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AgeCommit message (Expand)Author
2004-09-28Changed more of the actor class members to match our coding guidelines (in th...Max Horn
2004-09-18fixed warningsPaweł Kołodziejski
2004-09-05Fix bug which sometimes lead to some enemies never appear.Eugene Sandulenko
2004-09-04cleanupGregory Montoir
2004-08-14Check no longer requiredTravis Howell
2004-08-11A few correctionsTravis Howell
2004-08-09Better method, shouldn't be used in PC FT demo.Travis Howell
2004-08-09A few more correction for INSANE in PC FT demoTravis Howell
2004-08-08No longer requiredTravis Howell
2004-08-08Correction from FT disasm.Travis Howell
2004-08-08Non-interactive INSANE sequence in PC FT demo works now.Travis Howell
2004-08-08insane skip tag is different in PC FT demoTravis Howell
2004-08-07Re-arrange code to allow second INSANE in PC FT demo to workTravis Howell
2004-08-07Always clear weapons in INSANE of PC FT demoTravis Howell
2004-08-07Correction my earlier mistakeTravis Howell
2004-08-07UpdateTravis Howell
2004-08-07Wrong valueTravis Howell
2004-08-07OoopsTravis Howell
2004-08-07PC FT demo INSANE actually used a combined actor02Reaction/actor03ReactionTravis Howell
2004-08-07More PC FT demo INSANE differences (Sounds)Travis Howell
2004-08-07More PC FT demo INSANE differences (Sounds)Travis Howell
2004-08-06More PC FT demo INSANE differences (Costumes)Travis Howell
2004-08-06Minor correction for actor rooms.Travis Howell
2004-08-06More PC FT demo INSANE differences (Weapons)Travis Howell
2004-08-06More PC FT demo INSANE differencesTravis Howell
2004-08-05More difference in INSANE of PC version of FT demo.Travis Howell
2004-08-05Small correction from FT disasm.Travis Howell
2004-07-26Fixed leak in Insane::readFileToMemMax Horn
2004-07-26Load SMUSH files and NUT fonts from mac container files, too (done that by ad...Max Horn
2004-07-19removed not needed code and moved pause mixer after pause imusePaweł Kołodziejski
2004-07-19removed not needed call for pause imuse and non used variablePaweł Kołodziejski
2004-06-27Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to...Max Horn
2004-06-27Renamed/documented some odd smush/insane varsMax Horn
2004-06-23Fixed FT, so battles are not so ridiculously easy as before. Now match originalEugene Sandulenko
2004-06-21call imuse directlyPaweł Kołodziejski
2004-04-16Unify some codeMax Horn
2004-03-28Renamed more OSystem methodsMax Horn
2004-03-28Format string fix.Torbjörn Andersson
2004-03-28Fix bad array size (part of bug report #924685)Max Horn
2004-03-27implemented priorites for imuse soundsPaweł Kołodziejski
2004-02-18INSANE debug output now can be turned on in debug consoleEugene Sandulenko
2004-02-14Fix valgrind warning in PC version of FT demoTravis Howell
2004-02-10Fix warnings which spotted bugs at the same timeEugene Sandulenko
2004-02-10Use RandomSource instead of rand() in INSANEEugene Sandulenko
2004-02-09o Fix bug #892909 (Unable to get Hover Lift at Gorge)Eugene Sandulenko
2004-02-07Oops. I left debug mode so made insane scenes incompletable. FixedEugene Sandulenko
2004-02-06o Now Long TRS messages get wrappedEugene Sandulenko
2004-02-05o Fix for bug #889751. Bump sound on the highway keeps playingEugene Sandulenko
2004-02-02Fixed most bugs, so only cosmetic visual things left.Eugene Sandulenko
2004-02-01Update TODO listEugene Sandulenko