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path: root/scumm/input.cpp
AgeCommit message (Collapse)Author
2006-02-11Change CVS keywords to SVN keywordsMax Horn
svn-id: r20511
2006-02-04Split intern.h and moved HE stuff into the new file intern_he.hMax Horn
svn-id: r20372
2006-01-18Update copyright noticeEugene Sandulenko
svn-id: r20088
2005-11-20*** empty log message ***Travis Howell
svn-id: r19675
2005-11-20Fix skipping cutscene in Commodore 64 version of zak.Travis Howell
svn-id: r19674
2005-11-15SCUMM 6 games use VAR_VOICE_MODE too, based on Sam & Max win32 disasm.Travis Howell
Minor cleanup. svn-id: r19604
2005-11-10V8 uses 4 variables to handle mouse buttons state (like V7), cleanup ↵Gregory Montoir
processKbd() accordingly. svn-id: r19553
2005-10-26Add patch, with slight change to dialog title:Travis Howell
1338105 - Possible fix for confusing "talk speed" behaviour svn-id: r19307
2005-10-26OoopsTravis Howell
svn-id: r19288
2005-10-26Match subtitle speed keys in original SCUMM games.Travis Howell
svn-id: r19286
2005-10-25Fixed bug #1337498.Torbjörn Andersson
svn-id: r19282
2005-10-23Correct subtitle speed keys in SCUMM.Travis Howell
svn-id: r19260
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
svn-id: r19142
2005-10-15Unified mouse pos update codeMax Horn
svn-id: r19097
2005-10-14Added SYMBIAN32 defines for touchscreen navigationLars Persson
svn-id: r19087
2005-09-24Rename & update opcode in C64 maniac.Travis Howell
Remove unused SCUMM vars in C64 maniac svn-id: r18873
2005-09-14Fix skipping cutscenes in C64 maniac.Travis Howell
svn-id: r18820
2005-09-03Change PalmOS identChris Apers
svn-id: r18750
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
svn-id: r18604
2005-06-24When including files from common/, explicitly use the common/ prefixMax Horn
svn-id: r18444
2005-05-14Improvements to --disable-* stuff. Now less ugly #ifdefs with #includes.Eugene Sandulenko
svn-id: r18100
2005-05-14Added --disable-hq and --disable-scumm-7-8 options. Also improvedEugene Sandulenko
DISABLE_HE so more HE-specific code gets excluded. svn-id: r18099
2005-05-11Add additional logic hook in footdemo/funshops.Travis Howell
svn-id: r18048
2005-05-10Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' ↵Max Horn
because we already have many classes with that name) svn-id: r18039
2005-04-20Renamed _mouseButStat -> _mouseAndKeyboardStat (that's what it really is); ↵Max Horn
moved _audioNames to class IMuseDigital svn-id: r17723
2005-04-20cleanupMax Horn
svn-id: r17718
2005-04-20Replaced the platform specific GF_FOO switches (using _platform instead now)Max Horn
svn-id: r17716
2005-04-17Move _numActors to a more sensible place, and make it protected; fix ↵Max Horn
confirmFOODialog() method names to comply with our guidelines svn-id: r17658
2005-04-06Moved createResource, resourceStats, expireResources to ResourceManagerMax Horn
svn-id: r17420
2005-03-22Proper checkMax Horn
svn-id: r17193
2005-03-19VAR_TALKSTOP_KEY only set in scumm5 onwards.Travis Howell
svn-id: r17186
2005-03-15VAR_CUTSCENEEXIT_KEY uses different value in NES maniacTravis Howell
svn-id: r17140
2005-03-12Add key to toggle speech/subtitlesTravis Howell
svn-id: r17082
2005-03-11PalmOS and windows CE need to convert mouse coordinates with mouse buttons tooChris Apers
svn-id: r17074
2005-03-06Max talkspeed is 9, not 10Max Horn
svn-id: r17016
2005-03-06Remove obsolete comment (I really should save files before commiting them ;-)Max Horn
svn-id: r17010
2005-03-06Added dialogs which are shown when you modify the talkspeed or music volume ↵Max Horn
using hotkeys (FR #1153300) svn-id: r17009
2005-03-02Distinguish between green and amber hercules. Now specify it via hercGreenEugene Sandulenko
and hercAmber. Updated documentation accordingly. svn-id: r16975
2005-02-20Patch #1121337 (CGA rendering in early LEC titles).Eugene Sandulenko
Differences against patch: o Updated documentation o Fixed text colors o Implemented Hercules dithering Ditherers are based on loom ega and monkey ega, so for zak and mm they're wrong, i.e. these games look better than with original ditherers. TODO: Proper ditherers for zak & MM EGA ditherers for VGA SCUMM v5 games svn-id: r16816
2005-02-08Fix bug #1118854Nicolas Bacca
svn-id: r16757
2005-01-10system.h was being included in tons of places, without any good reason; ↵Max Horn
reduced this (total dependencies on system.h went down from 193 to 85 files) svn-id: r16527
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-12-05Clean up OSystem::EventMax Horn
svn-id: r15990
2004-11-28Trying to cleanup the volume control mess inside the SCUMM engine: renamed ↵Max Horn
MusicEngine::setMasterVolume to setMusicVolume; fixed iMuse to use the correct method for setMusicVolume (previously modified the iMuse internal volume control); hooked up the volume control of various other music engines; added ScummEngine::setupVolume method which can be called whenever volume settings change, and which gurantees that those are handled uniformly svn-id: r15944
2004-11-21Fix for bug #1052660 (FOA: No keyboard shortcuts for dialogs) - moved hack ↵Max Horn
enabling keyboard fights to allow controlling conversations via number keys again svn-id: r15853
2004-11-20Removing walkthrough stuff again (talked to aquadran about this, he had no ↵Max Horn
objections) svn-id: r15849
2004-11-19added walkthroughPaweł Kołodziejski
svn-id: r15835
2004-10-22WhitespaceTorbjörn Andersson
svn-id: r15647
2004-10-18Add keyboard control for HE80+ games.Travis Howell
svn-id: r15604
2004-09-28Rename remaining OSystem methods to match our coding guidelinesMax Horn
svn-id: r15332