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path: root/scumm/resource.cpp
AgeCommit message (Expand)Author
2005-01-01Updated copyrightMax Horn
2004-12-17Reduce code size of resource.cpp to help PalmOS port, by moving util code to ...Max Horn
2004-11-27Reduce code duplicationMax Horn
2004-11-27Don't use directory param of File::open unless you have toMax Horn
2004-11-09CleanupChris Apers
2004-10-18_images not required.Travis Howell
2004-10-07Adjusted come commentsMax Horn
2004-10-04Add some HE99 varsTravis Howell
2004-10-01Definately Palettes.Travis Howell
2004-09-30OooopsTravis Howell
2004-09-30Add some extra cases/opcodes for lost/smaller.Travis Howell
2004-09-30Actually always stored in indexTravis Howell
2004-09-30roomVars rises to 256 is some HE games.Travis Howell
2004-09-27Correction for roomImagesTravis Howell
2004-09-19Removed some not necessary #defines which could (and did) lead to programEugene Sandulenko
2004-09-18Revert last commit by Fingolfin "removed _heV7RoomIntOffsets".Eugene Sandulenko
2004-09-18removed _heV7RoomIntOffsetsMax Horn
2004-09-18Rename some member vars to avoid _ followed by an uppercase letter. More of t...Max Horn
2004-09-17nukeArrays still nuking wrong arrays.Travis Howell
2004-09-16Correct local script range in HE99+Travis Howell
2004-09-08Lower debug levelTravis Howell
2004-09-08Caused crash.Travis Howell
2004-09-08No shadow palette in later games.Travis Howell
2004-09-08Verified values.Travis Howell
2004-09-08Add extra index types.Travis Howell
2004-09-07Load talkie blockTravis Howell
2004-09-07add some he c++ engine related changes. For some reason the cpp versions of s...Jonathan Gray
2004-09-07Add index for HE C++ games.Travis Howell
2004-09-02HE games should check _numSounds to check whether sound type is music.Travis Howell
2004-08-30Correct resource value, to match original.Travis Howell
2004-08-29Add a few akos codesTravis Howell
2004-08-28Sound change for later HE 7.x gamesTravis Howell
2004-08-28akos should queue commmands and executate after drawing costumes (Caused race...Travis Howell
2004-08-26Add another variable which improves readability.Eugene Sandulenko
2004-08-26Add var difference in later HE gamesTravis Howell
2004-08-26make more he titles get to boot scriptsJonathan Gray
2004-08-26allocate memory for dobj in he 90, point games claiming to be 90 at 72he classJonathan Gray
2004-08-26Add some stubs for HE 7.2Travis Howell
2004-08-25Don't skip arrayindex in HE 7.2 gamesTravis Howell
2004-08-25HE 7.2 uses different array headers. they introduced start indexes, so itEugene Sandulenko
2004-08-24Correct bug in array loading from index.Travis Howell
2004-08-24Resource correctionsTravis Howell
2004-08-23Correct valueTravis Howell
2004-08-23Adjust max resource typeTravis Howell
2004-08-23CorrectionsTravis Howell
2004-08-23More changes for He 7.2 gamesTravis Howell
2004-08-23note existance of DISK index block found in f4-demoJonathan Gray
2004-08-23CorrectionTravis Howell
2004-08-23add readMAXS debug statementJonathan Gray
2004-08-22Mac. version of indy3 uses VAR_VIDEOMODE value of 50Travis Howell