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path: root/scumm/player_v2.cpp
AgeCommit message (Expand)Author
2003-08-15A different fix for Bugs item #788531.Jochen Hoenicke
2003-08-15Fix for Bug [788531] Indy3VGA - Access violation with PC Speaker "travel" musicJamieson Christian
2003-08-14Don't create imuse for v1 and v2 games (otherwise getSoundStatus doesn't work).Jochen Hoenicke
2003-08-13More monkeyvga credits fix for -epcspk/pcjrJamieson Christian
2003-08-13Fix monkeyvga hang when using -epcspk/pcjrJamieson Christian
2003-08-12Fixed the freqency of one note. This bug is also in the original LucasJochen Hoenicke
2003-08-05added support for output sample rates > 32767 (still limited to a max of 6553...Max Horn
2003-06-27cleanupMax Horn
2003-06-15cleanupMax Horn
2003-06-07This should be the right check for header_len.Jochen Hoenicke
2003-06-07replaced GF_AFTER with _versionMax Horn
2003-06-06I have no idea if this is right, but at least sound seems to be workingTorbjörn Andersson
2003-06-06Added a fix for music_timer in V3 games.Jochen Hoenicke
2003-06-05Synchronize channels playing the same frequency. This preventsJochen Hoenicke
2003-06-01I forgot one note_length entry.Jochen Hoenicke
2003-06-01Added VAR_MUSIC_TIMER support to playerV2. Now Zak intro is synchronized.Jochen Hoenicke
2003-06-01Added new note-lengths of indy3ega/loom. Fixed internote spacing.Jochen Hoenicke
2003-05-31fixed warningMax Horn
2003-05-31Made thread-safe.Jochen Hoenicke
2003-05-31Added missing random freqmod entries (water doesn't beep anymore :)Jochen Hoenicke
2003-05-31Cleaned up the sample generator.Jochen Hoenicke
2003-05-26Fixed shadow variableJamieson Christian
2003-05-26Added Hoenicke's PC-speaker waveform generatorJamieson Christian