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2003-09-07cleanup/refactoringMax Horn
svn-id: r10070
2003-09-07some cleanup; clarified isSoundInUse semantics and the difference between ↵Max Horn
IMuse::get_sound_active and IMuse::getSoundStatus; added lots of const qualifiers to IMuse; rewrote IMuseInternal::getSoundStatus (hopefully not breaking it); added MusicEngine::getSoundStatus svn-id: r10069
2003-09-07added common base class MusicEngine for iMuse/iMuseDigital/Player_V123 ↵Max Horn
(initial stab, more work to follow) svn-id: r10066
2003-08-16More corrections to the VAR_MUSIC_TIMERJamieson Christian
computations, mostly to produce the exptected output with AD resources. svn-id: r9730
2003-08-16Corrected timing mechanism for RO music streams.Jamieson Christian
RO streams have built-in timer markers (the unknown 0xA0 mentioned in FR [742249]) that override automated methods of updating VAR_MUSIC_TIMER. Since these timer markers do not seem to be present in AD resources, the old mechanism is used if MD_ADLIB is the current MidiDriver. svn-id: r9720
2003-08-13Made Player::decode_sysex_bytes const-correct.Bertrand Augereau
svn-id: r9672
2003-08-12Removed unused stuff.Jamieson Christian
svn-id: r9647
2003-08-06Upgraded IMuse::doCommand() to support more than 8 parameters.Jamieson Christian
V6 scripts can specify up to 16 parameters to be passed to doCommand(). In most cases 8 or fewer parameters were used, but occasional uses of 9 or 10 parameters resulted in incorrect iMuse behavior due to lost doCommand() data. ImTrigger was also upgraded to support 8 parameters instead of 4, since the incorrect behavior that was observed involved the use of triggered commands that required more than 4 parameters. Since ImTrigger data is not currently being saved (which is bad), we do not at this time have to go to another savegame format to support the additional ImTrigger data (which is good). This fix corrects a problem in the Tunnel of Love. When the "execution scene" music finishes and the hidden door opens, the Tunnel of Love music is supposed to start up again. In ScummVM, it never would, do to the loss of parameters for a trigger-based "Parameter Fade" command. A bit of miscellaneous cleanup has also been made. svn-id: r9579
2003-08-05getting rid of g_mixer; removing lots of whitespaceMax Horn
svn-id: r9527
2003-08-01indention fix (so the code adheres to our indention rules)Max Horn
svn-id: r9384
2003-06-01Some last SysEx cleanup.Jamieson Christian
svn-id: r8223
2003-05-26Fixed a MORONIC oob memory write. Now back to remedial C++ classJamieson Christian
svn-id: r8019
2003-05-25More cleanup, plus more crash-aversion fixes.Jamieson Christian
Restored the -t command line option that had gotten lost in the revamp. svn-id: r7962
2003-05-25Fixed music starting at incorrect location when loading gameJamieson Christian
svn-id: r7961
2003-05-24Put the comment back on IMUSE_DEBUG. Duh.Jamieson Christian
svn-id: r7903
2003-05-24Removed more unnecessary codeJamieson Christian
svn-id: r7901
2003-05-24Various iMuse cleanupJamieson Christian
svn-id: r7900
2003-05-23Added XMIDI support to IMuse. IMuse now plays music from Humongous games.Jamieson Christian
Added some IMuse property options to support some assumptions that seem to be made by Humongous games. This is still preliminary. It will play music, and it will switch between songs. But I don't know if it's switching to the right song at the right time. svn-id: r7869
2003-05-23Revamped iMuse and Player classes. Player now uses MidiParser to parse its ↵Jamieson Christian
data, which will allow it to parse other MIDI formats. To receive parsed data, Player now derives from MidiDriver to act as a "fake MIDI driver". Miscellaneous upgrades and fixes to MidiParser, including the Smart Jump (which could not be tested before iMuse started making use of the MidiParser). *** THIS IS A BIG UPGRADE! EXTENSIVE REGRESSION TESTING IS NEEDED! *** This has been tested through the intros and a number of other scenes from MI2, FOA and S&M. NOTE! This upgrade introduces savegame format version V19. Earlier version savegames will load, but the music will simply start over from the beginning. Only V19 and later games will properly restore the position of the music! Don't say you weren't warned.... svn-id: r7849
2003-05-22Separated IMuse Player into its own fileJamieson Christian
svn-id: r7832