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path: root/scumm/intern.h
AgeCommit message (Expand)Author
2005-06-14-Add more Backyard sports titlesTravis Howell
2005-06-13Add comments on smacker opcodes.Travis Howell
2005-06-13Rename opcode/functionTravis Howell
2005-06-05Rename sprite functions, based on map.Travis Howell
2005-06-01Fix bug #1166917 "FM-TOWNS LOOM: Kanji version crash"Eugene Sandulenko
2005-05-28Fix load/save game regression in HE90+ games.Travis Howell
2005-05-28Sync opcode names and add HE72+ version of o_systemOps.Travis Howell
2005-05-26In V7/V8 games, use the blast text system to render verbs (this fixes bug #12...Max Horn
2005-05-23Add Sprite class and move over related functions.Travis Howell
2005-05-23Move wizImage functions to Wiz class.Travis Howell
2005-05-23Turn Wiz struct into class as requested.Eugene Sandulenko
2005-05-22HE70+ games use flags in drawBox().Travis Howell
2005-05-21Add HE73 version for opcode difference.Travis Howell
2005-05-20Add more opcode differences in C64 maniac.Travis Howell
2005-05-20OoopsTravis Howell
2005-05-20Add more opcode differences in C64 maniac.Travis Howell
2005-05-19More opcode changes for C64 maniacTravis Howell
2005-05-19o Implement direct disk reading for C64.Eugene Sandulenko
2005-05-18Combine Win32 and Mac resource extractors (used for cursors in latter HE) asEugene Sandulenko
2005-05-18Another difference in C64 maniac.Travis Howell
2005-05-18Add some differences in C64 maniac.Travis Howell
2005-05-18Limit to C64 maniac.Travis Howell
2005-05-18Update commentTravis Howell
2005-05-18Add scripts file for C64 verisons, ready for future changes.Travis Howell
2005-05-15Added AuxBlock::reset() method; moved aux related code to ScummEngine_v71he c...Max Horn
2005-05-15Disabling SCUMM7/8 games should disable HE61 games.Travis Howell
2005-05-14Added --disable-hq and --disable-scumm-7-8 options. Also improvedEugene Sandulenko
2005-05-11Implement now spotted Logic opcode in funshops. Now need to find a placeEugene Sandulenko
2005-05-10Moved class File and the MD5 stuff to namespace CommonMax Horn
2005-05-10Rename opcodesTravis Howell
2005-05-10Rename opcodeTravis Howell
2005-05-09fixed spritesMarkDirtyGregory Montoir
2005-05-08Initial support for intensive floating point compuitations used inEugene Sandulenko
2005-05-07Add missing opcode detailsTravis Howell
2005-05-05Move to HE80Travis Howell
2005-05-01Add feature flag for HE games with 16bit color.Travis Howell
2005-05-01VAR 78 controls platform in HE80+ games.Travis Howell
2005-05-01VAR_NUM_SOUND_CHANNELS is 88 in HE80+ games.Travis Howell
2005-04-30Add expanded _wizParams used by HE100 games.Travis Howell
2005-04-29Add HE90 version of processActors().Travis Howell
2005-04-28Moved blast text/object code to ScummEngine_v6Max Horn
2005-04-28Moved bundle based localization code to ScummEngine_v7Max Horn
2005-04-28Added new handleMouseOver to allow further refactoring of the V2 specific ver...Max Horn
2005-04-28Refactor HE actor post/pre-processing code a bit (some more cleanup for HE90 ...Max Horn
2005-04-27Minor clean up, HE games should always copy strings directly.Travis Howell
2005-04-26desaturatePalette is V8 specificMax Horn
2005-04-26Save addtion HE opcodes specific variables.Travis Howell
2005-04-26Clean up HE save/load code, at the cost of savegame compatibility (v71he and ...Max Horn
2005-04-26Removed the ugly saveOrLoadCursorImages hack and instead properly overload Sc...Max Horn
2005-04-26Split loadRoomSubBlocks into a 'static' part (loadRoomSubBlocks) and a 'dynam...Max Horn