mouse position quirks (even simplified the code :-)Max Horn
svn-id: r7187
2003-04-26renamed setCursorHotspot2 to setCursorHotspot; fixed (with a hack) cursor in ↵Max Horn
Loom svn-id: r7132
2003-04-26proper fix for COMI regressionMax Horn
svn-id: r7125
2003-04-26make comi work again, can we branch for 0.4.0 already so all the testing ↵Jonathan Gray
actually means something? svn-id: r7122
2003-04-25fixed stupid mistake (yeah yeah, being able to read old code, and use your ↵Max Horn
brain properly, helps :-) svn-id: r7103
2003-04-25fix a regression my recent change introduce in GF_OLD256 games <sigh>Max Horn
svn-id: r7099
2003-04-24simplified / unified code; fixed various masking bugsMax Horn
svn-id: r7096
2003-04-24disable masks in OLD_BUNDLE games for nowJonathan Gray
svn-id: r7094
2003-04-18loom ega: build custom cursor, op_wait() has more then one subopcodes(revert ↵Paweł Kołodziejski
changes), disabled adlib_default svn-id: r7017
2003-04-12fixed OLD_BUNDLE object image offsetMax Horn
svn-id: r6991
2003-04-12cleanupMax Horn
svn-id: r6984