Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-06-14 | -Add more Backyard sports titles | Travis Howell | |
-Add additional HE100 opcodes changes for basketball -Fix baseball asserts in VAR_WIZ_TCOLOR svn-id: r18385 | |||
2005-06-13 | Add comments on smacker opcodes. | Travis Howell | |
svn-id: r18382 | |||
2005-06-13 | Rename opcode/function | Travis Howell | |
svn-id: r18381 | |||
2005-06-05 | Rename sprite functions, based on map. | Travis Howell | |
svn-id: r18349 | |||
2005-06-01 | Fix bug #1166917 "FM-TOWNS LOOM: Kanji version crash" | Eugene Sandulenko | |
svn-id: r18307 | |||
2005-05-28 | Fix load/save game regression in HE90+ games. | Travis Howell | |
svn-id: r18281 | |||
2005-05-28 | Sync opcode names and add HE72+ version of o_systemOps. | Travis Howell | |
svn-id: r18278 | |||
2005-05-26 | In V7/V8 games, use the blast text system to render verbs (this fixes bug ↵ | Max Horn | |
#1208956, but certainly will cause new regressions ;-) svn-id: r18267 | |||
2005-05-23 | Add Sprite class and move over related functions. | Travis Howell | |
svn-id: r18230 | |||
2005-05-23 | Move wizImage functions to Wiz class. | Travis Howell | |
svn-id: r18226 | |||
2005-05-23 | Turn Wiz struct into class as requested. | Eugene Sandulenko | |
svn-id: r18224 | |||
2005-05-22 | HE70+ games use flags in drawBox(). | Travis Howell | |
Fixes glitches in farmdemo (Old version), freddi2, lost/smaller. svn-id: r18216 | |||
2005-05-21 | Add HE73 version for opcode difference. | Travis Howell | |
svn-id: r18207 | |||
2005-05-20 | Add more opcode differences in C64 maniac. | Travis Howell | |
svn-id: r18190 | |||
2005-05-20 | Ooops | Travis Howell | |
svn-id: r18188 | |||
2005-05-20 | Add more opcode differences in C64 maniac. | Travis Howell | |
svn-id: r18187 | |||
2005-05-19 | More opcode changes for C64 maniac | Travis Howell | |
svn-id: r18184 | |||
2005-05-19 | o Implement direct disk reading for C64. | Eugene Sandulenko | |
o Added new parameter to ScummEngine constructor which passed substitute file name index. It eliminates a long-standing hack and simplifies bundles porocessing considerably o Thus simplified detection/reading MM NES PRG file. svn-id: r18183 | |||
2005-05-18 | Combine Win32 and Mac resource extractors (used for cursors in latter HE) as | Eugene Sandulenko | |
only one of them can exist at the same time. Also it saves code and adds caching to Mac resource extractor. svn-id: r18169 | |||
2005-05-18 | Another difference in C64 maniac. | Travis Howell | |
svn-id: r18167 | |||
2005-05-18 | Add some differences in C64 maniac. | Travis Howell | |
svn-id: r18166 | |||
2005-05-18 | Limit to C64 maniac. | Travis Howell | |
svn-id: r18153 | |||
2005-05-18 | Update comment | Travis Howell | |
svn-id: r18152 | |||
2005-05-18 | Add scripts file for C64 verisons, ready for future changes. | Travis Howell | |
svn-id: r18151 | |||
2005-05-15 | Added AuxBlock::reset() method; moved aux related code to ScummEngine_v71he ↵ | Max Horn | |
class svn-id: r18102 | |||
2005-05-15 | Disabling SCUMM7/8 games should disable HE61 games. | Travis Howell | |
Split akos_processQueue() in HE61+ and SCUMM7+ versions. svn-id: r18101 | |||
2005-05-14 | Added --disable-hq and --disable-scumm-7-8 options. Also improved | Eugene Sandulenko | |
DISABLE_HE so more HE-specific code gets excluded. svn-id: r18099 | |||
2005-05-11 | Implement now spotted Logic opcode in funshops. Now need to find a place | Eugene Sandulenko | |
where another one gets called. svn-id: r18064 | |||
2005-05-10 | Moved class File and the MD5 stuff to namespace Common | Max Horn | |
svn-id: r18037 | |||
2005-05-10 | Rename opcodes | Travis Howell | |
svn-id: r18025 | |||
2005-05-10 | Rename opcode | Travis Howell | |
svn-id: r18024 | |||
2005-05-09 | fixed spritesMarkDirty | Gregory Montoir | |
svn-id: r18008 | |||
2005-05-08 | Initial support for intensive floating point compuitations used in | Eugene Sandulenko | |
Putt-Putt Race. Still incomplete. svn-id: r17949 | |||
2005-05-07 | Add missing opcode details | Travis Howell | |
Fix regression (Fields not initied) svn-id: r17938 | |||
2005-05-05 | Move to HE80 | Travis Howell | |
svn-id: r17919 | |||
2005-05-01 | Add feature flag for HE games with 16bit color. | Travis Howell | |
svn-id: r17886 | |||
2005-05-01 | VAR 78 controls platform in HE80+ games. | Travis Howell | |
svn-id: r17881 | |||
2005-05-01 | VAR_NUM_SOUND_CHANNELS is 88 in HE80+ games. | Travis Howell | |
svn-id: r17880 | |||
2005-04-30 | Add expanded _wizParams used by HE100 games. | Travis Howell | |
Add u32 version variable. svn-id: r17869 | |||
2005-04-29 | Add HE90 version of processActors(). | Travis Howell | |
Add HE71 class, for HE71+ specifics. svn-id: r17859 | |||
2005-04-28 | Moved blast text/object code to ScummEngine_v6 | Max Horn | |
svn-id: r17856 | |||
2005-04-28 | Moved bundle based localization code to ScummEngine_v7 | Max Horn | |
svn-id: r17855 | |||
2005-04-28 | Added new handleMouseOver to allow further refactoring of the V2 specific ↵ | Max Horn | |
verb code; added a TODO comment regarding the blast code svn-id: r17848 | |||
2005-04-28 | Refactor HE actor post/pre-processing code a bit (some more cleanup for HE90 ↵ | Max Horn | |
could probably be done, but I'll leave that to the HE folks for now :-) svn-id: r17847 | |||
2005-04-27 | Minor clean up, HE games should always copy strings directly. | Travis Howell | |
svn-id: r17838 | |||
2005-04-26 | desaturatePalette is V8 specific | Max Horn | |
svn-id: r17827 | |||
2005-04-26 | Save addtion HE opcodes specific variables. | Travis Howell | |
svn-id: r17824 | |||
2005-04-26 | Clean up HE save/load code, at the cost of savegame compatibility (v71he and ↵ | Max Horn | |
upwards) svn-id: r17821 | |||
2005-04-26 | Removed the ugly saveOrLoadCursorImages hack and instead properly overload ↵ | Max Horn | |
ScummEngine::saveOrLoad; did the same for the V7 IMuseDigital save/load code svn-id: r17818 | |||
2005-04-26 | Split loadRoomSubBlocks into a 'static' part (loadRoomSubBlocks) and a ↵ | Max Horn | |
'dynamic' part (initRoomSubBlocks) svn-id: r17811 |