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path: root/scumm/player_v2a.cpp
AgeCommit message (Collapse)Author
2005-04-07Patch from QuietustEugene Sandulenko
o Remove unused _system variables in player_v2a and player_v3a o Sound player for MM NES :) Now we're playing chiptunes. svn-id: r17425
2005-03-23Fixed compilation error. (GCC complained about a multi-line comment.)Torbjörn Andersson
svn-id: r17206
2005-03-23Patch from Quietust:Travis Howell
-give better names to player_v2a classes svn-id: r17205
2005-02-09Portability fixes.Eugene Sandulenko
svn-id: r16761
2005-02-09Patch from Quietust:Travis Howell
Add comments and misc changes to Amiga V2 player. svn-id: r16759
2005-02-09Patch from Quietust:Travis Howell
Add another two sounds for Amiga version of Zak McKracken svn-id: r16758
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-11-28Trying to cleanup the volume control mess inside the SCUMM engine: renamed ↵Max Horn
MusicEngine::setMasterVolume to setMusicVolume; fixed iMuse to use the correct method for setMusicVolume (previously modified the iMuse internal volume control); hooked up the volume control of various other music engines; added ScummEngine::setupVolume method which can be called whenever volume settings change, and which gurantees that those are handled uniformly svn-id: r15944
2004-01-08unify _vm / _scumm usageMax Horn
svn-id: r12262
2004-01-08add newlines to end of filesOliver Kiehl
svn-id: r12249
2004-01-08Save more memory on PalmOSChris Apers
svn-id: r12246
2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2003-12-14More Amiga sound updates from tsuteiuQ:Travis Howell
Adds another sound effect for zak Cleans up end-of-song handling in v3 games svn-id: r11629
2003-12-05Amiga Zak McKracken sound update from tsuteiuQTravis Howell
svn-id: r11498
2003-11-08cleanup whitespacesPaweł Kołodziejski
svn-id: r11217
2003-10-09get rid of the copy method again, instead create the sound object on the fly ↵Max Horn
in findSound(): this should avoid a compiler problem with gcc 2.95.2 (see bug #820641) and also reduce the number of unnecessary global objects for everybody svn-id: r10705
2003-10-09Add player_v2a - fix crash when playing two identical sounds, patch #820427Travis Howell
svn-id: r10690
2003-10-03cleanup / doxygenificationMax Horn
svn-id: r10578
2003-10-03introduced namespace Scumm; made #include statements use scumm/ prefix ↵Max Horn
explicitly svn-id: r10571
2003-10-02renamed class Scumm to ScummEngine (consisten with other engine names; also ↵Max Horn
makes room for a potential 'Scumm' namespace) svn-id: r10549
2003-09-30Fix GCC warning.Torbjörn Andersson
svn-id: r10509
2003-09-27cleanupMax Horn
svn-id: r10447
2003-09-27cleanupMax Horn
svn-id: r10445
2003-09-27merged in some more changes/improvements by _Q; cleanupMax Horn
svn-id: r10444
2003-09-27some cleanup / removed some code duplication (more should be done, but I ↵Max Horn
don't have the time right now). Since I lack data files to test this, I'd be grateful if somebody could check whether I broke something svn-id: r10435
2003-09-27updates from _QJonathan Gray
svn-id: r10421
2003-09-24fix gcc compileOliver Kiehl
svn-id: r10399
2003-09-24More Amiga V2/V3 sound updates from _Q_:Travis Howell
1. A Player_MOD class, basically acts as a simplified mixer that mixes at 60Hz intervals (or whatever interval you specify), this gives smooth music playback in player_v3a 2. Some changes to player_v3a as a result of #1, including reduced music volume 3. player_v2a, and the necessary additions to scummvm.cpp/scumm.h svn-id: r10392