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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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imuse_internal.h
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Author
2006-01-18
Update copyright notice
Eugene Sandulenko
2005-10-26
fixed compilation, changed to struct as it's declared
Paweł Kołodziejski
2005-10-22
Got rid of 'ref' code (or rather: hack) in the save/load system
Max Horn
2005-10-22
Switch iMuse to use Serialiazable, too (at least partially)
Max Horn
2005-10-18
Update FSF address. Eek. Actually that took place on May 1, 2005
Eugene Sandulenko
2005-07-30
Remove trailing whitespaces.
Eugene Sandulenko
2005-05-25
Changed misleading 'isGM' name to 'isMIDI'; cleanup in the isMIDI/isMT32 methods
Max Horn
2005-05-08
Comply to our coding conventions
Max Horn
2005-04-13
Patches #1164217 "Updated GS Support + Percussion Remapping Patch" and
Eugene Sandulenko
2005-01-07
cleanup
Max Horn
2005-01-01
Updated copyright
Max Horn
2004-12-03
Fixed an Adlib regression with older games (e.g. EGA Loom, Indy 3 and
Torbjörn Andersson
2004-11-28
Trying to cleanup the volume control mess inside the SCUMM engine: renamed Mu...
Max Horn
2004-11-27
To really, truly fix the multi-midi race condition, the adlib driver is now a...
Jerome Fisher
2004-01-06
updated copyright notice
Max Horn
2003-11-08
cleanup whitespaces
Paweł Kołodziejski
2003-10-17
Added trace output for IMuse doCommand codes that we're not sure
Jamieson Christian
2003-10-15
removed the kDefault*Volume constants
Max Horn
2003-10-05
Preliminary preparation for new YM2612 FM emulator.
Jamieson Christian
2003-10-03
introduced namespace Scumm; made #include statements use scumm/ prefix explic...
Max Horn
2003-10-03
const as const can
Max Horn
2003-10-02
renamed class Scumm to ScummEngine (consisten with other engine names; also m...
Max Horn
2003-10-01
Fix for Bug [812737] ALL: pitchbend range with MT32
Jamieson Christian
2003-09-30
Fix for Bug [812740] ALL: MT32: some notes cut off early
Jamieson Christian
2003-09-29
Cleanup, mostly related to matching up semantics
Jamieson Christian
2003-09-29
Fixed iMuse termination sequence to avoid deadlock.
Jamieson Christian
2003-09-28
Added terminate() to the MusicEngine and publicized
Jamieson Christian
2003-09-21
removed unused macro
Max Horn
2003-09-07
cleanup/refactoring
Max Horn
2003-09-07
some cleanup; clarified isSoundInUse semantics and the difference between IMu...
Max Horn
2003-09-07
added common base class MusicEngine for iMuse/iMuseDigital/Player_V123 (initi...
Max Horn
2003-08-16
More corrections to the VAR_MUSIC_TIMER
Jamieson Christian
2003-08-16
Corrected timing mechanism for RO music streams.
Jamieson Christian
2003-08-13
Made Player::decode_sysex_bytes const-correct.
Bertrand Augereau
2003-08-12
Removed unused stuff.
Jamieson Christian
2003-08-06
Upgraded IMuse::doCommand() to support more than 8 parameters.
Jamieson Christian
2003-08-05
getting rid of g_mixer; removing lots of whitespace
Max Horn
2003-08-01
indention fix (so the code adheres to our indention rules)
Max Horn
2003-06-01
Some last SysEx cleanup.
Jamieson Christian
2003-05-26
Fixed a MORONIC oob memory write. Now back to remedial C++ class
Jamieson Christian
2003-05-25
More cleanup, plus more crash-aversion fixes.
Jamieson Christian
2003-05-25
Fixed music starting at incorrect location when loading game
Jamieson Christian
2003-05-24
Put the comment back on IMUSE_DEBUG. Duh.
Jamieson Christian
2003-05-24
Removed more unnecessary code
Jamieson Christian
2003-05-24
Various iMuse cleanup
Jamieson Christian
2003-05-23
Added XMIDI support to IMuse. IMuse now plays music from Humongous games.
Jamieson Christian
2003-05-23
Revamped iMuse and Player classes. Player now uses MidiParser to parse its da...
Jamieson Christian
2003-05-22
Separated IMuse Player into its own file
Jamieson Christian