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path: root/scumm/palette.cpp
AgeCommit message (Expand)Author
2005-03-24Lots of MM NES changes from Quietust and meEugene Sandulenko
2005-03-21NES palette fixes from Quietust.Eugene Sandulenko
2005-03-17NES cursor fixes from Quitetust. No need to use separate palette.Eugene Sandulenko
2005-03-17Tile-based NES cursor for MM NES.Eugene Sandulenko
2005-03-13Preliminary support for MM NES.Eugene Sandulenko
2005-03-02Distinguish between green and amber hercules. Now specify it via hercGreenEugene Sandulenko
2005-02-20Patch #1121337 (CGA rendering in early LEC titles).Eugene Sandulenko
2005-01-01Updated copyrightMax Horn
2004-12-27Reducing header dependencies a bitMax Horn
2004-10-04Add missing roomOps case for HE games.Travis Howell
2004-09-21cleanupMax Horn
2004-09-21cleanupMax Horn
2004-09-18preliminar AuxQueue support (freddemo intro), some glitches thoughGregory Montoir
2004-09-03preliminar Wiz images support (HE 72)Gregory Montoir
2004-08-15Correct valueTravis Howell
2004-07-26Ooops, adjust for start value.Travis Howell
2004-07-26Ooops, adjust for start value.Travis Howell
2004-07-26Fix darkness issues in Amiga verisons of FOA/MI2.Travis Howell
2004-07-25Fix love sign missing when black light turned on, in Sam & Max regression.Travis Howell
2004-07-25Merge palette functions.Travis Howell
2004-07-25Sam & Max doesn't need separate palette, just uses _shadowPalette.Travis Howell
2004-07-13Simpler method from _sevTravis Howell
2004-07-13More palette changes needed for HE 7.0 games.Travis Howell
2004-07-11Color cycling is only used in SCUMM 4+ games.Travis Howell
2004-02-28renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor...Max Horn
2004-02-13Add EGA palette range correction (#896434)Travis Howell
2004-02-04No longer required.Travis Howell
2004-01-06updated copyright noticeMax Horn
2004-01-04split out cursor/palette code into separate source filesMax Horn