Age | Commit message (Collapse) | Author |
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o Remove unused _system variables in player_v2a and player_v3a
o Sound player for MM NES :) Now we're playing chiptunes.
svn-id: r17425
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svn-id: r17206
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-give better names to player_v2a classes
svn-id: r17205
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svn-id: r16761
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Add comments and misc changes to Amiga V2 player.
svn-id: r16759
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Add another two sounds for Amiga version of Zak McKracken
svn-id: r16758
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svn-id: r16398
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MusicEngine::setMasterVolume to setMusicVolume; fixed iMuse to use the correct method for setMusicVolume (previously modified the iMuse internal volume control); hooked up the volume control of various other music engines; added ScummEngine::setupVolume method which can be called whenever volume settings change, and which gurantees that those are handled uniformly
svn-id: r15944
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svn-id: r12262
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svn-id: r12249
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svn-id: r12246
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svn-id: r12176
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Adds another sound effect for zak
Cleans up end-of-song handling in v3 games
svn-id: r11629
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svn-id: r11498
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svn-id: r11217
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in findSound(): this should avoid a compiler problem with gcc 2.95.2 (see bug #820641) and also reduce the number of unnecessary global objects for everybody
svn-id: r10705
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svn-id: r10690
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svn-id: r10578
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explicitly
svn-id: r10571
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makes room for a potential 'Scumm' namespace)
svn-id: r10549
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svn-id: r10509
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svn-id: r10447
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svn-id: r10445
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svn-id: r10444
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don't have the time right now). Since I lack data files to test this, I'd be grateful if somebody could check whether I broke something
svn-id: r10435
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svn-id: r10421
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svn-id: r10399
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1. A Player_MOD class, basically acts as a simplified mixer that mixes at 60Hz intervals (or whatever interval you specify), this gives smooth music playback in player_v3a
2. Some changes to player_v3a as a result of #1, including reduced music volume
3. player_v2a, and the necessary additions to scummvm.cpp/scumm.h
svn-id: r10392
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