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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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player_v2.cpp
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Author
2003-08-15
A different fix for Bugs item #788531.
Jochen Hoenicke
2003-08-15
Fix for Bug [788531] Indy3VGA - Access violation with PC Speaker "travel" music
Jamieson Christian
2003-08-14
Don't create imuse for v1 and v2 games (otherwise getSoundStatus doesn't work).
Jochen Hoenicke
2003-08-13
More monkeyvga credits fix for -epcspk/pcjr
Jamieson Christian
2003-08-13
Fix monkeyvga hang when using -epcspk/pcjr
Jamieson Christian
2003-08-12
Fixed the freqency of one note. This bug is also in the original Lucas
Jochen Hoenicke
2003-08-05
added support for output sample rates > 32767 (still limited to a max of 6553...
Max Horn
2003-06-27
cleanup
Max Horn
2003-06-15
cleanup
Max Horn
2003-06-07
This should be the right check for header_len.
Jochen Hoenicke
2003-06-07
replaced GF_AFTER with _version
Max Horn
2003-06-06
I have no idea if this is right, but at least sound seems to be working
Torbjörn Andersson
2003-06-06
Added a fix for music_timer in V3 games.
Jochen Hoenicke
2003-06-05
Synchronize channels playing the same frequency. This prevents
Jochen Hoenicke
2003-06-01
I forgot one note_length entry.
Jochen Hoenicke
2003-06-01
Added VAR_MUSIC_TIMER support to playerV2. Now Zak intro is synchronized.
Jochen Hoenicke
2003-06-01
Added new note-lengths of indy3ega/loom. Fixed internote spacing.
Jochen Hoenicke
2003-05-31
fixed warning
Max Horn
2003-05-31
Made thread-safe.
Jochen Hoenicke
2003-05-31
Added missing random freqmod entries (water doesn't beep anymore :)
Jochen Hoenicke
2003-05-31
Cleaned up the sample generator.
Jochen Hoenicke
2003-05-26
Fixed shadow variable
Jamieson Christian
2003-05-26
Added Hoenicke's PC-speaker waveform generator
Jamieson Christian