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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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palette.cpp
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Author
2005-03-24
Lots of MM NES changes from Quietust and me
Eugene Sandulenko
2005-03-21
NES palette fixes from Quietust.
Eugene Sandulenko
2005-03-17
NES cursor fixes from Quitetust. No need to use separate palette.
Eugene Sandulenko
2005-03-17
Tile-based NES cursor for MM NES.
Eugene Sandulenko
2005-03-13
Preliminary support for MM NES.
Eugene Sandulenko
2005-03-02
Distinguish between green and amber hercules. Now specify it via hercGreen
Eugene Sandulenko
2005-02-20
Patch #1121337 (CGA rendering in early LEC titles).
Eugene Sandulenko
2005-01-01
Updated copyright
Max Horn
2004-12-27
Reducing header dependencies a bit
Max Horn
2004-10-04
Add missing roomOps case for HE games.
Travis Howell
2004-09-21
cleanup
Max Horn
2004-09-21
cleanup
Max Horn
2004-09-18
preliminar AuxQueue support (freddemo intro), some glitches though
Gregory Montoir
2004-09-03
preliminar Wiz images support (HE 72)
Gregory Montoir
2004-08-15
Correct value
Travis Howell
2004-07-26
Ooops, adjust for start value.
Travis Howell
2004-07-26
Ooops, adjust for start value.
Travis Howell
2004-07-26
Fix darkness issues in Amiga verisons of FOA/MI2.
Travis Howell
2004-07-25
Fix love sign missing when black light turned on, in Sam & Max regression.
Travis Howell
2004-07-25
Merge palette functions.
Travis Howell
2004-07-25
Sam & Max doesn't need separate palette, just uses _shadowPalette.
Travis Howell
2004-07-13
Simpler method from _sev
Travis Howell
2004-07-13
More palette changes needed for HE 7.0 games.
Travis Howell
2004-07-11
Color cycling is only used in SCUMM 4+ games.
Travis Howell
2004-02-28
renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor...
Max Horn
2004-02-13
Add EGA palette range correction (#896434)
Travis Howell
2004-02-04
No longer required.
Travis Howell
2004-01-06
updated copyright notice
Max Horn
2004-01-04
split out cursor/palette code into separate source files
Max Horn