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path: root/scumm/resource.cpp
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2004-06-27Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary ↵Max Horn
to pass getGameDataPath() on to File::open() svn-id: r14087
2004-06-26Add initial support for reading sputm.9x index files. Teach ScummVM about ↵Jonathan Gray
res type 13 (rtImage/AWIZ), although don't actually allocate when reading the DIRI block yet. Error out when trying to read a sputm.9x DOBJ block as they are different to earlier versions and not yet supported svn-id: r14073
2004-06-26work around for humongous catalogsJonathan Gray
svn-id: r14066
2004-06-26let my Scummsys.90 version of freddi get detected properlyJonathan Gray
svn-id: r14061
2004-06-25Display error based on the version a game is believed to be when reading ↵Jonathan Gray
MAXS block. Note additional C++ engine based version of spydemo. svn-id: r14044
2004-06-25Check blocksize when reading MAXS, may potentially detect HE versions using ↵Jonathan Gray
it in future. Add/Correct some more HE targets. svn-id: r14043
2004-06-25Fix regression in HE 7.2 gamesTravis Howell
svn-id: r14039
2004-06-25add debugging messages for index blocks which don't already have them via ↵Jonathan Gray
readResTypeList svn-id: r14038
2004-06-24Fix comi regressionTravis Howell
svn-id: r14026
2004-06-23Remove HE7 check that wasn't needed and caused resource load failures.Travis Howell
Enable startSound code in HE7 games. Avoid loading music resources in HE7 games, since they are unsupported at the moment. svn-id: r14010
2004-06-23HE 7.0 fixesEugene Sandulenko
o Stub for o7_startSound o graphics decoders o findResource was moved to ScummEngine and extended o 7.0+ titles use akos costumes, so fix that in launcher o more o6_resourceRoutines stubs Now HE 7.0 games (first 320x200 windows ports) show intros and some are playable to some extent. svn-id: r14003
2004-06-22HE v7.0+ resources finally fixedEugene Sandulenko
svn-id: r14001
2004-06-21More HE v7.0+ resource fixes.Eugene Sandulenko
Make puttdemo.win runnable again. svn-id: r13994
2004-06-077.0+ HE games have additional indexes. So read it.Eugene Sandulenko
svn-id: r13945
2004-06-06oops. Fix resource loading for 6.x gamesEugene Sandulenko
svn-id: r13939
2004-06-06o more _heversion usageEugene Sandulenko
o hack to ensure 1x scaler is selected for 640x480 games. Begs for better implementation o 7.0+-specific extendions to * resource loading * o6_resourceRoutines * o6_actorOps * o7_pickupObject * ScummEngine::setVerbObject Now puttputt.w32 script execution advances little more. svn-id: r13938
2004-06-05explicity declare GF_WINDOWS on windows only HE games, list tags as strings ↵Jonathan Gray
not hex in some debugging messages svn-id: r13937
2004-06-05Phase 3 of transition to _heversion.Eugene Sandulenko
svn-id: r13929
2004-06-03Phase 1 of move to _heversion use.Eugene Sandulenko
svn-id: r13926
2004-04-26fixed stopping imuse soundsPaweł Kołodziejski
svn-id: r13635
2004-04-24Increased _numNewNames to 150. Judging by bug #941275 it wasn't enough toTorbjörn Andersson
increase it to 100, like we did recently. svn-id: r13611
2004-04-20Added note that the previous commit probably fixed bug #933610 as well.Torbjörn Andersson
svn-id: r13599
2004-04-20Increased _numNewNames from 50 to 100 to prevent overflow in MI2 endgame.Torbjörn Andersson
This should fix bug #936323. (There are still some game versions that use 50, but that can be fixed later, if the need arises.) svn-id: r13598
2004-04-17Removed XOR encoding stuff from File class; instead the new Scumm::XORFile ↵Max Horn
class provides this functionality now svn-id: r13597
2004-04-08Can't do that on PalmOS, exit is event basedChris Apers
svn-id: r13499
2004-04-04these debug() calls look as if they should be debugC() callsMax Horn
svn-id: r13466
2004-04-04Exit quietly if we just told the user we are going to exit; no need to call ↵Max Horn
error() (which pops up the console etc.) svn-id: r13456
2004-03-29clean up FMUS handling, fix not being able to enable sound debug messagesJonathan Gray
svn-id: r13425
2004-03-28rename displayError() to displayMessage(); fix slightly incorrect usage of ↵Max Horn
that method svn-id: r13402
2004-03-23Alter some HE games settingsTravis Howell
svn-id: r13369
2004-03-17Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this ↵Max Horn
may introduce regressions, please report them (overall, this is a neat patch, it removes so many ugly hacks :-) svn-id: r13325
2004-03-02Avoid duplicate targetsTravis Howell
svn-id: r13135
2004-03-02Remove fixmeTravis Howell
svn-id: r13131
2004-03-02Add better check for HE resource differences.Travis Howell
Move stringLen to HE7. svn-id: r13130
2004-02-29add support for the standalone maniac mansion demoJonathan Gray
svn-id: r13090
2004-02-17Made explicitly clear that for GID_PJSDEMO, _numNewNames never got set (i.e. ↵Max Horn
it always was stuck at 0) svn-id: r12924
2004-02-11Hack no longer required.Travis Howell
Add stub for HE games. svn-id: r12818
2004-02-06o Now Long TRS messages get wrappedEugene Sandulenko
o Approaching enemy animation fixed o Renames some vars and struct members o Fixed dosdemo. It didn't run o Correct Mac demo INSANE skipping behaviour svn-id: r12751
2004-02-05Fix for bug #882083 (COMI: CD change cancel button)Max Horn
svn-id: r12744
2004-02-05removed obsolete #include'sMax Horn
svn-id: r12729
2004-01-19fix endian bug when dealing with ArrayHeader's; added a hack to permit save ↵Max Horn
games broken due to this to still work; moved the whole 'Array' stuff into ScummEngine_v6 svn-id: r12521
2004-01-10More conversion to debug channelsJames Brown
svn-id: r12293
2004-01-08synced with local sourcesPaweł Kołodziejski
svn-id: r12257
2004-01-06synced imuse digital with local treePaweł Kołodziejski
svn-id: r12187
2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2003-12-26got rid of those _maxFOO macros, replaced them by access to the equivalent ↵Max Horn
_numFOO variables svn-id: r11953
2003-12-25cleanup; fix File::open usage (do not hardocde constant values, rather use ↵Max Horn
the symbolic namescvs diff | bbeditcvs diff | bbedit svn-id: r11911
2003-12-22Moved bundle music code from class Sound to IMuseDigital (seems more ↵Max Horn
natural; and allows for various cleanup) svn-id: r11846
2003-11-28game targets can now have a base filename different from the target name; ↵Max Horn
misc tweaks svn-id: r11417
2003-11-18Add PC game feature flag, to match others.Travis Howell
svn-id: r11344