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path: root/scumm/palette.cpp
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2005-08-14Replace warnings with debug, errors or printfs:Travis Howell
-To catch any missing cases/functions used. -To prevent users reporting warnings as bugs svn-id: r18682
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
svn-id: r18604
2005-06-24Whitespace changes.Torbjörn Andersson
svn-id: r18453
2005-06-24When including files from common/, explicitly use the common/ prefixMax Horn
svn-id: r18444
2005-05-25WhitespaceMax Horn
svn-id: r18247
2005-05-25Remove left overs and update comment.Travis Howell
svn-id: r18245
2005-05-25Add cyx's patch for:Travis Howell
651077 - SAM: Bad Colors in first Room Applied changes to SCUMM5 games too, which used the same code. svn-id: r18244
2005-05-24with the recent _darkenPalette change, this is now unneeded for COMI demoGregory Montoir
svn-id: r18242
2005-05-21Add patch from cyx for:Travis Howell
1094340 - COMI: Frightening the gravedigger, he goes white. 905833 - COMI: Palette in Theater controls svn-id: r18211
2005-05-21Adjust for HE73.Travis Howell
svn-id: r18208
2005-05-18Add missing palette slot, used in verbs/inventory.Travis Howell
svn-id: r18150
2005-05-18Add C64 palette.Eugene Sandulenko
Fix Zak C64. Now it is playable. svn-id: r18148
2005-05-14Added --disable-hq and --disable-scumm-7-8 options. Also improvedEugene Sandulenko
DISABLE_HE so more HE-specific code gets excluded. svn-id: r18099
2005-04-26desaturatePalette is V8 specificMax Horn
svn-id: r17827
2005-04-26Since we don't store _CLUT_offs anymore, we can clean up the code related to ↵Max Horn
it now svn-id: r17823
2005-04-19safer and consistent with remapPaletteColorGregory Montoir
svn-id: r17693
2005-04-19Remove FIXME comment, the current code is correct.Travis Howell
The 6/6/6 style palettes are just SCUMM 5/6 specific. svn-id: r17681
2005-04-19Simpler check.Travis Howell
svn-id: r17680
2005-04-19Actually applies to all SCUMM 5/6 games.Travis Howell
svn-id: r17679
2005-04-19Add different in monkey2 FM-TOWNSTravis Howell
svn-id: r17678
2005-04-19OoopsTravis Howell
svn-id: r17675
2005-04-19Add some palette different in HE80+ games.Travis Howell
svn-id: r17674
2005-04-17Add separate function for loading palette from choosen room.Travis Howell
Avoid pointer problems. svn-id: r17653
2005-04-10Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it ↵Max Horn
complies a bit better with our code formatting rules svn-id: r17508
2005-03-31Fix GF_OLD256 palette size (no idea if that has an effect anywhere)Max Horn
svn-id: r17313
2005-03-24Lots of MM NES changes from Quietust and meEugene Sandulenko
o Swap palette entries 0x00 and 0x1D in all necessary places. This gets rid of gray background o added a function NES_loadCostumeSet(int n) in order to do #1 for sprites o Widen screen to 256 pixels and center narrow rooms in it o Partial fix for subtitle rendering, now at least first line is rendered with identation svn-id: r17212
2005-03-21NES palette fixes from Quietust.Eugene Sandulenko
Some fixes of gray background for NES. Though maybe proper approach would be to add global vars instead of checking every time. svn-id: r17190
2005-03-17NES cursor fixes from Quitetust. No need to use separate palette.Eugene Sandulenko
svn-id: r17170
2005-03-17Tile-based NES cursor for MM NES.Eugene Sandulenko
svn-id: r17169
2005-03-13Preliminary support for MM NES.Eugene Sandulenko
svn-id: r17133
2005-03-02Distinguish between green and amber hercules. Now specify it via hercGreenEugene Sandulenko
and hercAmber. Updated documentation accordingly. svn-id: r16975
2005-02-20Patch #1121337 (CGA rendering in early LEC titles).Eugene Sandulenko
Differences against patch: o Updated documentation o Fixed text colors o Implemented Hercules dithering Ditherers are based on loom ega and monkey ega, so for zak and mm they're wrong, i.e. these games look better than with original ditherers. TODO: Proper ditherers for zak & MM EGA ditherers for VGA SCUMM v5 games svn-id: r16816
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-12-27Reducing header dependencies a bitMax Horn
svn-id: r16347
2004-10-04Add missing roomOps case for HE games.Travis Howell
svn-id: r15404
2004-09-21cleanupMax Horn
svn-id: r15224
2004-09-21cleanupMax Horn
svn-id: r15222
2004-09-18preliminar AuxQueue support (freddemo intro), some glitches thoughGregory Montoir
svn-id: r15149
2004-09-03preliminar Wiz images support (HE 72)Gregory Montoir
svn-id: r14875
2004-08-15Correct valueTravis Howell
svn-id: r14622
2004-07-26Ooops, adjust for start value.Travis Howell
svn-id: r14338
2004-07-26Ooops, adjust for start value.Travis Howell
svn-id: r14337
2004-07-26Fix darkness issues in Amiga verisons of FOA/MI2.Travis Howell
svn-id: r14333
2004-07-25Fix love sign missing when black light turned on, in Sam & Max regression.Travis Howell
svn-id: r14325
2004-07-25Merge palette functions.Travis Howell
svn-id: r14324
2004-07-25Sam & Max doesn't need separate palette, just uses _shadowPalette.Travis Howell
svn-id: r14323
2004-07-13Simpler method from _sevTravis Howell
svn-id: r14203
2004-07-13More palette changes needed for HE 7.0 games.Travis Howell
svn-id: r14202
2004-07-11Color cycling is only used in SCUMM 4+ games.Travis Howell
svn-id: r14186
2004-02-28renamed more OSystem methods to follow our naming scheme; renamed ↵Max Horn
NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend svn-id: r13087