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path: root/scumm/object.cpp
AgeCommit message (Expand)Author
2005-05-23Turn Wiz struct into class as requested.Eugene Sandulenko
2005-05-18Patch from Quietust for MM NES:Eugene Sandulenko
2005-05-18Add some differences in C64 maniac.Travis Howell
2005-05-14Added --disable-hq and --disable-scumm-7-8 options. Also improvedEugene Sandulenko
2005-05-14Applies to HE70 too.Travis Howell
2005-05-14Add configure option to disable HE 70+ games.Travis Howell
2005-05-07Add missing opcode detailsTravis Howell
2005-04-28Moved blast text/object code to ScummEngine_v6Max Horn
2005-04-27Rename function.Travis Howell
2005-04-25Remove excess ;Travis Howell
2005-04-23Don't use Common::Map for the object table at all; rather use bsearch on a fi...Max Horn
2005-04-20Moved v2 verb code into class ScummEngine_v2Max Horn
2005-04-20Replaced the platform specific GF_FOO switches (using _platform instead now)Max Horn
2005-04-20Replace all GF_HUMONGOUS use with _heversion.Travis Howell
2005-04-18OoopsTravis Howell
2005-04-18OoopsTravis Howell
2005-04-18Add work around for inveotry background/items in putttime/puttzoo not always ...Travis Howell
2005-04-17Move stuff aroundMax Horn
2005-04-17New virtual method getObjectIdFromOBIMMax Horn
2005-04-10Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it c...Max Horn
2005-04-10Init _numObjectsInRoom in another spotMax Horn
2005-04-09Fix check of the return value of findLocalObjectSlot() in loadFlObject()Max Horn
2005-04-08Patch from Quietust.Eugene Sandulenko
2005-04-08Change from Quietust:Travis Howell
2005-04-06Moved createResource, resourceStats, expireResources to ResourceManagerMax Horn
2005-04-03Split readResTypeList into a normal and a GF_OLD_BUNDLE version; added commen...Max Horn
2005-04-03ScummEngine_v4 used to be a subclass of ScummEngine_v3, now it is the other w...Max Horn
2005-04-01Turned setupRoomObject into a virtual methodMax Horn
2005-04-01A random object state is possible in scumm7 too.Travis Howell
2005-03-31Started to move some resource related code into a new class ResourceManager (...Max Horn
2005-03-28Cleaned up the object mode code; removed the friend class ScummEngine from cl...Max Horn
2005-03-28Fix for bug #1172037 (MANIAC v2: crash on mansion (regression))Max Horn
2005-03-28findObject in HE72+ only checks object boundsTravis Howell
2005-03-25Cleanup: collect the C64 specific render data into a struct inside class GdiMax Horn
2005-03-16Patch from Quietust. Proper drawing of objects and fixes to inventory.Eugene Sandulenko
2005-03-13A few extra bitsTravis Howell
2005-03-12Add missing case for getObjectDataTravis Howell
2005-03-11Mass-renamed all variables of Actor object according to our current codeEugene Sandulenko
2005-02-15Fix crash in updated Russian freddi1.Eugene Sandulenko
2005-01-01Updated copyrightMax Horn
2004-10-08Use image header to detect presence of the V8 flags field; rewrote that flags...Max Horn
2004-10-08Restrict to full game, since it doesn't exist in demo.Travis Howell
2004-10-07Use proper range for the (screen/local) strip valuesMax Horn
2004-10-07Fix blast object drawing glitches introduced by the smooth scrolling changes ...Max Horn
2004-10-07Simplify calling drawBomp a littlMax Horn
2004-10-07I don't know if it matters, but I'll feel safer if we initialise maskPtr...Torbjörn Andersson
2004-10-07Correct values.Travis Howell
2004-09-27Revert, just made matters worse.Travis Howell
2004-09-27tentacle (and maybe others) were reading too far.Travis Howell
2004-09-26Use enums instead of hard coding assumptions about their values (i.e. 1 in th...Max Horn