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AgeCommit message (Expand)Author
2005-09-24A few opcode corrections for C64 maniacTravis Howell
2005-09-24C64 maniac handles input and verbs manually.Travis Howell
2005-09-24Rename & update opcode in C64 maniac.Travis Howell
2005-09-24Rename & update opcode in C64 maniac.Travis Howell
2005-09-23Fix subtitle display in C64 maniac.Travis Howell
2005-09-22Convert old actor moving states.Travis Howell
2005-09-14Fix skipping cutscenes in C64 maniac.Travis Howell
2005-09-14Selection screen partly working in C64 maniac.Travis Howell
2005-09-14Fix room object loading in C64 maniac.Travis Howell
2005-09-06Jump opcodes in C64 really use Words not bytes, so overload them.Eugene Sandulenko
2005-09-06Completely revisited C64 opcodes table. Matched with disassembly.Eugene Sandulenko
2005-09-05Partially fixed utter mess with C64 opcodes.Eugene Sandulenko
2005-09-02cleanupGregory Montoir
2005-08-31cleanupGregory Montoir
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
2005-07-30Add He70 version of function instead.Travis Howell
2005-07-19Applied patch #1238516, with very minor modifications. It gets rid of anTorbjörn Andersson
2005-07-07Applied my own patch #1233980 to fix compilation on my unstable Debian box,Torbjörn Andersson
2005-06-14-Add more Backyard sports titlesTravis Howell
2005-06-13Add comments on smacker opcodes.Travis Howell
2005-06-13Rename opcode/functionTravis Howell
2005-06-05Rename sprite functions, based on map.Travis Howell
2005-06-01Fix bug #1166917 "FM-TOWNS LOOM: Kanji version crash"Eugene Sandulenko
2005-05-28Fix load/save game regression in HE90+ games.Travis Howell
2005-05-28Sync opcode names and add HE72+ version of o_systemOps.Travis Howell
2005-05-26In V7/V8 games, use the blast text system to render verbs (this fixes bug #12...Max Horn
2005-05-23Add Sprite class and move over related functions.Travis Howell
2005-05-23Move wizImage functions to Wiz class.Travis Howell
2005-05-23Turn Wiz struct into class as requested.Eugene Sandulenko
2005-05-22HE70+ games use flags in drawBox().Travis Howell
2005-05-21Add HE73 version for opcode difference.Travis Howell
2005-05-20Add more opcode differences in C64 maniac.Travis Howell
2005-05-20OoopsTravis Howell
2005-05-20Add more opcode differences in C64 maniac.Travis Howell
2005-05-19More opcode changes for C64 maniacTravis Howell
2005-05-19o Implement direct disk reading for C64.Eugene Sandulenko
2005-05-18Combine Win32 and Mac resource extractors (used for cursors in latter HE) asEugene Sandulenko
2005-05-18Another difference in C64 maniac.Travis Howell
2005-05-18Add some differences in C64 maniac.Travis Howell
2005-05-18Limit to C64 maniac.Travis Howell
2005-05-18Update commentTravis Howell
2005-05-18Add scripts file for C64 verisons, ready for future changes.Travis Howell
2005-05-15Added AuxBlock::reset() method; moved aux related code to ScummEngine_v71he c...Max Horn
2005-05-15Disabling SCUMM7/8 games should disable HE61 games.Travis Howell
2005-05-14Added --disable-hq and --disable-scumm-7-8 options. Also improvedEugene Sandulenko
2005-05-11Implement now spotted Logic opcode in funshops. Now need to find a placeEugene Sandulenko
2005-05-10Moved class File and the MD5 stuff to namespace CommonMax Horn
2005-05-10Rename opcodesTravis Howell
2005-05-10Rename opcodeTravis Howell
2005-05-09fixed spritesMarkDirtyGregory Montoir