aboutsummaryrefslogtreecommitdiff
path: root/scumm/intern.h
AgeCommit message (Collapse)Author
2005-06-14-Add more Backyard sports titlesTravis Howell
-Add additional HE100 opcodes changes for basketball -Fix baseball asserts in VAR_WIZ_TCOLOR svn-id: r18385
2005-06-13Add comments on smacker opcodes.Travis Howell
svn-id: r18382
2005-06-13Rename opcode/functionTravis Howell
svn-id: r18381
2005-06-05Rename sprite functions, based on map.Travis Howell
svn-id: r18349
2005-06-01Fix bug #1166917 "FM-TOWNS LOOM: Kanji version crash"Eugene Sandulenko
svn-id: r18307
2005-05-28Fix load/save game regression in HE90+ games.Travis Howell
svn-id: r18281
2005-05-28Sync opcode names and add HE72+ version of o_systemOps.Travis Howell
svn-id: r18278
2005-05-26In V7/V8 games, use the blast text system to render verbs (this fixes bug ↵Max Horn
#1208956, but certainly will cause new regressions ;-) svn-id: r18267
2005-05-23Add Sprite class and move over related functions.Travis Howell
svn-id: r18230
2005-05-23Move wizImage functions to Wiz class.Travis Howell
svn-id: r18226
2005-05-23Turn Wiz struct into class as requested.Eugene Sandulenko
svn-id: r18224
2005-05-22HE70+ games use flags in drawBox().Travis Howell
Fixes glitches in farmdemo (Old version), freddi2, lost/smaller. svn-id: r18216
2005-05-21Add HE73 version for opcode difference.Travis Howell
svn-id: r18207
2005-05-20Add more opcode differences in C64 maniac.Travis Howell
svn-id: r18190
2005-05-20OoopsTravis Howell
svn-id: r18188
2005-05-20Add more opcode differences in C64 maniac.Travis Howell
svn-id: r18187
2005-05-19More opcode changes for C64 maniacTravis Howell
svn-id: r18184
2005-05-19o Implement direct disk reading for C64.Eugene Sandulenko
o Added new parameter to ScummEngine constructor which passed substitute file name index. It eliminates a long-standing hack and simplifies bundles porocessing considerably o Thus simplified detection/reading MM NES PRG file. svn-id: r18183
2005-05-18Combine Win32 and Mac resource extractors (used for cursors in latter HE) asEugene Sandulenko
only one of them can exist at the same time. Also it saves code and adds caching to Mac resource extractor. svn-id: r18169
2005-05-18Another difference in C64 maniac.Travis Howell
svn-id: r18167
2005-05-18Add some differences in C64 maniac.Travis Howell
svn-id: r18166
2005-05-18Limit to C64 maniac.Travis Howell
svn-id: r18153
2005-05-18Update commentTravis Howell
svn-id: r18152
2005-05-18Add scripts file for C64 verisons, ready for future changes.Travis Howell
svn-id: r18151
2005-05-15Added AuxBlock::reset() method; moved aux related code to ScummEngine_v71he ↵Max Horn
class svn-id: r18102
2005-05-15Disabling SCUMM7/8 games should disable HE61 games.Travis Howell
Split akos_processQueue() in HE61+ and SCUMM7+ versions. svn-id: r18101
2005-05-14Added --disable-hq and --disable-scumm-7-8 options. Also improvedEugene Sandulenko
DISABLE_HE so more HE-specific code gets excluded. svn-id: r18099
2005-05-11Implement now spotted Logic opcode in funshops. Now need to find a placeEugene Sandulenko
where another one gets called. svn-id: r18064
2005-05-10Moved class File and the MD5 stuff to namespace CommonMax Horn
svn-id: r18037
2005-05-10Rename opcodesTravis Howell
svn-id: r18025
2005-05-10Rename opcodeTravis Howell
svn-id: r18024
2005-05-09fixed spritesMarkDirtyGregory Montoir
svn-id: r18008
2005-05-08Initial support for intensive floating point compuitations used inEugene Sandulenko
Putt-Putt Race. Still incomplete. svn-id: r17949
2005-05-07Add missing opcode detailsTravis Howell
Fix regression (Fields not initied) svn-id: r17938
2005-05-05Move to HE80Travis Howell
svn-id: r17919
2005-05-01Add feature flag for HE games with 16bit color.Travis Howell
svn-id: r17886
2005-05-01VAR 78 controls platform in HE80+ games.Travis Howell
svn-id: r17881
2005-05-01VAR_NUM_SOUND_CHANNELS is 88 in HE80+ games.Travis Howell
svn-id: r17880
2005-04-30Add expanded _wizParams used by HE100 games.Travis Howell
Add u32 version variable. svn-id: r17869
2005-04-29Add HE90 version of processActors().Travis Howell
Add HE71 class, for HE71+ specifics. svn-id: r17859
2005-04-28Moved blast text/object code to ScummEngine_v6Max Horn
svn-id: r17856
2005-04-28Moved bundle based localization code to ScummEngine_v7Max Horn
svn-id: r17855
2005-04-28Added new handleMouseOver to allow further refactoring of the V2 specific ↵Max Horn
verb code; added a TODO comment regarding the blast code svn-id: r17848
2005-04-28Refactor HE actor post/pre-processing code a bit (some more cleanup for HE90 ↵Max Horn
could probably be done, but I'll leave that to the HE folks for now :-) svn-id: r17847
2005-04-27Minor clean up, HE games should always copy strings directly.Travis Howell
svn-id: r17838
2005-04-26desaturatePalette is V8 specificMax Horn
svn-id: r17827
2005-04-26Save addtion HE opcodes specific variables.Travis Howell
svn-id: r17824
2005-04-26Clean up HE save/load code, at the cost of savegame compatibility (v71he and ↵Max Horn
upwards) svn-id: r17821
2005-04-26Removed the ugly saveOrLoadCursorImages hack and instead properly overload ↵Max Horn
ScummEngine::saveOrLoad; did the same for the V7 IMuseDigital save/load code svn-id: r17818
2005-04-26Split loadRoomSubBlocks into a 'static' part (loadRoomSubBlocks) and a ↵Max Horn
'dynamic' part (initRoomSubBlocks) svn-id: r17811