Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-01-08 | unify _vm / _scumm usage | Max Horn | |
svn-id: r12262 | |||
2004-01-08 | add newlines to end of files | Oliver Kiehl | |
svn-id: r12249 | |||
2004-01-08 | No more needed | Chris Apers | |
svn-id: r12245 | |||
2004-01-06 | updated copyright notice | Max Horn | |
svn-id: r12176 | |||
2003-12-18 | PalmOS sound API cannot access globals or functions out of the first segment | Chris Apers | |
svn-id: r11740 | |||
2003-11-08 | cleanup whitespaces | Paweł Kołodziejski | |
svn-id: r11217 | |||
2003-10-09 | Moved PalmOS initializations out of namespaces. | Chris Apers | |
svn-id: r10703 | |||
2003-10-05 | cleanup | Max Horn | |
svn-id: r10620 | |||
2003-10-03 | cleanup / doxygenification | Max Horn | |
svn-id: r10578 | |||
2003-10-03 | introduced namespace Scumm; made #include statements use scumm/ prefix ↵ | Max Horn | |
explicitly svn-id: r10571 | |||
2003-10-02 | renamed class Scumm to ScummEngine (consisten with other engine names; also ↵ | Max Horn | |
makes room for a potential 'Scumm' namespace) svn-id: r10549 | |||
2003-09-30 | Generated signed sound samples (cf. feature request #812913). | Jochen Hoenicke | |
svn-id: r10510 | |||
2003-09-19 | cleanup; some more fixed need afnow that the premix proc is expected to ↵ | Max Horn | |
generate stereo data; (we probably should add a common base class for Player_V1/V2 instead of deriving V1 from V2) svn-id: r10312 | |||
2003-09-18 | unify legal headers a bit here | Max Horn | |
svn-id: r10305 | |||
2003-09-18 | just generate the data as stereo, instead of munging the buffer at the end | Max Horn | |
svn-id: r10298 | |||
2003-09-18 | changed & documented the premixer semantics | Max Horn | |
svn-id: r10294 | |||
2003-09-18 | moved engine.* to base; this fixes some linking issues when building a ↵ | Max Horn | |
barebone ScummVM (or maybe I just want to increase our CVS stats? <g>) svn-id: r10287 | |||
2003-09-13 | Add a new hull curve entry needed by Indy3. This fixes bug #770698. | Jochen Hoenicke | |
svn-id: r10230 | |||
2003-09-08 | Reduce PalmOS data segement | Chris Apers | |
svn-id: r10083 | |||
2003-09-07 | cleanup/refactoring | Max Horn | |
svn-id: r10070 | |||
2003-09-07 | some cleanup; clarified isSoundInUse semantics and the difference between ↵ | Max Horn | |
IMuse::get_sound_active and IMuse::getSoundStatus; added lots of const qualifiers to IMuse; rewrote IMuseInternal::getSoundStatus (hopefully not breaking it); added MusicEngine::getSoundStatus svn-id: r10069 | |||
2003-09-07 | added common base class MusicEngine for iMuse/iMuseDigital/Player_V123 ↵ | Max Horn | |
(initial stab, more work to follow) svn-id: r10066 | |||
2003-09-07 | added an assert | Max Horn | |
svn-id: r10054 | |||
2003-08-15 | A different fix for Bugs item #788531. | Jochen Hoenicke | |
Allocate a 4th channel and map all accesses to out of bounds channels to this channel. svn-id: r9705 | |||
2003-08-15 | Fix for Bug [788531] Indy3VGA - Access violation with PC Speaker "travel" music | Jamieson Christian | |
Checked for OOB channel clear command. The "travel" music in question seems to try to clear channel 4 when there are only channels 0-3. Now we check and bail if OOB. Perhaps this isn't quite the correct thing to do. Would channel 4 be significant, as in perhaps "clear ALL channels"? Hoenicke should answer this one. svn-id: r9700 | |||
2003-08-14 | Don't create imuse for v1 and v2 games (otherwise getSoundStatus doesn't work). | Jochen Hoenicke | |
PCjr support for V1 games, bug fix in speaker support. set_pcjr is now called by Player_V2 constructor according to midi driver. Renaming of member variables to begin with an underscore. svn-id: r9692 | |||
2003-08-13 | More monkeyvga credits fix for -epcspk/pcjr | Jamieson Christian | |
svn-id: r9666 | |||
2003-08-13 | Fix monkeyvga hang when using -epcspk/pcjr | Jamieson Christian | |
svn-id: r9665 | |||
2003-08-12 | Fixed the freqency of one note. This bug is also in the original Lucas | Jochen Hoenicke | |
Arts Games... svn-id: r9648 | |||
2003-08-05 | added support for output sample rates > 32767 (still limited to a max of ↵ | Max Horn | |
65535, but all we care about are 44100 and 48000 anyway) svn-id: r9510 | |||
2003-06-27 | cleanup | Max Horn | |
svn-id: r8662 | |||
2003-06-15 | cleanup | Max Horn | |
svn-id: r8494 | |||
2003-06-07 | This should be the right check for header_len. | Jochen Hoenicke | |
I first thought that old games did not have GF_SMALL_HEADER. svn-id: r8379 | |||
2003-06-07 | replaced GF_AFTER with _version | Max Horn | |
svn-id: r8372 | |||
2003-06-06 | I have no idea if this is right, but at least sound seems to be working | Torbjörn Andersson | |
again in Maniac Mansion, Zak and EGA Loom. svn-id: r8365 | |||
2003-06-06 | Added a fix for music_timer in V3 games. | Jochen Hoenicke | |
svn-id: r8361 | |||
2003-06-05 | Synchronize channels playing the same frequency. This prevents | Jochen Hoenicke | |
interference effects. svn-id: r8318 | |||
2003-06-01 | I forgot one note_length entry. | Jochen Hoenicke | |
svn-id: r8247 | |||
2003-06-01 | Added VAR_MUSIC_TIMER support to playerV2. Now Zak intro is synchronized. | Jochen Hoenicke | |
svn-id: r8245 | |||
2003-06-01 | Added new note-lengths of indy3ega/loom. Fixed internote spacing. | Jochen Hoenicke | |
svn-id: r8242 | |||
2003-05-31 | fixed warning | Max Horn | |
svn-id: r8188 | |||
2003-05-31 | Made thread-safe. | Jochen Hoenicke | |
PCjr support. Rewrote the generator, so I can reuse more code between PCjr and speaker output. Added function to set master volume and to switch between PCjr and speaker. svn-id: r8185 | |||
2003-05-31 | Added missing random freqmod entries (water doesn't beep anymore :) | Jochen Hoenicke | |
Removed extra newlines from debugging output. svn-id: r8166 | |||
2003-05-31 | Cleaned up the sample generator. | Jochen Hoenicke | |
Added support for new opcodes as they are in Loom. I didn't enable Loom sound, as there are some issues (indyega, loomdemo) that need to be resolved first. svn-id: r8165 | |||
2003-05-26 | Fixed shadow variable | Jamieson Christian | |
svn-id: r8025 | |||
2003-05-26 | Added Hoenicke's PC-speaker waveform generator | Jamieson Christian | |
and script interpreter for GF_OLD_BUNDLE music resources. We'll try to get the waveform generator into a MidiDriver wrapper for use with the 'SPK' resources of later games, but this is usable for now. Great work, Hoenicke! svn-id: r8023 |