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2002-12-24added a map from object names to object idsMax Horn
svn-id: r6104
2002-12-24some hacks to get V8 loading further. It now fails because it can't find the ↵Max Horn
SMAP resource svn-id: r6102
2002-12-24Fix silly mistakeJames Brown
svn-id: r6099
2002-12-24Fix a typo, add some more code.James Brown
Current crash is caused due to the non-existant mapping between objid's and the object names svn-id: r6098
2002-12-24Cope with relocation of room scripts into a subbranch of LFLF, not ROOMJames Brown
svn-id: r6097
2002-12-24changed lots of stuff to read data in the V8 format; more changes still ↵Max Horn
needed, and one open problem: V8 IMHD has no obj_id, we need to work around that somehow, not yet sure what the correct way is (two find out, we either need to get into a state where this actually matters, so that we can do trial & error, or we need a disassmbly) svn-id: r6094
2002-12-21got rid of _curVirtScreen and VirtScreen::unk1; added some comments to ↵Max Horn
gfx.cpp; added a hack to enable smooth scrolling in V7 games (note: when I say hack, I mean it, it is buggy as hell and not enabled by default, use at your own risk and don't report problems with it, it's disabled by default) svn-id: r6037
2002-12-13Patch #649356, INDY3: Possible intro fixMax Horn
svn-id: r5924
2002-12-04more cleanupMax Horn
svn-id: r5837
2002-11-11confine dodgy hack in indy3 that should probably be removedJonathan Gray
svn-id: r5515
2002-11-10Game-specific a likely incorrect fix for Indy3 (Class 22 is the "Don't mask" ↵James Brown
flag, so why translate it to something else?) *hurts khalek badly and mumbles about regression testing during a CVS freeze..* svn-id: r5508
2002-11-10properly translate class, read (i want my trains back), I'm told this will ↵Jonathan Gray
require regression testing for at least loom and zak by ender svn-id: r5481
2002-11-09fix for bomp scalling, missing duplicate tablePaweł Kołodziejski
svn-id: r5470
2002-11-06applied patch: #634326, and changed strip ranges for after and before scumm v7,Paweł Kołodziejski
added comments to saveload svn-id: r5448
2002-11-06removed more unused variables; cleaned up some spacesMax Horn
svn-id: r5442
2002-11-06removed unused parameters from drawBompMax Horn
svn-id: r5440
2002-11-06removed some useless typecastsMax Horn
svn-id: r5437
2002-11-06rewrote akos5 and bomp, corrected pitch in akos16, increased range of gfxbitsPaweł Kołodziejski
svn-id: r5433
2002-10-27removed hardcoded values and increased range of stripsPaweł Kołodziejski
svn-id: r5329
2002-10-23Make some BOMP'ed Dig events a little more happyJames Brown
svn-id: r5272
2002-10-11Patch 621733: drawBomp() maskingJames Brown
svn-id: r5128
2002-09-29Patch 616144: Sam and Max layering fix (drawMaskOnBoth rewrite)James Brown
svn-id: r5036
2002-09-24Patch 613597: Sam and Max object ordering fixme thingzie.James Brown
svn-id: r5013
2002-09-19renamed unk3/unk4 to scaleX/scaleYMax Horn
svn-id: r4970
2002-09-01fixes to resolutionsPaweł Kołodziejski
svn-id: r4893
2002-08-21Initial revisionMax Horn
svn-id: r4785