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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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intern.h
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Author
2005-07-30
Remove trailing whitespaces.
Eugene Sandulenko
2005-07-30
Add He70 version of function instead.
Travis Howell
2005-07-19
Applied patch #1238516, with very minor modifications. It gets rid of an
Torbjörn Andersson
2005-07-07
Applied my own patch #1233980 to fix compilation on my unstable Debian box,
Torbjörn Andersson
2005-06-14
-Add more Backyard sports titles
Travis Howell
2005-06-13
Add comments on smacker opcodes.
Travis Howell
2005-06-13
Rename opcode/function
Travis Howell
2005-06-05
Rename sprite functions, based on map.
Travis Howell
2005-06-01
Fix bug #1166917 "FM-TOWNS LOOM: Kanji version crash"
Eugene Sandulenko
2005-05-28
Fix load/save game regression in HE90+ games.
Travis Howell
2005-05-28
Sync opcode names and add HE72+ version of o_systemOps.
Travis Howell
2005-05-26
In V7/V8 games, use the blast text system to render verbs (this fixes bug #12...
Max Horn
2005-05-23
Add Sprite class and move over related functions.
Travis Howell
2005-05-23
Move wizImage functions to Wiz class.
Travis Howell
2005-05-23
Turn Wiz struct into class as requested.
Eugene Sandulenko
2005-05-22
HE70+ games use flags in drawBox().
Travis Howell
2005-05-21
Add HE73 version for opcode difference.
Travis Howell
2005-05-20
Add more opcode differences in C64 maniac.
Travis Howell
2005-05-20
Ooops
Travis Howell
2005-05-20
Add more opcode differences in C64 maniac.
Travis Howell
2005-05-19
More opcode changes for C64 maniac
Travis Howell
2005-05-19
o Implement direct disk reading for C64.
Eugene Sandulenko
2005-05-18
Combine Win32 and Mac resource extractors (used for cursors in latter HE) as
Eugene Sandulenko
2005-05-18
Another difference in C64 maniac.
Travis Howell
2005-05-18
Add some differences in C64 maniac.
Travis Howell
2005-05-18
Limit to C64 maniac.
Travis Howell
2005-05-18
Update comment
Travis Howell
2005-05-18
Add scripts file for C64 verisons, ready for future changes.
Travis Howell
2005-05-15
Added AuxBlock::reset() method; moved aux related code to ScummEngine_v71he c...
Max Horn
2005-05-15
Disabling SCUMM7/8 games should disable HE61 games.
Travis Howell
2005-05-14
Added --disable-hq and --disable-scumm-7-8 options. Also improved
Eugene Sandulenko
2005-05-11
Implement now spotted Logic opcode in funshops. Now need to find a place
Eugene Sandulenko
2005-05-10
Moved class File and the MD5 stuff to namespace Common
Max Horn
2005-05-10
Rename opcodes
Travis Howell
2005-05-10
Rename opcode
Travis Howell
2005-05-09
fixed spritesMarkDirty
Gregory Montoir
2005-05-08
Initial support for intensive floating point compuitations used in
Eugene Sandulenko
2005-05-07
Add missing opcode details
Travis Howell
2005-05-05
Move to HE80
Travis Howell
2005-05-01
Add feature flag for HE games with 16bit color.
Travis Howell
2005-05-01
VAR 78 controls platform in HE80+ games.
Travis Howell
2005-05-01
VAR_NUM_SOUND_CHANNELS is 88 in HE80+ games.
Travis Howell
2005-04-30
Add expanded _wizParams used by HE100 games.
Travis Howell
2005-04-29
Add HE90 version of processActors().
Travis Howell
2005-04-28
Moved blast text/object code to ScummEngine_v6
Max Horn
2005-04-28
Moved bundle based localization code to ScummEngine_v7
Max Horn
2005-04-28
Added new handleMouseOver to allow further refactoring of the V2 specific ver...
Max Horn
2005-04-28
Refactor HE actor post/pre-processing code a bit (some more cleanup for HE90 ...
Max Horn
2005-04-27
Minor clean up, HE games should always copy strings directly.
Travis Howell
2005-04-26
desaturatePalette is V8 specific
Max Horn
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