index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scumm
/
gfx.cpp
Age
Commit message (
Expand
)
Author
2005-04-05
Fixed long ago...
Travis Howell
2005-04-05
Clear the text surface when loading a saved game, otherwise any text that
Torbjörn Andersson
2005-04-02
Cleanup
Travis Howell
2005-04-01
Normalize verb/invenotry areas in MM NES. Patch from Quietust
Eugene Sandulenko
2005-03-31
Started to move some resource related code into a new class ResourceManager (...
Max Horn
2005-03-28
Moved NES stuff in class Gdi into a struct _NES
Max Horn
2005-03-28
Cleaned up the object mode code; removed the friend class ScummEngine from cl...
Max Horn
2005-03-26
Rename WizParameters field.
Travis Howell
2005-03-26
Fixes for MM NES costume mask from Quietust.
Eugene Sandulenko
2005-03-25
Accidentally commented out NES palette changing code. Fixing that.
Eugene Sandulenko
2005-03-25
MM NES fixes:
Eugene Sandulenko
2005-03-25
Some more cleanup
Max Horn
2005-03-25
Moved _roomStrips to class Gdi; put some GFX pre-room init code into the new ...
Max Horn
2005-03-25
Started some cleanup work on class Gdi (in particular, I try to limit that cl...
Max Horn
2005-03-25
Cleanup: collect the C64 specific render data into a struct inside class Gdi
Max Horn
2005-03-24
Correct positioning of inventory and verbs in MM NES.
Eugene Sandulenko
2005-03-24
First attempt to position NES graphics correctly on screen. Still verbs
Eugene Sandulenko
2005-03-24
Lots of MM NES changes from Quietust and me
Eugene Sandulenko
2005-03-23
Removed unused variable.
Torbjörn Andersson
2005-03-22
Patch from Quietust for MM NES
Eugene Sandulenko
2005-03-21
Many MM NES fixes/improvements from Quietust:
Eugene Sandulenko
2005-03-21
NES palette fixes from Quietust.
Eugene Sandulenko
2005-03-21
Implement proper scene transition mode for MM NES.
Eugene Sandulenko
2005-03-16
Preliminary support for NES charsets. Colors are wrong and we get glitches
Eugene Sandulenko
2005-03-16
Patch from Quietust. Proper drawing of objects and fixes to inventory.
Eugene Sandulenko
2005-03-15
Some cleanup/costume code unification. Note: NES costume code probably should...
Max Horn
2005-03-15
Properly wipe out animation trails in MM NES. It appeared that it
Eugene Sandulenko
2005-03-15
Minor NES-related fixes
Eugene Sandulenko
2005-03-15
fixed compilation for emsvc4
Paweł Kołodziejski
2005-03-15
Patch from Quietust:
Travis Howell
2005-03-14
Fixed GCC warning about unused variables.
Torbjörn Andersson
2005-03-13
Preliminary support for MM NES.
Eugene Sandulenko
2005-03-11
Cleanup
Chris Apers
2005-03-09
Stricter offset verification in drawBitmap; but be more generous if we encoun...
Max Horn
2005-03-06
Fix for bug #1107815 (SAM: Conroy Bumpus' song subtitles always present)
Max Horn
2005-03-06
Add extra safety checks from original games, to copyVirtScreenBuffers()
Travis Howell
2005-03-02
Distinguish between green and amber hercules. Now specify it via hercGreen
Eugene Sandulenko
2005-03-01
Fixed warning.
Torbjörn Andersson
2005-02-28
Perform some validation before using GFX strip offset (see also bug #795214)
Max Horn
2005-02-25
fixed compilation for emsvc4
Paweł Kołodziejski
2005-02-22
Added consts (this usually helps the compiler a bit when optimizing code)
Max Horn
2005-02-20
(more) correct v2 ditherers. Still suffers from some differences and
Eugene Sandulenko
2005-02-20
Patch #1121337 (CGA rendering in early LEC titles).
Eugene Sandulenko
2005-02-02
o Added few targets
Eugene Sandulenko
2005-01-01
Updated copyright
Max Horn
2004-12-27
Reducing header dependencies a bit
Max Horn
2004-12-19
to please PalmOS, I moved the _wiz member to ScummEngine_v70he, where it actu...
Gregory Montoir
2004-12-10
New ARM call (PalmOS)
Chris Apers
2004-11-27
moved all the HE wiz stuff to a separate module, with minor cleanups and simp...
Gregory Montoir
2004-11-23
Revert small part of recent WizImage changes, caused regressions.
Travis Howell
[next]